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Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.28 23:31:00 -
[31] - Quote
Skullmiser Vulcansu wrote:Starlight Burner wrote:Excluding the Mass Driver, Title says it. I think that'll make them more of a tactical use item than:
omg, there's a guy I can't kill with a gun. Press and hold R2 Insta-kill Throw down Nanohive repeat.
Easy fix and stops this cheating your way out of a gun fight. R2 is my gun's trigger, so that doesn't make sense to me, because it's a guy I can't kill with my gun, and then you say the gun provides an instant kill. -Praetorian controls.
I think he was meaning L2. At least, I hope so. That would make a lot more sense.
Thokk Kill. Thokk Crush. Thokk Smash.
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JARREL THOMAS
Dead Man's Game
836
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Posted - 2015.07.28 23:47:00 -
[32] - Quote
Breakin Stuff wrote:Starlight Burner wrote:Breakin Stuff wrote:
I love how people call using the tools and weapons available in the game "cheating."
4/10 though.
I don't know? Almost every shooter doesn't allow you to **** grenades because of the frustration they create. I mean, yes that is realisitc but I don't believe this game is shooting for realism. It's aiming more for a competitive atmosphere. Cocking grenades over and over and just using that as a clutch, is in no way competitive. DUST is a tactical shooter, not a "competitive" shooter where it's all about rifle skill.
The irony.
Caldari Loyalist. ( -í° -£-û -í°) No.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.29 14:52:00 -
[33] - Quote
Cross Atu wrote: This is the reason why I have from the beginning advocated the idea that while hive carry amount goes up (as it has already done) clusters per hive need to go down (this has not yet happened). This would keep the 'payload' of clusters per equipment slot in line with what it was prior to the 'max carried' changes, it would make the CalLogi racial skill more relevant than it is now - because let's face it, right now that skill is borderline useless - and it would address things like the 45 REs on one fit type of situation.
Clusters per hive need to be brought down, and scaled with meta level.
0.02 ISK ~Cross
The entire reason we increased carry amount was because of how often logis needed to go restock equipment at supply depots. Reducing nanite amount brings us back to the same problem we had before.
Over thinking, over analyzing separates the body from the mind.
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TheEnd762
SVER True Blood RUST415
797
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Posted - 2015.07.30 04:38:00 -
[34] - Quote
Alena Ventrallis wrote:The entire reason we increased carry amount was because of how often logis needed to go restock equipment at supply depots. Reducing nanite amount brings us back to the same problem we had before.
This. |
Operative 1174 Uuali
True Companion Planetary Requisitions
990
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Posted - 2015.07.30 05:24:00 -
[35] - Quote
Pokey Dravon wrote:I think that if anything were to change, it would be more appropriate to change the replenish speed, rate, or nanite cost, rather than cutting the functionality out completely
Yep, I'm good with this. Put a delay or out of combat mechanic on it. But, swarms need to be excluded altogether. It's ridiculous to have an infiite supply of missiles. Give them more alpha to offset.
MY CPM2 PLATFORM
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TheEnd762
SVER True Blood RUST415
797
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Posted - 2015.07.30 07:01:00 -
[36] - Quote
Operative 1174 Uuali wrote:swarms need to be excluded altogether. It's ridiculous to have an infiite supply of missiles. Give them more alpha to offset.
No, swarms are still a primary weapon. Only having 10 shots for your primary weapon is ridiculous. |
Thokk Nightshade
Montana Militia
1
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Posted - 2015.07.31 13:54:00 -
[37] - Quote
TheEnd762 wrote:Operative 1174 Uuali wrote:swarms need to be excluded altogether. It's ridiculous to have an infiite supply of missiles. Give them more alpha to offset. No, swarms are still a primary weapon. Only having 10 shots for your primary weapon is ridiculous.
Agree completely. Taking away resupply altogether from any weapon (primary/sidearm, explosive) is too much of a nerf.
Thokk Kill. Thokk Crush. Thokk Smash.
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