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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
960
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Posted - 2014.01.18 12:29:00 -
[1] - Quote
At Proto you have:
passive 1 HP rep per second to bolster your repair modules & logi reps
4 lows for plate stacking
25% amor and shield resistance to grenades, Mass Drivers, Plasma cannon splash, forge gun splash and rail tank splash
15% armor resistance to Rail Rifles, Magsec SMG's and Sniper Rifles
10% armor resistance to SMG's, HMG's and Combat Rifles
Am I missing anything else?
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3330
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Posted - 2014.01.18 12:38:00 -
[2] - Quote
Gallante are Greatest!
My alts: General John Ripper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior
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Cat Merc
Ahrendee Mercenaries EoN.
5650
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Posted - 2014.01.18 12:43:00 -
[3] - Quote
Gallente Heavy is as glorious as the engineers and scientists have told us for many months.
I was waiting patiently to use it, while our engineers were perfecting the design.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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The dark cloud
The Rainbow Effect
2081
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Posted - 2014.01.18 13:33:00 -
[4] - Quote
The only thing i dislike about that heavy is that it only has 1 high slot. Which means not the ideal suit for AV with a forgegun. Honestly i still think the amarr heavy is the most balanced heavy with the new changes. 750HP raw armor (without any modules) and it will have 2 high slots allowing me to stack damage mods.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7973
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Posted - 2014.01.18 13:44:00 -
[5] - Quote
I will enjoy using mine with over 1000 armour HP and a core rep on it.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Medic 1879
Forsaken Immortals Top Men.
1605
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Posted - 2014.01.18 13:49:00 -
[6] - Quote
Its the 1hp/s that really sells it to me to be honest.
Lead Diplomat for Forsaken Immortals.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
960
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Posted - 2014.01.18 13:49:00 -
[7] - Quote
It's definitely not the DPS heavy, but for armor survivability and taking on infantry head-to-head, this is the heavy for the job. No getting ganked by a speedy little scout with an SMG anymore unless you're already almost dead to begin with, no getting blown to bits by grenade spam, no getting 2 pieced by that Thales camping in the redline, no getting obliterated in 3 seconds by that rail rifle 80m away at the top of a hill while you cross a street. Armor superiority at it's best.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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castba
Penguin's March
286
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Posted - 2014.01.18 14:11:00 -
[8] - Quote
Hmm, can someone point me to the thread where these stats are shown? |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
963
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Posted - 2014.01.18 14:13:00 -
[9] - Quote
castba wrote:Hmm, can someone point me to the thread where these stats are shown? Certianly, here you go.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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lordjanuz
Norwegian Dust514 Corporation Top Men.
286
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Posted - 2014.01.18 14:18:00 -
[10] - Quote
When the new suits come, I will never use the Amarr suit again, have played it for over a year. All Gallente for me. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
291
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Posted - 2014.01.18 14:18:00 -
[11] - Quote
Baal Omniscient wrote:It's definitely not the DPS heavy, but for armor survivability and taking on infantry head-to-head, this is the heavy for the job. No getting ganked by a speedy little scout with an SMG anymore unless you're already almost dead to begin with, no getting blown to bits by grenade spam, no getting 2 pieced by that Thales camping in the redline, no getting obliterated in 3 seconds by that rail rifle 80m away at the top of a hill while you cross a street. Armor superiority at it's best.
a man who knows his stuff. crossing the street as a heavy vs a RR = certain death. But it should be the RR is high dmg and the heavy is slow w/o the ability to fire back at distance. |
God Hates Lags
Fatal Absolution Covert Intervention
679
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Posted - 2014.01.18 14:20:00 -
[12] - Quote
Unless I'm mistaken the Amarr Sentinel can still outtank the Gallente.
It has one less low slot, but 75 more armor which when you add the bonus to armor is nearly 100. Thus the Amarr sentinel matches the armor of the gallente without the speed penalty.
As far as bonuses go it has higher resistance to projectile weapons, which are much more prevalent in close quarter fights.
The 1 passive repair rate bonus is nice, but pointless when you have over 1000 HP and logis are running around repairing you from miles away with 1000 HP per second repair tools.
