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221. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Changes look pretty good, but the dispersion growth rate of blasters in general when firing needs go down. Edit: as The True Inferno said, the ability to reload while overheating would be great for blasters.
- by The-Errorist - at 2015.01.26 13:29:00
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222. Commando Rework - in Feedback/Requests [original thread]
I made a trello card just for this.
- by The-Errorist - at 2015.01.26 11:55:00
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223. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Trello card to vote on for the Cal Assault bonus
- by The-Errorist - at 2015.01.26 11:13:00
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224. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
The-Errorist wrote: bump It seems as if that bump attempt was unsuccessful. Does anyone have anything to say about that or more importantly, this thread?
- by The-Errorist - at 2015.01.26 11:03:00
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225. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
MINA Longstrike wrote: This will be the 199billionth time weve made this thread, and were getting pretty efficient at it! Over the course of multiple threads like this one, the vast majority has demonstrated an almost unanimous desire for kick...
- by The-Errorist - at 2015.01.26 11:02:00
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226. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
Adipem Nothi wrote: The-Errorist wrote: As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile They seem to be performing very well, both on the field and in the market data: ht...
- by The-Errorist - at 2015.01.26 10:56:00
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227. Commando Rework - in Feedback/Requests [original thread]
Chit Hoppened wrote: Oceltot Mortalis wrote: Chit Hoppened wrote: Would adding in old school Commando Bonuses help? Amarr - some Plates bonus Caldari - some Shield-type bonus Gallente - some Repair/Reactive bonus Minmatar - some Biotics/...
- by The-Errorist - at 2015.01.26 03:05:00
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228. Commando Rework - in Feedback/Requests [original thread]
Farith Caen wrote: Or just increase base movement and sprint, instead of making it exclusive. I would want that and make commandos progress with 2 modules slots per tier like medium frames.
- by The-Errorist - at 2015.01.26 02:22:00
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229. Improved Cal and Gal assault bonuses - in Feedback/Requests [original thread]
As we all know, the bonuses for the Caldari and Gallente assaults are a bit underwhelming and not very worthwhile; to fix that I propose giving them double racial bonuses: Caldari: Recoil and reload speed reduction Gallente: Recoil and dispersion...
- by The-Errorist - at 2015.01.26 02:12:00
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230. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call...
- by The-Errorist - at 2015.01.25 21:10:00
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231. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Are you ever going to add a militia large missile turret? Why aren't missile turrets called rockets turrets? Here's some spreadsheet related feedback: HAV tab The Short description for the U & DHAVs say "Side grade to MBT" instead of "Side...
- by The-Errorist - at 2015.01.25 20:30:00
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232. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: CCP Rattati wrote: Lazer Fo Cused wrote: CCP Rattati wrote: ... Second, "we don't have PRO tanks". If you had really tried to understand the concept of the bring back initative, it was to create ADV and PRO hulls,...
- by The-Errorist - at 2015.01.25 19:16:00
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233. Type I and II Logistics - in Feedback/Requests [original thread]
taxi bastard wrote: Meee One wrote: The-Errorist wrote: Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a mo...
- by The-Errorist - at 2015.01.25 18:22:00
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234. Type I and II Logistics - in Feedback/Requests [original thread]
Anyone else want to say something about this?
- by The-Errorist - at 2015.01.25 17:54:00
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235. In defense of the scrambler rifle - in General Discussions [original thread]
inb4 combat rifle is also OP lol
- by The-Errorist - at 2015.01.23 23:53:00
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236. In defense of the scrambler rifle - in General Discussions [original thread]
Kira Lannister wrote: Zepod wrote: I don't think the SCRs are overpowered, however I do believe that there needs to be a Rifle that can kill Armor just as fast as the Scrambler Rifle can kill Shields. The blender rifle. Aka Minmatar Pr...
- by The-Errorist - at 2015.01.23 23:44:00
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237. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Specifics and a solution to which logi(s) should get a sidearm .
- by The-Errorist - at 2015.01.21 09:59:00
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238. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2015.01.21 09:57:00
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239. Subscriptions - in Feedback/Requests [original thread]
Sounds like a good idea, but as others have said, $15 a month is too high; $7 a month would be more reasonable.
- by The-Errorist - at 2015.01.20 23:14:00
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240. Type I and II Logistics - in Feedback/Requests [original thread]
Songs of Seraphim wrote: The Caldari logistics need a vast CPU buff -- especially after the CPU nerf and shield modules are costly in terms on CPU. The Amarr logistics needs a PG buff for both the PG intensive Uplinks and the fact that Amarri...
- by The-Errorist - at 2015.01.20 22:44:00
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