Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aisha Ctarl
Pradox One Proficiency V.
2873
|
Posted - 2014.01.15 21:59:00 -
[31] - Quote
ReGnYuM wrote:Ghost Kaisar wrote:ReGnYuM wrote:Ghost Kaisar wrote:I'm not saying this to be a troll.
But Reg, don't you use an ScR on your Min Logi suit?
Is this weapon only broken on the Amarr suit? Or are you saying the the weapon itself needs to be fixed? 1. I don't have a min Logi but a Min assault2. I was getting use to it well I trained up my AK.0 My bad then. I do remember getting torn to shreds in my scout suit by an ScR by you, so that's what I remembered it by. But my question still stands. Do you think that the bonus makes it broken, or is it the gun's ability to fire so fast that makes it broken? Would you say that a nerf to the overall ROF of the ScR would bring it back into it's role as a mid-long range weapon? Hey man, the answer is kind of complicated and long, but let me just smash Aisha around and I will get back to you. Short answer: I think the weapon is quite balanced without the bonus.
Uh oh, sounds like someone is getting a bit heated, but hey, game on ;)
*brushes off a.k0 suit and polishes the scriptures along her Viziam SCR.*
Aisha Ctarl for CPM1
|
ReGnYuM
Imperfects
1880
|
Posted - 2014.01.15 22:06:00 -
[32] - Quote
Aisha Ctarl wrote:ReGnYuM wrote:Aisha Ctarl wrote: Tears, sweet sweet tears.
Whos crying lol, Look @ SiSi lately... Apparently a Viziam Scrambler Rifle or two shot you in the groin more than once. Not everyone skilled into the Amarr Assault a.k0 simply for the bonus. For example, I skilled into it because I use Amarr gear EVE side and therefore DUST side (also have proto Amarr Logi a.k0). Yes, the SCR and Assault a.k0 have an awesome symbiotic relationship, but what is going to keep me from one shotting people even without the heat reduction bonus? Yes, I may overheat faster than usual, but my Viziam Scrambler Rifle coupled with 2 complex damage mods is still going to hit just as hard - and I aim for the head, body shots are for scrambler neophytes.
I am sure every gun is this game has hit me in my Special place, yet that has nothing to do with the game balance.
Furthermore I am glad you're content with the ScR not being overhauled.
Aisha Ctarl wrote:Yes, the SCR and Assault a.k0 have an awesome symbiotic relationship, but what is going to keep me from one shotting people even without the heat reduction bonus? Yes, I may overheat faster than usual, but my Viziam Scrambler Rifle coupled with 2 complex damage mods is still going to hit just as hard - and I aim for the head, body shots are for scrambler neophytes
Kinda what I just said in my OP
ReGnYuM wrote: Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat
Look we're already agreeing
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Nocturnal Soul
Immortal Retribution
1592
|
Posted - 2014.01.15 22:10:00 -
[33] - Quote
"Gets orange juice and 4 hot pockets" oooh dis gon be good
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
ReGnYuM
Imperfects
1880
|
Posted - 2014.01.15 22:10:00 -
[34] - Quote
Aisha Ctarl wrote:ReGnYuM wrote:Ghost Kaisar wrote:ReGnYuM wrote:Ghost Kaisar wrote:I'm not saying this to be a troll.
But Reg, don't you use an ScR on your Min Logi suit?