Doubles ISK
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
965
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Posted - 2014.01.18 14:41:00 -
[13] - Quote
God Hates Lags wrote:Unless I'm mistaken the Amarr Sentinel can still outtank the Gallente.
It has one less low slot, but 75 more armor which when you add the bonus to armor is nearly 100. Thus the Amarr sentinel matches the armor of the gallente without the speed penalty.
As far as bonuses go it has higher resistance to projectile weapons, which are much more prevalent in close quarter fights.
The 1 passive repair rate bonus is nice, but pointless when you have over 1000 HP and logis are running around repairing you from miles away with 1000 HP per second repair tools.
This is true, the Amarr will be able to tank more HP. However, the Gallente will have resistances on it's armor to ALL anti-armor weaponry while the Amarr will take full damage to it's armor from rail rifles. A flux and a RR, that Amarr heavy is in hot water. But with 4 lows you can brick 4 complex plates and run with a logi, you can stack 3 and a repp and have a little buffer, you can go full damps and be invisible to scans and still have a passive rep... hell, you can throw 4 kin cats in your lows and speed tank it if you really wanted to. A lack of high slots is no real issue since there are no truly stellar high slot modules, but there are plenty of great lows. A shield extender would be a waste for a Galheavy high since all of his resistances are geared towards armor, so damage mod or if your really into scanning the few people near you who aren't damped, a precision enhancer.
I would prolly run it really funky myself. I love mixed up fits. I'm thinking......
Complex D.Mod Complex C. Reg Complex K. Cat 2 Complex Plates MH-82 "Syndicate" SMG C7-Flux
Maybe swap the Kin Cat for another plate if I'm against sturdy opposition, then drop the cardiac regulator for a repair mod or another plate if I have a logi for really serious fights.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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devonus durga
P.L.A.N. B
103
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Posted - 2014.01.18 14:50:00 -
[14] - Quote
Baal Omniscient wrote:God Hates Lags wrote:Unless I'm mistaken the Amarr Sentinel can still outtank the Gallente.
It has one less low slot, but 75 more armor which when you add the bonus to armor is nearly 100. Thus the Amarr sentinel matches the armor of the gallente without the speed penalty.
As far as bonuses go it has higher resistance to projectile weapons, which are much more prevalent in close quarter fights.
The 1 passive repair rate bonus is nice, but pointless when you have over 1000 HP and logis are running around repairing you from miles away with 1000 HP per second repair tools.
A lack of high slots is no real issue since there are no truly stellar high slot modules, but there are plenty of great low slot mods
This is the intrinsic issue with most caldari suits, especially considering I have to give up a low slot to use a shield regulator, and maximize my shield tanking...
However... tankers, I have one thing to say. Bow to the caldari forge lord overseers, for we shall be your wrathful gods.
Newbiest newberry to ever spawn a 10 page Debate
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BL4CKST4R
WarRavens League of Infamy
1589
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Posted - 2014.01.18 14:51:00 -
[15] - Quote
Depending on where the weapon balance sits, damage modifiers Plasma rifle and grenades, in 1.8 I might go either Gallente or Minmatar with Caldari weapons. I love the Gallente heavy though, it's a true stand and deliver suit vs the usual mow everything down die and re spawn suits.
But man those Caldari weapons are to good, and them Minmatar Assault bonuses make for a great long range fighter. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
966
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Posted - 2014.01.18 15:53:00 -
[16] - Quote
BL4CKST4R wrote:Depending on where the weapon balance sits, damage modifiers Plasma rifle and grenades, in 1.8 I might go either Gallente or Minmatar with Caldari weapons. I love the Gallente heavy though, it's a true stand and deliver suit vs the usual mow everything down die and re spawn suits.
