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181. Assault Dropsuits need lovin' - in Feedback/Requests [original thread]
lol well I think your under looking the weapons they go with a combat rifle is like shooting a laser so extra acc would not help it. acc is increased on ga, but the ga weapons need it. Heat build reduction is amazing if you use laser weapons and r...
- by The Master Race - at 2014.09.21 22:51:00
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182. Can we please have an ADS price reduction? - in Feedback/Requests [original thread]
The worse part is they make that in 2 matches as long as your a good pilot you are untouchable with the state of av. 300k is a small price to be so op you can kill tanks and mercs without being touched by fire with the ability to withstand multipl...
- by The Master Race - at 2014.09.21 22:43:00
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183. Assault Dropsuits need lovin' - in Feedback/Requests [original thread]
I think they are find and very helpful since we have very well rounded suits. Some precision would be a nice add since we are assault.
- by The Master Race - at 2014.09.21 22:13:00
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184. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
I would love to see a forge gun buff I mean you guys are removing our splash dmg. 5 shots with a heavy weapon which takes a huge investment compared to how many shots with a swarm which fits any suit at a lesser sp cost?
- by The Master Race - at 2014.09.21 21:48:00
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185. Dropships: Eject Cargo Button - in Feedback/Requests [original thread]
I find that half the time the only way to get people to leave my ship half the time is to park on the objective and god forbid I jump out to get a repair tool at the supply depot to watch my ship fly away.
- by The Master Race - at 2014.09.21 20:17:00
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186. Dropships: Eject Cargo Button - in Feedback/Requests [original thread]
It can be hard be an effective transport when you have guys sitting on your turrets wasting ammo instead of capping points. I have had this happen many times when acting as a transport 3 guys spawn in and only one drops to objective. It may seem ...
- by The Master Race - at 2014.09.21 19:40:00
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187. EMP/Flux resistance module - in Feedback/Requests [original thread]
That may be, but I doubt it. When you armor tank support is more effective along with flux being less effective. I was reading through the forums and saw someone complaining about the blanketed splash dmg on sent armor I don't know the numbers, ...
- by The Master Race - at 2014.09.21 16:52:00
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188. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Some sort of reveal time would be nice and force scouts to calculated threat a little more.
- by The Master Race - at 2014.09.21 07:35:00
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189. EMP/Flux resistance module - in Feedback/Requests [original thread]
In an open field it doesn't really make much difference, but what I was thinking is heavies in those siege moments where your primary goal is to defend. In those instances it is often flux grenade then an assault which leaves shield tanks at a hug...
- by The Master Race - at 2014.09.21 07:08:00
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190. Can we please have an ADS price reduction? - in Feedback/Requests [original thread]
I agree they should raise the price of tanks. Edit: M1A1 tanks totaled some 9,000 tanks at a cost of approximately $4.30 million per unit. Edit 2: F-35 A-model airframe to drop to $94 million
- by The Master Race - at 2014.09.21 06:52:00
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191. EMP/Flux resistance module - in Feedback/Requests [original thread]
People don't often shield tank because of flux grenades limiting suits people play. If you guys would be able to add a EMP/Flux resist high slot module it would bring them into the fray as well as increasing the options on other suits.
- by The Master Race - at 2014.09.21 06:45:00
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