Is this weapon only broken on the Amarr suit? Or are you saying the the weapon itself needs to be fixed? 1. I don't have a min Logi but a Min assault2. I was getting use to it well I trained up my AK.0 My bad then. I do remember getting torn to shreds in my scout suit by an ScR by you, so that's what I remembered it by. But my question still stands. Do you think that the bonus makes it broken, or is it the gun's ability to fire so fast that makes it broken? Would you say that a nerf to the overall ROF of the ScR would bring it back into it's role as a mid-long range weapon? Hey man, the answer is kind of complicated and long, but let me just smash Aisha around and I will get back to you. Short answer: I think the weapon is quite balanced without the bonus. Uh oh, sounds like someone is getting a bit heated, but hey, game on ;) *brushes off a.k0 suit and polishes the scriptures along her Viziam SCR.*
Whos ever gets heated on the forums... LMFAO.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
|
Monty Mole Clone
Shiv M
126
|
Posted - 2014.01.15 22:18:00 -
[35] - Quote
the whole losing the heat bonus isnt really the issue, its the new skill that imparts no bonus to the semi auto scram that i dont like. |
Jenova Rhapsodos
Fatal Absolution Covert Intervention
96
|
Posted - 2014.01.15 22:19:00 -
[36] - Quote
Monty Mole Clone wrote:the whole losing the heat bonus isnt really the issue, its the new skill that imparts no bonus to the semi auto scram that i dont like.
Surely you mean no bonus particularly relevant to an Amarr Assault suit? Due to the 3 low slots being a poor choice for an armor repair bonus.
Otherwise you're saying, I don't mind losing the heat bonus as long as I get some other benefit to using the semi-auto scrambler rifle. |
True Adamance
Kameira Lodge Amarr Empire
5747
|
Posted - 2014.01.15 22:21:00 -
[37] - Quote
Jenova Rhapsodos wrote:Monty Mole Clone wrote:the whole losing the heat bonus isnt really the issue, its the new skill that imparts no bonus to the semi auto scram that i dont like. Surely you mean no bonus particularly relevant to an Amarr Assault suit? Due to the 3 low slots being a poor choice for an armor repair bonus. Otherwise you're saying, I don't mind losing the heat bonus as long as I get some other benefit to using the semi-auto scrambler rifle.
Rep rates don't reflect the Amarrian battle ethic anyway, we bring the resistance to the party. Leave that armour regen **** for the Gallente.
The point is why sacrifice a skill that ultimately reflect the Amarrian battle ethic well for one that does not.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Jenova Rhapsodos
Fatal Absolution Covert Intervention
96
|
Posted - 2014.01.15 22:24:00 -
[38] - Quote
True Adamance wrote:Jenova Rhapsodos wrote:Monty Mole Clone wrote:the whole losing the heat bonus isnt really the issue, its the new skill that imparts no bonus to the semi auto scram that i dont like. Surely you mean no bonus particularly relevant to an Amarr Assault suit? Due to the 3 low slots being a poor choice for an armor repair bonus. Otherwise you're saying, I don't mind losing the heat bonus as long as I get some other benefit to using the semi-auto scrambler rifle. Rep rates don't reflect the Amarrian battle ethic anyway, we bring the resistance to the party. Leave that armour regen **** for the Gallente. The point is why sacrifice a skill that ultimately reflect the Amarrian battle ethic well for one that does not.
Yeah that's exactly it, but while the heat build up bonus is relevant it gives too much of an advantage to a weapon that is already very powerful. I definitely think the armor repair bonus should change (if it is even final) though I can't think of anything relevant and balanced off the top of my head. |
Monty Mole Clone
Shiv M
126
|
Posted - 2014.01.15 22:25:00 -
[39] - Quote
dont get me wrong i will miss the heat bonus, what im saying is if your going to take it away i want a bonus back that improves both scram rifle varients. i say this as someone with amarr assault 5 and scram rifle fitting ops 5 |
True Adamance
Kameira Lodge Amarr Empire
5747
|
Posted - 2014.01.15 22:26:00 -
[40] - Quote
Jenova Rhapsodos wrote:True Adamance wrote:Jenova Rhapsodos wrote:Monty Mole Clone wrote:the whole losing the heat bonus isnt really the issue, its the new skill that imparts no bonus to the semi auto scram that i dont like. Surely you mean no bonus particularly relevant to an Amarr Assault suit? Due to the 3 low slots being a poor choice for an armor repair bonus. Otherwise you're saying, I don't mind losing the heat bonus as long as I get some other benefit to using the semi-auto scrambler rifle. Rep rates don't reflect the Amarrian battle ethic anyway, we bring the resistance to the party. Leave that armour regen **** for the Gallente. The point is why sacrifice a skill that ultimately reflect the Amarrian battle ethic well for one that does not. Yeah that's exactly it, but while the heat build up bonus is relevant it gives too much of an advantage to a weapon that is already very powerful. I definitely think the armor repair bonus should change (if it is even final) though I can't think of anything relevant and balanced off the top of my head.
