Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thaddeus Reynolds
Facepunch Security
572
|
Posted - 2015.12.14 19:02:00 -
[61] - Quote
A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do):
The heat/s metric appears to be the core metric; however, the heat IS ADDED PER SHOT. This implication is that increasing the RoF of a Laser Weapon decreases the Heat/shot.
So...if you incorporated a Rate of Fire bonus on the Amarr Assault, it would have a similar effect to decreasing the heat/s metric on the suits.
Just something I thought I'd bring up considering the RoF bonus on the Gallente Assault Currently.
Other than that...if I hadn't said it already, I do like the idea of the change proposed...but don't want it to be limited to the given metrics.
oh yeah...bump?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
|
Posted - 2015.12.15 05:28:00 -
[62] - Quote
Thaddeus Reynolds wrote:A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do):
The heat/s metric appears to be the core metric; however, the heat IS ADDED PER SHOT. This implication is that increasing the RoF of a Laser Weapon decreases the Heat/shot.
So...if you incorporated a Rate of Fire bonus on the Amarr Assault, it would have a similar effect to decreasing the heat/s metric on the suits.
Just something I thought I'd bring up considering the RoF bonus on the Gallente Assault Currently.
Other than that...if I hadn't said it already, I do like the idea of the change proposed...but don't want it to be limited to the given metrics.
oh yeah...bump? Interesting, I have seen some of the work you and Aeon have tested with heat calculations and damage of the ScR. Cool to see their are other ways to basically receive the same result without actually touching the heat management. The only problem I see is the fact people will see it as another buff not a balance or understand how it would work. Thanks for the support and the research you have done to understand these weapons.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
|
Thaddeus Reynolds
Facepunch Security
574
|
Posted - 2015.12.18 17:21:00 -
[63] - Quote
Forever ETC wrote:Thaddeus Reynolds wrote:A fun quirk of the current heat system in DUST (As I've come to understand it through what experimentation I can do):
The heat/s metric appears to be the core metric; however, the heat IS ADDED PER SHOT. This implication is that increasing the RoF of a Laser Weapon decreases the Heat/shot.
So...if you incorporated a Rate of Fire bonus on the Amarr Assault, it would have a similar effect to decreasing the heat/s metric on the suits.
Just something I thought I'd bring up considering the RoF bonus on the Gallente Assault Currently.
Other than that...if I hadn't said it already, I do like the idea of the change proposed...but don't want it to be limited to the given metrics.
oh yeah...bump? Interesting, I have seen some of the work you and Aeon have tested with heat calculations and damage of the ScR. Cool to see their are other ways to basically receive the same result without actually touching the heat management. The only problem I see is the fact people will see it as another buff not a balance or understand how it would work. Thanks for the support and the research you have done to understand these weapons.
I did research because I helped perpetuate misinformation on the ScR/LR back in the day...so I was hoping to help dispel that info. I might try to post the way heat mechanics (to my understanding based on the experimental data and SDE) work in this thread later.
Also, I would absolutely love it if this game's Dedicated Marksman's Rifle was changed to behave more like a Dedicated Marksman's Rifle while being more viable on a wider variety of suits (Amarr Logi Marksman FTW!)
also Bump!
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.12.18 17:54:00 -
[64] - Quote
Maybe if I offer ccp a blood sacrifice they would actually look at weapons properly instead of outright killing them
Click for an instant good day! (or atleast cheer you up a bit)
|
Thaddeus Reynolds
Facepunch Security
587
|
Posted - 2015.12.28 18:14:00 -
[65] - Quote
Bump...because reasons
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Twelve Guage
Random Gunz Rise Of Legion.
1
|
Posted - 2015.12.28 23:19:00 -
[66] - Quote
because reasons is about right.
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
|
Thaddeus Reynolds
Facepunch Security
596
|
Posted - 2016.01.04 16:13:00 -
[67] - Quote
Back to page one with this thread!
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Balamob
Amarr Templars Amarr Empire
66
|
Posted - 2016.01.04 17:05:00 -
[68] - Quote
Forever ETC wrote:The Problem: ScR and LR can't be balanced properly due to how a huge factor the Amarr Assault bonus gives. Balance of these weapons always keeps in mind the Amarr Assault bonus not the weapon itself thus leading the weapon to only be effective on one suit and terrible on any other.
Solution: Amarr Assault Bonus- 3% to Overheat and 2% to Cooldown LR/ScR Operation Bonus- 2% to Overheat and 3% to Cooldown
Power disparity between Laser Weaponry on Non-Amarr Dropsuits and Amarr Assaults is lessen, Amarr Assault still remains as top choice. Laser Weaponry can now be balanced on the weapon not the suit. Laser Weaponry is now viable on all suits not just 1(2?) out of 20.
~Adjustments After Solution~
Laser Rifle: - Increase Clip Size to 150 from 100 - Increase Range to 120m - Add AV Variant - LR Sound Increases with Firing Time - ADS Sensitivity equal to Sensitivity in Settings
Scrambler Rifle: - Increase Scope Zoom - Increase Hipfire Dispersion - Make Holding Charge cause Overheat - Make AScR Overheat and Reduce Damage Slightly
If they wanted laser weaponry to be useful on no-assault amarr, they should switch the cooldown bonus of all laser operation weaponry to amarr and the heat reduction to laser operation, an extra 2% or 1% per lvl to DMG against armor can help the assault to have an extra edge on those weapons, more cooldown, extra slight heat reduction or even accuracy. Im not sure about the last option, maybe too much, but something extra is needed.
Assault ak.0, Sentinel ak.0, Scout ak.0.
|
Thaddeus Reynolds
Facepunch Security
642
|
Posted - 2016.01.23 06:43:00 -
[69] - Quote
A Greater Discussion Must be Had on this...
Apothecary Reviving...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
|
Adipem Nothi
Nos Nothi
18
|
Posted - 2016.01.24 15:56:00 -
[70] - Quote
Forever ETC wrote:The Problem: ScR and LR can't be balanced properly due to how a huge factor the Amarr Assault bonus gives. Balance of these weapons always keeps in mind the Amarr Assault bonus not the weapon itself thus leading the weapon to only be effective on one suit and terrible on any other.
Solution: Amarr Assault Bonus- 3% to Overheat and 2% to Cooldown LR/ScR Operation Bonus- 2% to Overheat and 3% to Cooldown
Power disparity between Laser Weaponry on Non-Amarr Dropsuits and Amarr Assaults is lessen, Amarr Assault still remains as top choice. Laser Weaponry can now be balanced on the weapon not the suit. Laser Weaponry is now viable on all suits not just 1(2?) out of 20.
~Adjustments After Solution~
Laser Rifle: - Increase Clip Size to 150 from 100 - Increase Range to 120m - Add AV Variant - LR Sound Increases with Firing Time - ADS Sensitivity equal to Sensitivity in Settings
Scrambler Rifle: - Increase Scope Zoom - Increase Hipfire Dispersion - Make Holding Charge cause Overheat - Make AScR Overheat and Reduce Damage Slightly Seems reasonable. +1
Any concerns about AM Commando + LR? In my experience, it already hits pretty hard toward the end of its clip.
Dropsuit Usage Rates
|
|
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
|
Posted - 2016.01.24 17:50:00 -
[71] - Quote
Adipem Nothi wrote:Forever ETC wrote:The Problem: ScR and LR can't be balanced properly due to how a huge factor the Amarr Assault bonus gives. Balance of these weapons always keeps in mind the Amarr Assault bonus not the weapon itself thus leading the weapon to only be effective on one suit and terrible on any other.
Solution: Amarr Assault Bonus- 3% to Overheat and 2% to Cooldown LR/ScR Operation Bonus- 2% to Overheat and 3% to Cooldown
Power disparity between Laser Weaponry on Non-Amarr Dropsuits and Amarr Assaults is lessen, Amarr Assault still remains as top choice. Laser Weaponry can now be balanced on the weapon not the suit. Laser Weaponry is now viable on all suits not just 1(2?) out of 20.
~Adjustments After Solution~
Laser Rifle: - Increase Clip Size to 150 from 100 - Increase Range to 120m - Add AV Variant - LR Sound Increases with Firing Time - ADS Sensitivity equal to Sensitivity in Settings
Scrambler Rifle: - Increase Scope Zoom - Increase Hipfire Dispersion - Make Holding Charge cause Overheat - Make AScR Overheat and Reduce Damage Slightly Seems reasonable. +1 Any concerns about AM Commando + LR? In my experience, it already hits pretty hard toward the end of its clip.
Thanks for the support.
No concerns because this won't happen :) I don't think it will reach the levels of being Op but it will definitely become a bigger threat to infantry on the field. Usually it is the skilled LR users that make use of the last rounds of the weapon, if it does rise to be an issue.... We may need to reduce the base damage or the damage multiplier as there would be a new damage potential on all suits.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |