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1241. [Bug] Can't activate voice on chat channels - in Technical Support/Bugs [original thread]
I found another fix: Join a squad, voice in corp chat, log-off through the neocom, and it should be fixed. I tried that before, but for some reason it worked this time today.
- by The-Errorist - at 2013.12.13 03:26:00
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1242. [Bug] Can't activate voice on chat channels - in Technical Support/Bugs [original thread]
Spaceman-Rob wrote: XxGhazbaranxX wrote: VIDEO!!! Fixed in my PS3... check out if this works Says video not available in my country, UK, would you mind telling me what the fix is. Cheers. The vid says delete all chat channels, on X...
- by The-Errorist - at 2013.12.12 19:40:00
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1243. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Getting disconnected from PSN is still a problem. It only happens in Dust 514 and not my other games.
- by The-Errorist - at 2013.12.12 19:23:00
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1244. Hi CCP.Take a look at this video.FF bug? - in General Discussions [original thread]
Django Quik wrote: So from the looks of this friendly fire counts as damage to yourself and your vehicle done by your own means, presumably including grenade/flux/RE self damage? Tried it got kicked for damaging myself with explosives.
- by The-Errorist - at 2013.12.11 16:44:00
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1245. [Bug] Can't remove small turrets from Aurum/Faction HAVs - in Technical Support/Bugs [original thread]
I want the ability to replace the turret/modules with an empty module BPO.
- by The-Errorist - at 2013.12.11 16:27:00
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1246. Missile Launcher Turrets shoot infinite missiles without delay now. - in Technical Support/Bugs [original thread]
Serimos Haeraven wrote: Not sure if anyone else has realized this, but if you get into a missile launcher turret and keep repeating the fire button, the missiles never stop coming out, so you can effectively bombard whatever you're aiming at wi...
- by The-Errorist - at 2013.12.11 16:24:00
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1247. [BUg] Factional standings do no match - in Technical Support/Bugs [original thread]
I need to grind FW and try this.
- by The-Errorist - at 2013.12.11 16:22:00
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1248. Indestructible Remote Explosive Glitch - in Technical Support/Bugs [original thread]
Artificer Ghost wrote: User's can't destroy their own REs anyways, test it out. Put on the ground, and shoot at it. Nuffin happens. Will test when I have time. You can in FW, but I don't think he was in 1. Anyway, this is a serious problem.
- by The-Errorist - at 2013.12.11 16:20:00
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1249. Framerate Issues - in Technical Support/Bugs [original thread]
Gorra Snell wrote: I'd always wondered what the PC-ers were complaining about, and now I'm finding out in FW. Where are you seeing it? Pubs/FW/PC/all? ALL, but Mostly on the Gallente Research facility. Like others have said, it happens more o...
- by The-Errorist - at 2013.12.11 16:13:00
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1250. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
We need better chat.
- by The-Errorist - at 2013.12.11 16:01:00
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1251. Orbital strike broken - i tried with my eve toon - in Technical Support/Bugs [original thread]
silid 514 wrote: Hello, I would like to know if it only me when I can't connect to a district and shell OS? We've been coordinating 5 time with a friend to local the planet in Factional Warfare. I've move there and we try to connect while orb...
- by The-Errorist - at 2013.12.11 15:43:00
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1252. Framerate Issues - in Technical Support/Bugs [original thread]
I get it too.
- by The-Errorist - at 2013.12.11 03:45:00
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1253. Explosives are sticky now! - in General Discussions [original thread]
This is AWESOME!!!
- by The-Errorist - at 2013.12.11 03:33:00
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1254. [Bug] Can't activate voice on chat channels - in Technical Support/Bugs [original thread]
Jacques Cayton II wrote: It's not rare 1 out of 5 people can't talk on voice It shouldn't be the norm of this game.
- by The-Errorist - at 2013.12.11 01:05:00
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1255. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Sticky explosive should be in there! CCP add to to notes.
- by The-Errorist - at 2013.12.11 01:01:00
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1256. [Bug] Can't activate voice on chat channels - in Technical Support/Bugs [original thread]
Today I have a new issue: when I logged in on Velvet Overkill for the second time and joined a squad, my voice bubble wasn't there. I tried to activate voice on other chat channels and it would NOT switch active voice channels and was still on squ...
- by The-Errorist - at 2013.12.11 00:24:00
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1257. Female mercs got their sexy walk back - in General Discussions [original thread]
Lies.
- by The-Errorist - at 2013.12.10 13:17:00
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1258. Turret Seizing Up/Refuses to Fire - in Technical Support/Bugs [original thread]
Happens a lot when I activate my scanner while trying to fire. Edit: I'm surprised that a dev is finally replying to a thread about this. Its been many builds since this was 1st a problem.
- by The-Errorist - at 2013.12.10 10:18:00
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1259. [Request] PRO Compact Nanohive - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.12.10 10:17:00
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1260. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Vell0cet wrote: The-Errorist wrote: Also why do you think that ISK efficiency should be used in matchmaking? For one thing, it's a measure of what kinds of gear you're able to kill too. So if you're able to slay many proto fits using cheap...
- by The-Errorist - at 2013.12.10 07:22:00
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