Reducing the numbers rather than remove it entirely would be a better approach. The current bonuses however I feel are woefully poorly thought out, RoF Increase on a gun that fires as fast as you pull the trigger? Rep rates on an Amarrian suit?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
|
Rifter7
Ancient Exiles. Renegade Alliance
323
|
Posted - 2014.01.15 22:29:00 -
[41] - Quote
what good is the amarr suit without it then? that was the only thing that made it worth training into. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
336
|
Posted - 2014.01.15 22:29:00 -
[42] - Quote
Are you kidding?
The Combat rifle:
- more damage per trigger pull
- doesn't overheat
- has better damage profile
- way easier to fit
- doesn't require a maxed out suit to work
yeah the scr+ ak.o is the problem......
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
calvin b
Ostrakon Agency Gallente Federation
1375
|
Posted - 2014.01.15 22:30:00 -
[43] - Quote
What I am sick of is the Mimitard Assault proto with ScR combo. They stack 5 damage mods and can cut a heavy with 1500+ EhP down in a few hits. They need to limit the high side of all suits to 3 max.
TANK514 another sign of cancer in the game
|
Fire of Prometheus
DUST University Ivy League
2964
|
Posted - 2014.01.15 22:33:00 -
[44] - Quote
Magnus Amadeuss wrote:Are you kidding? The Combat rifle:
- more damage per trigger pull
- doesn't overheat
- has better damage profile
- way easier to fit
- doesn't require a maxed out suit to work
yeah the scr+ ak.o is the problem...... Careful....regy is fond of the CR....he might get heated
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
Jenova Rhapsodos
Fatal Absolution Covert Intervention
96
|
Posted - 2014.01.15 22:34:00 -
[45] - Quote
calvin b wrote:What I am sick of is the Mimitard Assault proto with ScR combo. They stack 5 damage mods and can cut a heavy with 1500+ EhP down in a few hits . They need to limit the high side of all suits to 3 max.
This is a troll, right? |
The dark cloud
The Rainbow Effect
2066
|
Posted - 2014.01.15 22:41:00 -
[46] - Quote
meh.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Himiko Kuronaga
Fatal Absolution Covert Intervention
2738
|
Posted - 2014.01.15 22:46:00 -
[47] - Quote
ReGnYuM wrote:Firstly, If you cannot understand why it is detrimental to game design and diversity, when someone spends approximately 2.7 million SP on a Proto suit for specific variant of a weapon, then you're part of the problem.
Secondly as it stands, the AK.0+ScR combo is the poster boy child for broken. What the Assault AK.0 bonus allows, is for the ScR to be proficient at CQC and range... remind you of another Gun(First one to guess correct get 5mill ISK).
Thirdly, the whole. "Gun takes skill because of the overheat mechanic" argument is so stupid. Its a long range weapon, and therefore it should require pacing.
Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat
Edit: DozersMouse XIII: has won the 5mill
So, here is what you are left with.
The AK.0 without its bonus to SCR which made it dominant in 1v1, makes it a subpar and ultimately the worst dropsuit. In fact there are only two schools of thought as far as assault dropsuits go in 1.8, and that is Gallente (tanking) and Minmatar (speed and damage, probably the best overall).