But man those Caldari weapons are to good, and them Minmatar Assault bonuses make for a great long range fighter. I've been running Minmatar assault since Uprising 1.0, so I'm glad to see us getting some bonuses that make us actual contenders in the assault class rather than a niche class for the dedicated Matari players and light AV players. I just really hope we avoid FOTM status.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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castba
Penguin's March
286
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Posted - 2014.01.18 20:35:00 -
[17] - Quote
Baal Omniscient wrote:castba wrote:Hmm, can someone point me to the thread where these stats are shown? Certianly, here you go. Thank you |
AP Grasshopper
The Unit 514
146
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Posted - 2014.01.18 20:39:00 -
[18] - Quote
Medic 1879 wrote:Its the 1hp/s that really sells it to me to be honest.
lol |
Xocoyol Zaraoul
Superior Genetics
1830
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Posted - 2014.01.18 20:45:00 -
[19] - Quote
My current heavy: Complex D-Mod 4 Complex Plates Boundless HMG Toxin SMG or Assault Scrambler. Basic Fragmentation Grenades.
Guess which heavy I'll be using come 1.8 especially considering the new PG/CPU stats compared to the current ones
BL4CKST4R wrote:But man those Caldari weapons are to good, and them Minmatar Assault bonuses make for a great long range fighter. I already do this actually, mix complex D-mods and shield extenders with a Minnie Assault with a Rail Rifle, the high-slot lay-out with the innate fast speed makes it already ideal for that purpose, come 1.8 and it will be a complete and utter buff to my playstyle, no cons.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1379
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Posted - 2014.01.18 20:53:00 -
[20] - Quote
Medic 1879 wrote:Its the 1hp/s that really sells it to me to be honest. Yes, the ability to completely regenerate your health after at least 12 minutes is going to be a boon to the Gallente Heavy. They should get 5 reps, and 500 armor HP. More Gallentean.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Logi Bro
2684
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Posted - 2014.01.18 21:00:00 -
[21] - Quote
Fizzer94 wrote:Medic 1879 wrote:Its the 1hp/s that really sells it to me to be honest. Yes, the ability to completely regenerate your health after at least 12 minutes is going to be a boon to the Gallente Heavy. They should get 5 reps, and 500 armor HP. More Gallentean.
Thinking about that myself, I feel like the reps should go 1/s-2/s-3/s as the Sentinel goes from STD-ADV-PRO. It doesn't really feel like suits change that much per tier, and that would make a nice change.
This is a signature.
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P14GU3
The Southern Legion The Umbra Combine
511
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Posted - 2014.01.18 21:25:00 -
[22] - Quote
Logi Bro wrote:Fizzer94 wrote:Medic 1879 wrote:Its the 1hp/s that really sells it to me to be honest. Yes, the ability to completely regenerate your health after at least 12 minutes is going to be a boon to the Gallente Heavy. They should get 5 reps, and 500 armor HP. More Gallentean. Thinking about that myself, I feel like the reps should go 1/s-2/s-3/s as the Sentinel goes from STD-ADV-PRO. It doesn't really feel like suits change that much per tier, and that would make a nice change. When i heard all gallente where getting innate reps, i assumed it would be scouts get 1hp/sec, assaults get 2, logi 3, and heavy 4. 1hp/sec on a heavy is near worthless |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
992
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Posted - 2014.01.18 21:27:00 -
[23] - Quote
1x comp damage mod
Kaalakiota RR Visiam SP Flux
4x comp armor repairer
312.5 shield 500 armor 26 HP/s repair (repairs zero armor to full in 19.23 seconds)
Other rail rifles are not as efective against you. Scramblers are terribad against armor. Combat rifle is not as effective. You have successfully won the range game in dust.
This is scrub tastic.
{:)}{3GÇó>
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Yelhsa Jin-Mao
TheLostLegion
241
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Posted - 2014.01.18 21:47:00 -
[24] - Quote
Only difference is Gallente Heavy has no BPO Variant were as my Amarr Sentinel has two contrasting but very nice looking BPOs, which I will use none stop once I get that respec alongside a Gallente scout, because that 3sec passive rep on my DREN, Dragonfly and Valour BPO suits makes me moist!
I can has ISK
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Yoma Carrim
Situation Normal all fraked up
260
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Posted - 2014.01.18 21:56:00 -
[25] - Quote
Son-Of A-Gun wrote:1x comp damage mod
Kaalakiota RR Visiam SP Flux
4x comp armor repairer
312.5 shield 500 armor 26 HP/s repair (repairs zero armor to full in 19.23 seconds)
Other rail rifles are not as efective against you. Scramblers are terribad against armor. Combat rifle is not as effective. You have successfully won the range game in dust.
