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1821. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
Kador Ouryon wrote: And a compass on the HUD This too would make things better.
- by The-Errorist - at 2013.07.08 10:08:00
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1822. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: The-Errorist wrote: Having the overview show a coordinate plane just like in the map feedback section would be great. This would make coordinating with teammates, reporting bugs, and giving feedback. ... easier? ...
- by The-Errorist - at 2013.07.08 10:07:00
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1823. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
Having the overview show a coordinate plane just like in the map feedback section would be great. This would make coordinating with teammates, reporting bugs, and giving feedback.
- by The-Errorist - at 2013.07.08 09:53:00
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1824. Attack on Amarr colonies planned: massive casualties expected - in Intergalactic Summit [original thread]
True Adamance wrote: KAGEHOSHI Horned Wolf wrote: [] You had your chance to avoid bloodshed. Peace is not worth it if it means living as a slave. Societal constructs =/= proof of God. Where was your God when the Jove completely embarrassed y...
- by The-Errorist - at 2013.07.07 08:52:00
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1825. Will we be banned for discussing/having pedophilic material... - in General Discussions [original thread]
Dude just click this
- by The-Errorist - at 2013.07.07 08:40:00
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1826. Attack on Amarr colonies planned: massive casualties expected - in Intergalactic Summit [original thread]
KAGEHOSHI Horned Wolf wrote: The-Errorist wrote: I am The-Errorist AKA T. Errorist and I'm offering explosives for the attack. Your skills will be very useful Meet me at the location we discussed earlier to start the transfer goods.
- by The-Errorist - at 2013.07.07 08:21:00
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1827. Attack on Amarr colonies planned: massive casualties expected - in Intergalactic Summit [original thread]
I am The-Errorist AKA T. Errorist and I'm offering explosives for the attack.
- by The-Errorist - at 2013.07.07 08:09:00
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1828. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Krom Ganesh wrote: The-Errorist wrote: I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants. Rather than just purple plants, I think various-colored coral plants wold look really nice. ...
- by The-Errorist - at 2013.07.06 03:18:00
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1829. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Krom Ganesh wrote: I actually really like the idea of having the basic frame being quite a bit of difference from the specialized versions. This means basic lights might actually fill some sort of niche instead of being a poor man's scout suit....
- by The-Errorist - at 2013.07.05 09:49:00
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1830. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Having 0.5m/s more sprint and movement speed, 1 more equipment slot, and extra PG/CPU would make scouts better fit their role and have enough to work with to be a worthwhile frame size/specialization.
- by The-Errorist - at 2013.07.05 08:20:00
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1831. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
I thought of an even cooler combination: black crystals or rocks on white sandy terrain AND purple plants.
- by The-Errorist - at 2013.07.05 07:50:00
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1832. Suggestion: Amarrian heavy weapon idea. - in Feedback/Requests [original thread]
The idea overall is great. And number 2 sounds fantastic .
- by The-Errorist - at 2013.07.05 07:39:00
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1833. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
I would really love to see black crystals or rocks on white sandy terrain in Dust some day.
- by The-Errorist - at 2013.07.05 05:55:00
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1834. [Request] Swap the damage output of Mass Driver and Flaylock - in Feedback/Requests [original thread]
The MD is fine, Adv and Proto Flaylock needs a nerf somewhere.
- by The-Errorist - at 2013.07.05 05:47:00
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1835. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
So far, mostly every wants this and no good arguments against it has risen.
- by The-Errorist - at 2013.07.05 03:46:00
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1836. LAVs have rediculously low damage efficacy ratings - in Technical Support/Bugs [original thread]
They have been this way since the chromosome build.
- by The-Errorist - at 2013.07.05 03:39:00
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1837. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Stile451 wrote: Scheneighnay McBob wrote: Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps. (Btw, I see what you did the...
- by The-Errorist - at 2013.07.04 08:29:00
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1838. [TOOL] Dust Skill Planner -- open source - in Rookie Training Grounds [original thread]
Tried it and its great, nice job
- by The-Errorist - at 2013.07.04 04:52:00
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1839. [TOOL] Dust Skill Planner -- open source - in Rookie Training Grounds [original thread]
Turkevich wrote: I updated the skill planner for the Commando suit. The wiki didn't have the pilot suit added and I'm not near my PS3 so I cannot update those skills yet. https://bitbucket.org/Fezzik/dustskillplanner/downloads/DustSkillPlan...
- by The-Errorist - at 2013.07.04 04:40:00
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1840. Planetary conquest, pc bug - in Technical Support/Bugs [original thread]
CCP FoxFour wrote: Allen S wrote: Still the issue of sending the other team packing because the victory was to the defender yet the other team was still around to capture the district? This still makes no sense to me, I'm sorry I don't under...
- by The-Errorist - at 2013.07.04 04:34:00
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