Caldari is kind of a mix of slightly subpar speed and tanking, so it will be able to hold its own, but the amarr suit? Slow speed, lower EHP than gallente, fewer slots to play with, and any repair bonus is worthless when you don't have the speed to dodge shots in the first place.
So the QQ isn't necessarily just over the fact that its losing the bonus to SCR uber mode, it's that it was the ONLY THING the suit had going for it and nothing has been done to remotely compensate for the fact that it is missing. You may not like the way it is in 1.7, but that doesn't excuse what is being done to it in 1.8 either. |
Monkey MAC
Lost Millennium
1576
|
Posted - 2014.01.15 22:47:00 -
[48] - Quote
True Adamance wrote:ReGnYuM wrote:Firstly, If you cannot understand why it is detrimental to game design and diversity, when someone spends approximately 2.7 million SP on a Proto suit for specific variant of a weapon, then you're part of the problem.
Secondly as it stands, the AK.0+ScR combo is the poster boy child for broken. What the Assault AK.0 bonus allows, is for the ScR to be proficient at CQC and range... remind you of another Gun(First one to guess correct get 5mill ISK).
Thirdly, the whole. "Gun takes skill because of the overheat mechanic" argument is so stupid. Its a long range weapon, and therefore it should require pacing.
Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat I don't understand your bitching ReGnYuM. The ScR will always be good even without the heat bonus in CQC, all the bonus mean was that players who made use of a specific weapon type were benefitted in its use.
No offence True, but your statement their, highlighted in bold for convenience, is the exact problem. What if I wanna use something like a Mass Driver or Sniper Rifle?
That's why I never liked the Amarr Assault bonus and why I don't agree with the currently proposed logistics racial bonuses. You are effectively penalised for not using the equipment.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
True Adamance
Kameira Lodge Amarr Empire
5750
|
Posted - 2014.01.15 22:49:00 -
[49] - Quote
Monkey MAC wrote:True Adamance wrote:ReGnYuM wrote:Firstly, If you cannot understand why it is detrimental to game design and diversity, when someone spends approximately 2.7 million SP on a Proto suit for specific variant of a weapon, then you're part of the problem.
Secondly as it stands, the AK.0+ScR combo is the poster boy child for broken. What the Assault AK.0 bonus allows, is for the ScR to be proficient at CQC and range... remind you of another Gun(First one to guess correct get 5mill ISK).
Thirdly, the whole. "Gun takes skill because of the overheat mechanic" argument is so stupid. Its a long range weapon, and therefore it should require pacing.
Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat I don't understand your bitching ReGnYuM. The ScR will always be good even without the heat bonus in CQC, all the bonus mean was that players who made use of a specific weapon type were benefitted in its use. No offence True, but your statement their, highlighted in bold for convenience, is the exact problem. What if I wanna use something like a Mass Driver or Sniper Rifle? That's why I never liked the Amarr Assault bonus and why I don't agree with the currently proposed logistics racial bonuses. You are effectively penalised for not using the equipment.
Why would one nations technology be designed to be used to compliment foreign technology? hence you see the EVE side bonuses affecting, on ships, that nations racial proclivities.
Even then when it comes to manufacturing a product you never make a product without a market intended for it, the case of say Carthum or Viziam, amarrian corporations, why would they produce Amarrian designs to complement Minmatar or Gallentean guns?
If CCP wanted generic suits with generic bonuses why did they not model a corporate dropsuit system?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Monkey MAC
Lost Millennium
1576
|
Posted - 2014.01.15 23:06:00 -
[50] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:ReGnYuM wrote:Firstly, If you cannot understand why it is detrimental to game design and diversity, when someone spends approximately 2.7 million SP on a Proto suit for specific variant of a weapon, then you're part of the problem.
Secondly as it stands, the AK.0+ScR combo is the poster boy child for broken. What the Assault AK.0 bonus allows, is for the ScR to be proficient at CQC and range... remind you of another Gun(First one to guess correct get 5mill ISK).