This is scrubtastic.
{edit>>> I didn't actually check to see if this fit can be built (CPU/PG cost). You also didn't check the heath numbers the gallente sentinel has 390 base shield before core skills and 525 armor before core skills
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
992
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Posted - 2014.01.18 22:00:00 -
[26] - Quote
Yoma Carrim wrote:Son-Of A-Gun wrote:1x comp damage mod
Kaalakiota RR Visiam SP Flux
4x comp armor repairer
312.5 shield 500 armor 26 HP/s repair (repairs zero armor to full in 19.23 seconds)
Other rail rifles are not as efective against you. Scramblers are terribad against armor. Combat rifle is not as effective. You have successfully won the range game in dust.
This is scrubtastic.
{edit>>> I didn't actually check to see if this fit can be built (CPU/PG cost). You also didn't check the heath numbers the gallente sentinel has 390 base shield before core skills and 525 armor before core skills Oops was looking at the commando.
{:)}{3GÇó>
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Yoma Carrim
Situation Normal all fraked up
261
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Posted - 2014.01.18 22:19:00 -
[27] - Quote
Son-Of A-Gun wrote:Yoma Carrim wrote:Son-Of A-Gun wrote:1x comp damage mod
Kaalakiota RR Visiam SP Flux
4x comp armor repairer
312.5 shield 500 armor 26 HP/s repair (repairs zero armor to full in 19.23 seconds)
Other rail rifles are not as efective against you. Scramblers are terribad against armor. Combat rifle is not as effective. You have successfully won the range game in dust.
This is scrubtastic.
{edit>>> I didn't actually check to see if this fit can be built (CPU/PG cost). You also didn't check the heath numbers the gallente sentinel has 390 base shield before core skills and 525 armor before core skills Oops was looking at the commando. speaking of witch what are the heath numbers with maxed core skills......
hmmm im getting 656.25 armor and 487.5 shield for a total of 1143.75 health
quick someone double check my math
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
992
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Posted - 2014.01.18 22:53:00 -
[28] - Quote
Yoma Carrim wrote:Son-Of A-Gun wrote:Yoma Carrim wrote:Son-Of A-Gun wrote:1x comp damage mod
Kaalakiota RR Visiam SP Flux
4x comp armor repairer
312.5 shield 500 armor 26 HP/s repair (repairs zero armor to full in 19.23 seconds)
Other rail rifles are not as efective against you. Scramblers are terribad against armor. Combat rifle is not as effective. You have successfully won the range game in dust.
This is scrubtastic.
{edit>>> I didn't actually check to see if this fit can be built (CPU/PG cost). You also didn't check the heath numbers the gallente sentinel has 390 base shield before core skills and 525 armor before core skills Oops was looking at the commando. speaking of witch what are the heath numbers with maxed core skills...... hmmm im getting 656.25 armor and 487.5 shield for a total of 1143.75 health quick someone double check my math
Your good.
{:)}{3GÇó>
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Dexter307
The Unholy Legion Of DarkStar
727
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Posted - 2014.01.19 00:28:00 -
[29] - Quote
Gallente heavy is best heavy |
Rusty Shallows
832
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Posted - 2014.01.19 00:51:00 -
[30] - Quote
Logi Bro wrote:Fizzer94 wrote:Medic 1879 wrote:Its the 1hp/s that really sells it to me to be honest. Yes, the ability to completely regenerate your health after at least 12 minutes is going to be a boon to the Gallente Heavy. They should get 5 reps, and 500 armor HP. More Gallentean. Thinking about that myself, I feel like the reps should go 1/s-2/s-3/s as the Sentinel goes from STD-ADV-PRO. It doesn't really feel like suits change that much per tier, and that would make a nice change. The non-Medium Frames haven't stepped up with tiers in a proper fashion for a long time now. Buried in the forums there was a great post describing the problem. It had something to do with a game design flaw where the module slot layout to suit advantages works at the Standard then systematically got worse with Advanced and terrible at Protoype.
It wouldn't surprise me if the Dev's stayed gun-shy on giving stat line tier bonuses after what happens in closed beta.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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