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1001. [Request] Add back Wobbling HUD - in Feedback/Requests [original thread]
Meeko Fent wrote: Dexter307 wrote: I dont want it so make it an optional choice Yeah. On by default, those who don't like it/ are made ill by it can have it be toggleable in the settings Yes
- by The-Errorist - at 2014.02.05 18:19:00
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1002. [Request] Add back Wobbling HUD - in Feedback/Requests [original thread]
The HUD wobble that was in the replication build of the closed beta was great and loved by a lot of people; please bring it back. Related thread: https://forums.dust514.com/default.aspx?g=posts&t=22678
- by The-Errorist - at 2014.02.02 00:24:00
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1003. CCP FoxFour, Thank you. Dust Wallet Division and API - in DUST 514 Technology Lab [original thread]
+1
- by The-Errorist - at 2014.02.01 22:24:00
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1004. [Corp Request] Player Contribution Statistic - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.02.01 22:20:00
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1005. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: Well good to see i found a good topic others agree on. Kudos to the orginal post maker....and lets start a new trend this one guy said already...... CCP read the first post Ill bump this everyday till you reply thank yo...
- by The-Errorist - at 2014.01.31 00:12:00
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1006. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
It looks like people A: Don't want better assault bonuses B: Don't want to post anything because they're lazy (besides those who already did) C: Don't know that the website forums.dust514.com exist. I can't stand to let such a fine thread fall pa...
- by The-Errorist - at 2014.01.30 23:43:00
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1007. Rail Rifle - what it should be - in General Discussions [original thread]
Alena Ventrallis wrote: IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range. So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly to make the dps lower...
- by The-Errorist - at 2014.01.30 23:34:00
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1008. An Opt-In Subscription Scheme? - in Feedback/Requests [original thread]
It sucks how people are willing to throw money at CCP and CCP doesn't even want to make it easy for them to do so.
- by The-Errorist - at 2014.01.30 23:17:00
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1009. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
The 5X SP per WP event with a triple cap was very nice.
- by The-Errorist - at 2014.01.30 22:33:00
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1010. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Do you want more snow?
- by The-Errorist - at 2014.01.29 15:59:00
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1011. 'Nullabor' Myron handling is bugged - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: The-Errorist wrote: CCP Delamorui Eddy wrote: Hi, thank you for your explanation. I reported a bug for this camera problem to the Dev team. Thank you. It's not just the camera that has problems, tilting forwa...
- by The-Errorist - at 2014.01.29 15:52:00
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1012. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
Atheor Sindromer wrote: I'm guessing the lack of response from CCP is because this would make them overhaul EVERYTHING they had planned for the new Assault suits. Meaning they'd have to do a shitload of coding all over again. Balancing weapon...
- by The-Errorist - at 2014.01.29 15:48:00
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1013. Squad vehicles don't appear green on cortex/mini-map - in Technical Support/Bugs [original thread]
Skullmiser Vulcansu wrote: I thought that they all went from green to blue after 15 seconds, when anyone is allowed to enter the vehicle, and not just crew members anymore. This has been happening before the vehicle lock was introduced in 1.7.
- by The-Errorist - at 2014.01.29 15:42:00
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1014. Everything I think is wrong with Dust 514 - in General Discussions [original thread]
Galvan Nized wrote: I'll disagree on Isk payouts, they are not too low. There are variables we do not know that contribute to afk getting more isk for less work. They need to make the formula known for us to give any real feedback. I'll add in...
- by The-Errorist - at 2014.01.29 15:38:00
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1015. Nova knife skill increase change animation to flashier cooler strikes - in Feedback/Requests [original thread]
John Demonsbane wrote: Perhaps this is what you are looking for? Which would totally rule, obviously, but it might be detrimental to the stealth aspect of the weapon. That's not what I meant by flashy; I meant more showy.
- by The-Errorist - at 2014.01.28 14:59:00
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1016. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
The operation skill of the scrambler and laser rifle to should be a 3% reduction in heat buildup per level; Amarr Assault skill should be a 5% bonus to laser weaponry cooldown speed and 2% reduction of laser weaponry heat buildup per level. I thi...
- by The-Errorist - at 2014.01.28 14:42:00
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1017. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.01.28 14:25:00
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1018. [Bug] [no label: Corporation/MemberFor] - in Technical Support/Bugs [original thread]
All all accounts and characters I have (probably for everyone), there is a line under the corporation name om the "Choose Character Selection" screen that says "[no label: Corporation/MemberFor]"
- by The-Errorist - at 2014.01.28 14:24:00
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1019. Nova knife skill increase change animation to flashier cooler strikes - in Feedback/Requests [original thread]
Nova knife skill increases should change animations to be flashier and cooler. At Lv3 you get the current knife flip animation when you start sprinting. At lv5 you get cooler flashy strikes when knifing. These flashier animation for knifing shou...
- by The-Errorist - at 2014.01.27 03:51:00
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1020. Tried 20gj blasters yesterday - in General Discussions [original thread]
Scheneighnay McBob wrote: The-Errorist wrote: Texs Red wrote: Have you looked at the efficiency rating? Last I checked it was 22% vs armor and 33% vs shields. So not only do you only deal assault rifle damage but that damage is reduced by...
- by The-Errorist - at 2014.01.27 03:18:00
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