Thirdly, the whole. "Gun takes skill because of the overheat mechanic" argument is so stupid. Its a long range weapon, and therefore it should require pacing.
Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat I don't understand your bitching ReGnYuM. The ScR will always be good even without the heat bonus in CQC, all the bonus mean was that players who made use of a specific weapon type were benefitted in its use. No offence True, but your statement their, highlighted in bold for convenience, is the exact problem. What if I wanna use something like a Mass Driver or Sniper Rifle? That's why I never liked the Amarr Assault bonus and why I don't agree with the currently proposed logistics racial bonuses. You are effectively penalised for not using the equipment. Why would one nations technology be designed to be used to compliment foreign technology? hence you see the EVE side bonuses affecting, on ships, that nations racial proclivities. Even then when it comes to manufacturing a product you never make a product without a market intended for it, the case of say Carthum or Viziam, amarrian corporations, why would they produce Amarrian designs to complement Minmatar or Gallentean guns? If CCP wanted generic suits with generic bonuses why did they not model a corporate dropsuit system?
First of all, this isn't EvE so certain things are going to be mirrored. While I see your point about target audience, don't forget you build a product for as many people as possible.
Secondly even in lore races buy and use each others gear. The broker sold 2 amarrians both caldari and gallante weaponry. Finally the dropsuits aren't generic, but the skills need to be generic so as to avoid,
1) Overpowered Suits (Gallante Scanner Bonus) 2) Suits used for Spam ( Caldari, Amarrian Bonus) 3) Penalising for having a specific playstyle (Amarrian Assault Bonus)
Finally in an FPS a lot of things are generic, it is going to happen. Why would we have 4 weapons that do the same thing? 4 ARs 2 SMGs
2 Light AV
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
Nocturnal Soul
Immortal Retribution
1592
|
Posted - 2014.01.15 23:17:00 -
[51] - Quote
All I know is Amarr are ass backwards compared to Eve same with Gallente. And Eve is the father product of Dust so why make a game that doesn't have similar traits to its parents basically what I'm saying is Dust is like the adopted child in Eve's family.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
True Adamance
Kameira Lodge Amarr Empire
5753
|
Posted - 2014.01.15 23:23:00 -
[52] - Quote
Monkey MAC wrote:True Adamance wrote:Monkey MAC wrote:True Adamance wrote:ReGnYuM wrote:Firstly, If you cannot understand why it is detrimental to game design and diversity, when someone spends approximately 2.7 million SP on a Proto suit for specific variant of a weapon, then you're part of the problem.
Secondly as it stands, the AK.0+ScR combo is the poster boy child for broken. What the Assault AK.0 bonus allows, is for the ScR to be proficient at CQC and range... remind you of another Gun(First one to guess correct get 5mill ISK).
Thirdly, the whole. "Gun takes skill because of the overheat mechanic" argument is so stupid. Its a long range weapon, and therefore it should require pacing.
Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat I don't understand your bitching ReGnYuM. The ScR will always be good even without the heat bonus in CQC, all the bonus mean was that players who made use of a specific weapon type were benefitted in its use. No offence True, but your statement their, highlighted in bold for convenience, is the exact problem. What if I wanna use something like a Mass Driver or Sniper Rifle? That's why I never liked the Amarr Assault bonus and why I don't agree with the currently proposed logistics racial bonuses. You are effectively penalised for not using the equipment. Why would one nations technology be designed to be used to compliment foreign technology? hence you see the EVE side bonuses affecting, on ships, that nations racial proclivities. Even then when it comes to manufacturing a product you never make a product without a market intended for it, the case of say Carthum or Viziam, amarrian corporations, why would they produce Amarrian designs to complement Minmatar or Gallentean guns? If CCP wanted generic suits with generic bonuses why did they not model a corporate dropsuit system? First of all, this isn't EvE so certain things are going to be mirrored. While I see your point about target audience, don't forget you build a product for as many people as possible. Secondly even in lore races buy and use each others gear. The broker sold 2 amarrians both caldari and gallante weaponry. Finally the dropsuits aren't generic, but the skills need to be generic so as to avoid, 1) Overpowered Suits (Gallante Scanner Bonus) 2) Suits used for Spam ( Caldari, Amarrian Bonus) 3) Penalising for having a specific playstyle (Amarrian Assault Bonus) Finally in an FPS a lot of things are generic, it is going to happen. Why would we have 4 weapons that do the same thing? 4 ARs 2 SMGs 2 Light AV
These same ship builders make our gear. Your point is moot, there will always be features of the suits that compliment their own racial groups technology.
