Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1801. Do we need militia fits? - in General Discussions [original thread]
Starter fits are the failsafe for this game. Imagine you literally had 0 ISK and no suits. It would be game over stright away cause you cant earn isk, cant spawn into matches and that means you get kicked before the match ended. Starter fits are t...
- by The dark cloud - at 2014.01.19 11:41:00
|
1802. The actual shield/armor imbalance... - in General Discussions [original thread]
This argument is just as stupid as comparing damage mods to shield extenders. Oh look i "only" get +10% damage but a shield extender gives me +66HP. You are comparing 2 different modules and advocating dualtanking with plates and shield extenders....
- by The dark cloud - at 2014.01.19 11:36:00
|
1803. SSD and Dust - in General Discussions [original thread]
Ive got a SSD since the closed beta. Back then it was a huge step forward by faster loading times, much better framerate (flying a dropship wihout was allmost impossible without crashing the game) and textures load aswell quicker which means once ...
- by The dark cloud - at 2014.01.19 11:29:00
|
1804. How do you visualize a Minmatar Tank? - in General Discussions [original thread]
CCP are allready on it and are doing real life tests: http://www.youtube.com/watch?v=fB1BDrFzFY0
- by The dark cloud - at 2014.01.18 15:45:00
|
1805. So, the Gallente heavy will be the best overall armor tanker - in General Discussions [original thread]
The only thing i dislike about that heavy is that it only has 1 high slot. Which means not the ideal suit for AV with a forgegun. Honestly i still think the amarr heavy is the most balanced heavy with the new changes. 750HP raw armor (without any ...
- by The dark cloud - at 2014.01.18 13:33:00
|
1806. DUST, still freezing PS3s. - in General Discussions [original thread]
Ive got a similar issue. every now and then the game crashes on the loading screen but not in game.
- by The dark cloud - at 2014.01.18 13:31:00
|
1807. Dropship is too weak - in General Discussions [original thread]
When you have a grimsnes you can tank it properly to not explode after 2 hits. So its your fault for beeing shot down so quickly. And assault dropships are fine how they are. When you put a heavy rep on you can tank 1 swarm launcher forever. And a...
- by The dark cloud - at 2014.01.18 10:57:00
|
1808. Demolition, a new game mode - in General Discussions [original thread]
A orbital artillery is beeing protected by a huge forcefield and is firing at starships in the orbit. In order to take down this facility 3 objectives need to be destroyed to shut the forcefield down. Once you hacked the objective to initiate the ...
- by The dark cloud - at 2014.01.17 17:26:00
|
1809. Heavies with Light Weapons - in General Discussions [original thread]
You probs never encountered a heavy with a boundless HMG. Trust me HMG's deal much more damage then light weapons in their optimal range.
- by The dark cloud - at 2014.01.17 13:21:00
|
1810. Class Warfare: 1.7 = Rise of HAVs, 1.8 = Rise of Heavies - in General Discussions [original thread]
Still only 2 heavy weapons so far. HMG and forgegun... how long do we have to wait till we get more heavy weapons? New suits are nice but i would like to have a broad selection of weapons for heavys. And no light weapons are not acceptable.
- by The dark cloud - at 2014.01.17 13:15:00
|
1811. Remote explosive deployment is too slow - in General Discussions [original thread]
Hello there i would like to bring some attention to remote explosives. In games like Battlefield you can run up to a tank and put multiple C4's really quickly onto it. On dust however this takes too much time. This is mainly due to the fact that t...
- by The dark cloud - at 2014.01.17 12:51:00
|
1812. Ladies and gentlemen, step right up and place your bets... - in General Discussions [original thread]
Caldari heavy for sure.
- by The dark cloud - at 2014.01.17 11:30:00
|
1813. The new heavys guns - in General Discussions [original thread]
Had a look at the new stuff thats supposed to come and here are my impressions so far (HP's are based with shields and armor up to lvl5 and proto suits): -Caldari heavy OP cause of the regular 4 sec shield recharge delay and 1 sec when it is deple...
- by The dark cloud - at 2014.01.17 10:47:00
|
1814. Saga vs. Saga-II - in General Discussions [original thread]
The saga II comes with a free aurum missile turret and a inbuild shield hardener which consumes 0PG+0CPU. Which means you can put a heavy shield extender on it and have the hardener at the same time.
- by The dark cloud - at 2014.01.16 15:47:00
|
1815. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Did any 1 even had a read about my post? Or do we want to keep going on with the current meta? The issue is not that AV doesnt do enough damage. The problem is that they cant apply their damage properly due to the high mobility on vehicles. Allow ...
- by The dark cloud - at 2014.01.16 11:36:00
|
1816. [CCP] ARMOR TANKING - in General Discussions [original thread]
No. Cause shield modules have the option to use biotics to enhance their mobility. While armor tanked suits only have damage mods. And did you ever treid a suit with 4 or even 5 complex plates? Just slow as hell compared to any shield tanked suit.
- by The dark cloud - at 2014.01.16 07:55:00
|
1817. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off with too much speed whic...
- by The dark cloud - at 2014.01.16 07:51:00
|
1818. I think the whole ScR+AK.0 Q_Q, is adorable. - in General Discussions [original thread]
meh.
- by The dark cloud - at 2014.01.15 22:41:00
|
1819. Concord Dropsuit? - in General Discussions [original thread]
Sorry but you will need omnipotent 5 and polaris 5 to wear that concord suit.
- by The dark cloud - at 2014.01.15 10:09:00
|
1820. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
Lol only a light weapon slot. Yeah right and i suspect scouts should run with a nova knife only around. Sounds like a troll on the minmatarr suit.
- by The dark cloud - at 2014.01.13 12:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |