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1841. What 1.3 should be about - in Feedback/Requests [original thread]
Eris Ernaga wrote: nvm content for 1.3 is already locked in. Then suggest improvements for 1.4. You might have good ideas that they could possibly make it in 1.4 or later that might not have been already done in 1.3.
- by The-Errorist - at 2013.07.03 02:40:00
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1842. Attitude Indicator or Gimble - in Feedback/Requests [original thread]
Altitude indicators would be nice.
- by The-Errorist - at 2013.07.03 02:36:00
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1843. Push to Squad Talk - in Feedback/Requests [original thread]
It would be great if this game had MAG style voice coms. Everyone is on squad chat, squad leaders can toggle to talk to other squad leaders, and the platoon leader can toggle to talk to squad leaders or the entire team. Best of all, there was prox...
- by The-Errorist - at 2013.07.03 02:22:00
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1844. Kenetic Catakyzers should also increase movement speed - in Feedback/Requests [original thread]
There's no reason why t shouldn't also increase movement speed as well as sprinting speed.
- by The-Errorist - at 2013.07.03 02:07:00
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1845. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Displaying a comma in the ISK transfer window would be great. It'll make determing how much ISK is displayed easier when transferring ISK .
- by The-Errorist - at 2013.07.03 00:52:00
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1846. Uprising 1.2 audio improvements - in Feedback/Requests [original thread]
The weird echos are gone finally as well as other weird sounds bugs. Plus the new kill sound and HAV sounds are great .
- by The-Errorist - at 2013.07.03 00:21:00
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1847. Uprising 1.2 textures and lighting - in Feedback/Requests [original thread]
I am also liking how the minimap zooms out a little when running and the new shield depleted effect.
- by The-Errorist - at 2013.07.03 00:13:00
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1848. Uprising 1.2 textures and lighting - in Feedback/Requests [original thread]
Wow CCP, you even added a Texture and Effect Detail options to the options menu too :D
- by The-Errorist - at 2013.07.03 00:09:00
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1849. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
Buster Friently wrote: This is because of stacking penalties. Go back, read the OP, examine the pictures, and think about why you're statement makes no sense at all please.
- by The-Errorist - at 2013.07.02 22:20:00
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1850. [Bug] The Saga II LAV error - in Technical Support/Bugs [original thread]
CCP's QA testing and oversight on items stats and stuff they change really needs to be revised. These kind of things keep happening every build. They still haven't fixed the blast radius of the fused locus grenade being 6m compared to the thukker'...
- by The-Errorist - at 2013.07.02 22:16:00
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1851. Scout suits - in Technical Support/Bugs [original thread]
Spec Ops Cipher wrote: KAGEHOSHI Horned Wolf wrote: I don't play light suits, I don't think the speed gained makes up for the massive loss of armor, and now the speed was nerfed? If this is true (bug or design choice) then this is really ter...
- by The-Errorist - at 2013.07.02 22:02:00
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1852. Scout suits - in Technical Support/Bugs [original thread]
Spec Ops Cipher wrote: Movement speed and general scout gameplay has been lowered. Movement speed on proto minnie scout is less than it says in the market. The market round up the stats unfortunately instead of extending it to two decimal pla...
- by The-Errorist - at 2013.07.02 15:07:00
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1853. LAVs have rediculously low damage efficacy ratings - in Technical Support/Bugs [original thread]
Compared to other vehicles, it looks erroneously low. A militia LAV has a lower damage efficacy rating than a militia tank or militia dropship.
- by The-Errorist - at 2013.07.02 15:01:00
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1854. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Make the reactive plates get 1 more armor repair rate per second and give 10 more HP to ferroscale plates.
- by The-Errorist - at 2013.07.02 14:52:00
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1855. Uprising 1.2 textures and lighting - in Feedback/Requests [original thread]
Textures are loading 100% of the time and the lighting looks great . Also the new icons are good too.
- by The-Errorist - at 2013.07.02 14:31:00
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1856. Shield Energizers have no skill requirements... - in Technical Support/Bugs [original thread]
CCP, stop screwing up so much, its ridiculous.
- by The-Errorist - at 2013.07.02 14:17:00
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1857. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Zeylon Rho wrote: So... where is this recruit SMG coming from? I know where the recruit AR comes from (you get it from a recruit link). Hadn't heard about this one. It comes from the recruit link and playing till you get enough WP.
- by The-Errorist - at 2013.07.02 14:13:00
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1858. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
ladwar wrote: recruit= militia Not for CCP, they think it should be worse in the case of the Recruit SMG.
- by The-Errorist - at 2013.07.02 14:12:00
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1859. LAVs have rediculously low damage efficacy ratings - in Technical Support/Bugs [original thread]
LAVs' damage efficacy ratings can go below 38% without even using active resistance modules.
- by The-Errorist - at 2013.07.02 14:05:00
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1860. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
CCP still hasn't answered the question of what the C- II dropsuit is really.
- by The-Errorist - at 2013.07.02 12:05:00
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