Again as you said all races used each other gear, that doesn't mean that a Mass driver designed to be compatible with an Gallente Medium frame suit. simply put suit bonuses should not simply be generic RoF buffs or Shield armour buffs.
I fail to understand how you classify using the main assault rifle of the amarr is considered spamming. I only gain 7 shots on you tops, if anything racial tech should be more penalising and favour racial styles, if CCP want to make more generic and racial dropsuits I would recommend the consider a corporate line of suits requiring non racial skills.
Frankly speaking the last thing we want in this game is more generic and boring content, that's not what dust promised, its not what people who play dust to the greater part of my understanding want. Why do you want to accommodate generic play styles and reward players for not sacrificing anything?
That just makes them more entitled. The lasting thing we need is a dumbing down of gameplay to garner the favour of a casual audience while sacrificing the things that more hardcore player want.
Speaking plainly again....we need more eve side aspects in Dust, we need to be a part of the universe, work off a combined set of rules and scenarios, etc.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5153
|
Posted - 2014.01.15 23:23:00 -
[53] - Quote
The scrambler rifle is too good in close range because the hip fire accuracy and aim assist. That's what needed to be changed. The Amarr Assault bonus was fine. Firstly, it affected more than just the Scrambler Rifle, and there will likely be more weapons in the future for it to take advantage of. It is also no worse than the new Logistics racial bonuses.
ARC Commander
CPM Info and Q&A - Status: Open
|
True Adamance
Kameira Lodge Amarr Empire
5753
|
Posted - 2014.01.15 23:25:00 -
[54] - Quote
Aero Yassavi wrote:The scrambler rifle is too good in close range because the hip fire accuracy and aim assist. That's what needed to be changed. The Amarr Assault bonus was fine. Firstly, it affected more than just the Scrambler Rifle, and there will likely be more weapons in the future for it to take advantage of. It is also no worse than the new Logistics racial bonuses.
And what stance do you take on the new bonuses suggested?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
TechMechMeds
Swamp Marines
2119
|
Posted - 2014.01.15 23:27:00 -
[55] - Quote
ReGnYuM wrote:Firstly, If you cannot understand why it is detrimental to game design and diversity, when someone spends approximately 2.7 million SP on a Proto suit for specific variant of a weapon, then you're part of the problem.
Secondly as it stands, the AK.0+ScR combo is the poster boy child for broken. What the Assault AK.0 bonus allows, is for the ScR to be proficient at CQC and range... remind you of another Gun(First one to guess correct get 5mill ISK).
Thirdly, the whole. "Gun takes skill because of the overheat mechanic" argument is so stupid. Its a long range weapon, and therefore it should require pacing.
Either way the weapon was due for a re-tuning. Just be happy they did not hit it with the nerf bat
Edit: DozersMouse XIII: has won the 5mill
I am enjoying other vets getting in on actually giving feedback now and anti QQ, +1 you tw@ lol
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5153
|
Posted - 2014.01.15 23:36:00 -
[56] - Quote
True Adamance wrote:Aero Yassavi wrote:The scrambler rifle is too good in close range because the hip fire accuracy and aim assist. That's what needed to be changed. The Amarr Assault bonus was fine. Firstly, it affected more than just the Scrambler Rifle, and there will likely be more weapons in the future for it to take advantage of. It is also no worse than the new Logistics racial bonuses. And what stance do you take on the new bonuses suggested? They are fine. The racial bonuses are called "racial" bonuses for a reason. You do not have to take take advantage of it if you don't want, as the class bonus should still apply and make the suit better for you than basics. People need to remember that these suits are specializations.
