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1261. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Malkai Inos wrote: The-Errorist wrote: [...]also why do you think that ISK efficiency should be used in matchmaking? One thing that i could imagine would be PC funded players. They tend to use full proto regardless of the loss during a mat...
- by The-Errorist - at 2013.12.10 05:08:00
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1262. A group for those who like working with numbers - in General Discussions [original thread]
If you want others like you who like working with numbers and giving feedback on number stuff like in https://forums.dust514.com/default.aspx?g=posts&m=1580629 , Message me at Enkouyami on skype and I'll invite you to the chatroom.
- by The-Errorist - at 2013.12.09 17:02:00
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1263. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Vell0cet wrote: I agree that each player should have some matchmaking metric based on their skill. I have no idea if your formula is the way to do it, but it should definitely take into account K/D, W/L, ISK efficiency, average rank at the end ...
- by The-Errorist - at 2013.12.09 16:31:00
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1264. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Marlin Kirby wrote: Bump It's hard to keep a topic, that everyone agrees on, up top for everyone to see. Yeah, there's no1 to argue with to keep this thread going.
- by The-Errorist - at 2013.12.08 01:57:00
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1265. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
QKC Nemesis wrote: The dark cloud wrote: No the Dust ecconomy is based on pub stomping. Vets who run 100% ISk suits stomp n00bs who then buy in frustration AUR gear to have a somewhat better chance. Which means CCP is making money. i highly ...
- by The-Errorist - at 2013.12.08 01:33:00
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1266. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Draco Cerberus wrote: The-Errorist wrote: Draco Cerberus wrote: The-Errorist wrote: Draco Cerberus wrote: Are you comfortable having a formula that decides who you fight and who you are beyond fighting? Yes, as long as it's only ...
- by The-Errorist - at 2013.12.08 01:19:00
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1267. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Draco Cerberus wrote: The-Errorist wrote: Draco Cerberus wrote: Are you comfortable having a formula that decides who you fight and who you are beyond fighting? Yes, as long as it's only for pub matches In Eve, all matches are "Pub" ...
- by The-Errorist - at 2013.12.08 01:07:00
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1268. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Draco Cerberus wrote: Are you comfortable having a formula that decides who you fight and who you are beyond fighting? Yes, as long as it's only for pub matches. If I didn't feel that way, I wouldn't have made this thread
- by The-Errorist - at 2013.12.08 01:04:00
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1269. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I modified my formula to take Win loss ratio into consideration.
- by The-Errorist - at 2013.12.08 00:59:00
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1270. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: ((Lifetime (kills + .25wp)++deaths ) ++ months actively player) +( (last 3 active months(kills +.25wp) ++ deaths)++3)+(win++loss)2 = player effectivity I would use something along those lines yours seems like a Gu...
- by The-Errorist - at 2013.12.08 00:44:00
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1271. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: The-Errorist wrote: deepfried salad gilliam wrote: I do believe a player effectiveness formula is the only way to get a good matchmaking It should also have different tiers that separate the player base jus...
- by The-Errorist - at 2013.12.08 00:43:00
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1272. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Draco Cerberus wrote: The-Errorist wrote: deepfried salad gilliam wrote: I do believe a player effectiveness formula is the only way to get a good matchmaking It should also have different tiers that separate the player base just 2 at fi...
- by The-Errorist - at 2013.12.08 00:34:00
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1273. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.12.08 00:32:00
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1274. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Draco Cerberus wrote: The-Errorist wrote: Draco Cerberus wrote: I learn to be a better player by playing against the same level or better players, I am sure that the players below my level do the same. How would this help noobs or vets le...
- by The-Errorist - at 2013.12.08 00:31:00
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1275. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: I do believe a player effectiveness formula is the only way to get a good matchmaking It should also have different tiers that separate the player base just 2 at first then if games are filled quick a 3rd or 4th ...
- by The-Errorist - at 2013.12.08 00:26:00
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1276. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
I still want this.
- by The-Errorist - at 2013.12.08 00:23:00
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1277. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I agree, the HUD should be improved, in many ways. Make it customizable, too. +1
- by The-Errorist - at 2013.12.08 00:22:00
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1278. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Related thread https://forums.dust514.com/default.aspx?g=posts&m=1575980
- by The-Errorist - at 2013.12.08 00:21:00
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1279. [idea] improvement for mimitar scout - in Feedback/Requests [original thread]
Grave Oblivion wrote: Can we get the melee damage of the old b series scout suit before uprising it was one of the best cqc scouts that I have ever used +1 PS: It's Minmatar, not Mimitar.
- by The-Errorist - at 2013.12.08 00:19:00
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1280. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
This is still not fixed.
- by The-Errorist - at 2013.12.08 00:16:00
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