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61. Small Laser buff - in Feedback/Requests [original thread]
I am not complaining at all when I say this: I use the LR on an ak commando and while I have higher capacity for sustained fire do to my extra armor my LR will often over heat before then. Neither laser weapon has the capability for sustained fire...
- by The Master Race - at 2014.10.28 22:40:00
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62. Side Seat Commando - in Feedback/Requests [original thread]
This is all imaginary, but the sway would be enough to remove any effectiveness past a certain range think of like sniper rifle sway caused by the air ship movement along with the deficiencies of each weapon e.g. RR kick
- by The Master Race - at 2014.10.28 02:44:00
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63. Side Seat Commando - in Feedback/Requests [original thread]
Feel free to post this in any forum you like I will bug the devs for legion when it comes out until then i'll bug the guys on dust. Thanks for the positive feedback.
- by The Master Race - at 2014.10.27 18:08:00
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64. CPM input request: Commandos - in Feedback/Requests [original thread]
I created a thread side seat commando that would give the class its own area of game play for sure if it can be done. https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
- by The Master Race - at 2014.10.27 15:35:00
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65. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
After my revisit to the BAR it seems much better than the AR my accuracy is better or there was a ninja buff? I also played with the burst and will till I run out the it is pretty powerful, but if you miss one it the delay will kill you.
- by The Master Race - at 2014.10.27 03:52:00
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66. CPM input request: Commandos - in Feedback/Requests [original thread]
Despite the many down sides to the commando the down time is by far the worse as someone said earlier I in the time it takes my my health to return can easily watch 3 team mates die and do. I still don't understand why we do not have grenades that...
- by The Master Race - at 2014.10.27 00:40:00
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67. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Whats the problem? I used the breach after the patch, but now use the AR again because with bad rng on the breach you can miss every shot with your crosshairs on target. Edit: I might have to try out the burst since a dev likes it. To the guys ta...
- by The Master Race - at 2014.10.26 00:28:00
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68. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Lmao yea the RR needs a buff because it under preforms /rolls eyes... come on really... this thread is unreal and it will be even more unreal if the dev team eats it up. It isn't enough they have one of the most over powered weapons in the game.
- by The Master Race - at 2014.10.24 21:29:00
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69. CPM input request: Commandos - in Feedback/Requests [original thread]
One ammando is miss spelled how long did it take you to find it?
- by The Master Race - at 2014.10.24 02:18:00
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70. The Laser - in Feedback/Requests [original thread]
It scales with heat, but yea seems a lil weak long rang ak commando
- by The Master Race - at 2014.10.23 20:10:00
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71. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Yea lol this would be great as it would not effect any problems with the class still allow cheap one shot kills and take away the ability to swap sidearms killing that play style lol.
- by The Master Race - at 2014.10.23 10:38:00
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72. CPM input request: Commandos - in Feedback/Requests [original thread]
Yea every pretty much everything is better than the armando at using lazers cause of the slots, but i like haveing my shotty too the lazer is just the bate...mwaahhaahahaa MWHAHAHAHJAJAJ
- by The Master Race - at 2014.10.23 01:57:00
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73. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
The kick itself isn't the problem it is the progression of kick cause it does kick pretty good when allowed to, but I agree that sounds like a good assault change.
- by The Master Race - at 2014.10.23 00:41:00
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74. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
I approve of the two slots I mean stealth and uplinks are meant to be the primary attributes allowing your team ambush or flank. Having a light weapons slot turns them into an OP assault class that the try hards take full advantage of. http://w...
- by The Master Race - at 2014.10.22 13:48:00
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75. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
There are so many more factors then you would be addressing. Assault cloak for one which is the largest of the issues which is being addressed with a cloak nerf and (then probably another cloak nerf) thanks to the player bases don't nerf me bro. I...
- by The Master Race - at 2014.10.22 07:33:00
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76. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
Jathniel wrote: Subverting that mechanic, in that manner, is something that would put it at a disadvantage. In hyper-competitive play, there is no time for this kick mechanic to 'progress' to the point of being useful. Could you explain to...
- by The Master Race - at 2014.10.21 19:32:00
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77. Does the Ion pistol really need charged shot? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Charge shot is mainly useless. A lot of the people that say theyd miss it probably dont even use it as their primary sidearm. It's best to think of it like this, would I use it in a PC match? Hell no, its a huge liability an...
- by The Master Race - at 2014.10.21 17:50:00
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78. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
As for a blanketed buff another equipment slot would allow us to use our pointlessly high CPU/PG.
- by The Master Race - at 2014.10.21 17:31:00
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79. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
Since the kick on the RR is progressive it is useless all you have to do is stop firing for and instant to subvert this mechanic and with the charge so short there is no loss. In CQC and even at range the kick can be beneficial as it works as a ps...
- by The Master Race - at 2014.10.20 18:02:00
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80. Does the Ion pistol really need charged shot? - in Feedback/Requests [original thread]
I would miss it aswell. I use it mostly for executions, but should I ever be in a covered fire fight with someone ten feet away I will use it then as well lol; I have attempted to use it as a last ditch effort with no life and I think it worked ou...
- by The Master Race - at 2014.10.19 19:42:00
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