Specialization - noun 1. a making or becoming specialized
Specialized - adjective 1. designed, trained, or fitted for one particular purpose or occupation
So yes, again, the racial bonuses are fine. The class bonuses should funnel you to be broadly specialized, while the racial bonuses should funnel you to be highly specialized. If you don't want to be highly specialized, then don't. No one is saying you have to use the racial bonus, just use the class bonus. If you don't even want to be broadly specialized, then stick with the basic generalist suits (which admittedly need some work).
ARC Commander
CPM Info and Q&A - Status: Open
|
Fire of Prometheus
DUST University Ivy League
2975
|
Posted - 2014.01.15 23:41:00 -
[57] - Quote
And we are on page 3 of a trolls post.......
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
True Adamance
Kameira Lodge Amarr Empire
5758
|
Posted - 2014.01.15 23:41:00 -
[58] - Quote
Aero Yassavi wrote:True Adamance wrote:Aero Yassavi wrote:The scrambler rifle is too good in close range because the hip fire accuracy and aim assist. That's what needed to be changed. The Amarr Assault bonus was fine. Firstly, it affected more than just the Scrambler Rifle, and there will likely be more weapons in the future for it to take advantage of. It is also no worse than the new Logistics racial bonuses. And what stance do you take on the new bonuses suggested? They are fine. The racial bonuses are called "racial" bonuses for a reason. You do not have to take take advantage of it if you don't want, as the class bonus should still apply and make the suit better for you than basics. People need to remember that these suits are specializations. Specialization - noun 1. a making or becoming specialized Specialized - adjective 1. designed, trained, or fitted for one particular purpose or occupation So yes, again, the racial bonuses are fine. The class bonuses should makel you broadly specialized, while the racial bonuses should make you highly specialized. If you don't want to be highly specialized, then don't. No one is saying you have to use the racial bonus, just use the class bonus. If you don't even want to be broadly specialized, then stick with the basic generalist suits (which admittedly need some work).
So you would have the Armour Repair speed bonus proposed over the heat sink in the suit?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Monkey MAC
Lost Millennium
1576
|
Posted - 2014.01.15 23:42:00 -
[59] - Quote
True Adamance wrote:Monkey MAC wrote:True Adamance wrote:Monkey MAC wrote:True Adamance wrote:
I don't understand your bitching ReGnYuM.
The ScR will always be good even without the heat bonus in CQC, all the bonus mean was that players who made use of a specific weapon type were benefitted in its use.
No offence True, but your statement their, highlighted in bold for convenience, is the exact problem. What if I wanna use something like a Mass Driver or Sniper Rifle? That's why I never liked the Amarr Assault bonus and why I don't agree with the currently proposed logistics racial bonuses. You are effectively penalised for not using the equipment. Why would one nations technology be designed to be used to compliment foreign technology? hence you see the EVE side bonuses affecting, on ships, that nations racial proclivities. Even then when it comes to manufacturing a product you never make a product without a market intended for it, the case of say Carthum or Viziam, amarrian corporations, why would they produce Amarrian designs to complement Minmatar or Gallentean guns? If CCP wanted generic suits with generic bonuses why did they not model a corporate dropsuit system? First of all, this isn't EvE so certain things are going to be mirrored. While I see your point about target audience, don't forget you build a product for as many people as possible. Secondly even in lore races buy and use each others gear. The broker sold 2 amarrians both caldari and gallante weaponry. Finally the dropsuits aren't generic, but the skills need to be generic so as to avoid, 1) Overpowered Suits (Gallante Scanner Bonus) 2) Suits used for Spam ( Caldari, Amarrian Bonus) 3) Penalising for having a specific playstyle (Amarrian Assault Bonus) Finally in an FPS a lot of things are generic, it is going to happen. Why would we have 4 weapons that do the same thing? 4 ARs 2 SMGs 2 Light AV These same ship builders make our gear. Your point is moot, there will always be features of the suits that compliment their own racial groups technology. Again as you said all races used each other gear, that doesn't mean that a Mass driver designed to be compatible with an Gallente Medium frame suit. simply put suit bonuses should not simply be generic RoF buffs or Shield armour buffs. I fail to understand how you classify using the main assault rifle of the amarr is considered spamming. I only gain 7 shots on you tops, if anything racial tech should be more penalising and favour racial styles, if CCP want to make more generic and racial dropsuits I would recommend the consider a corporate line of suits requiring non racial skills. Frankly speaking the last thing we want in this game is more generic and boring content, that's not what dust promised, its not what people who play dust to the greater part of my understanding want. Why do you want to accommodate generic play styles and reward players for not sacrificing anything? That just makes them more entitled. The lasting thing we need is a dumbing down of gameplay to garner the favour of a casual audience while sacrificing the things that more hardcore player want. Speaking plainly again....we need more eve side aspects in Dust, we need to be a part of the universe, work off a combined set of rules and scenarios, etc. Depends what you consider generic.
Which is more generic? An Amarrian using Amarrian Weaponry, Caldari using Caldari Weaponry? OR An Amarrian using Gallante Weaponry, Minmatar using Amarrian Weapinry?
To give you some examples of other games that changed from the first to the second scenario. Mass Effect 2 --> Mass Effect 3. In 2 you could only have certain weapins to each class, vanguards were forced to use shotguns, you played the class and were given only 1 playstyle.
In 3 you can equip ANY weapon you feel like to ANY class, that vanguard only limited to shotguns . . . Suddenly becomes a powerful long range class, something never orginally possible.
Here in DUST we can make an equivalent, your class is dependant on your type and race of suit. But just because your a minnie assault doesn't mean you HAVE to be short-medium range engagements.
Finally in EvE there is more choice elsewhere, you can get EvE ships from all 4 races that have similar roles and abilities, more so than our suits. You get more choice into your via your ship then it's weapons. In DUST the majority of your role on the battlefield is determined by the gun you carry, not the suit you wear.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5153
|
Posted - 2014.01.15 23:42:00 -
[60] - Quote
True Adamance wrote:Aero Yassavi wrote:True Adamance wrote:Aero Yassavi wrote:The scrambler rifle is too good in close range because the hip fire accuracy and aim assist. That's what needed to be changed. The Amarr Assault bonus was fine. Firstly, it affected more than just the Scrambler Rifle, and there will likely be more weapons in the future for it to take advantage of. It is also no worse than the new Logistics racial bonuses. And what stance do you take on the new bonuses suggested? They are fine. The racial bonuses are called "racial" bonuses for a reason. You do not have to take take advantage of it if you don't want, as the class bonus should still apply and make the suit better for you than basics. People need to remember that these suits are specializations. Specialization - noun 1. a making or becoming specialized Specialized - adjective 1. designed, trained, or fitted for one particular purpose or occupation So yes, again, the racial bonuses are fine. The class bonuses should makel you broadly specialized, while the racial bonuses should make you highly specialized. If you don't want to be highly specialized, then don't. No one is saying you have to use the racial bonus, just use the class bonus. If you don't even want to be broadly specialized, then stick with the basic generalist suits (which admittedly need some work). So you would have the Armour Repair speed bonus proposed over the heat sink in the suit? I was referring to the new logi bonuses, which I thought you were asking about. No, the armor repair bonus is not a proper bonus for an Amarr Assault suit.
ARC Commander
CPM Info and Q&A - Status: Open
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |