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361. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
True Adamance wrote: Yeah I'll buy it! Mobius Reynolds is my capsuleer, I'll link you the fitting
- by Thaddeus Reynolds - at 2014.12.27 08:43:00
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362. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: True Adamance wrote: Fizzer XCIV wrote: Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and filling in all the little white sp...
- by Thaddeus Reynolds - at 2014.12.27 08:04:00
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363. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Bright Cloud wrote: Thaddeus Reynolds wrote: Here are the numbers that I've come up with thus far: Assumptions: The Gunnlogi is currently in a good place for tanks in terms of brick tanking
The Gunnlogi's Base Regeneration is far too...
- by Thaddeus Reynolds - at 2014.12.26 22:04:00
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364. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Here are the numbers that I've come up with thus far: Assumptions: The Gunnlogi is currently in a good place for tanks in terms of brick tanking
The Gunnlogi's Base Regeneration is far too high
The Madrugar is currently not viable becau...
- by Thaddeus Reynolds - at 2014.12.26 21:00:00
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365. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Pokey Dravon wrote: While you can't make a direct comparison between EVE, I'll share a couple stats with you in regards to passive shield regen, specifically with one of my Drakes, which is a Caldari Battlecruiser well known for being very good...
- by Thaddeus Reynolds - at 2014.12.26 00:29:00
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366. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Godin Thekiller wrote: Thaddeus Reynolds wrote: True Adamance wrote: Technically all railguns are Gallentean. Technically...Railguns and Blasters both originated back when the Cal...
- by Thaddeus Reynolds - at 2014.12.21 04:04:00
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367. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: True Adamance wrote: Godin Thekiller wrote: Oh another thing, rockets should be put in (a more balanced version of current "missiles", and yes, I think ganking someone in under 10 seconds...
- by Thaddeus Reynolds - at 2014.12.21 02:07:00
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368. [Request] Snowball Tank - in Feedback/Requests [original thread]
I would very much like to bring the heavy artillery to my neighborhood DUST snowball fight, but unfortunately there is no Industrial Strength Snowball Launcher Available...and I have a suggestion that could kill two birds with one stones Introduc...
- by Thaddeus Reynolds - at 2014.12.20 23:20:00
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369. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Another bump...also going to mention this in another thread...I want CCP to try to rush out a Snowball Version of this turret so people could see how it feels
- by Thaddeus Reynolds - at 2014.12.20 23:16:00
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370. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Oh another thing, rockets should be put in (a more balanced version of current "missiles", and yes, I think ganking someone in under 10 seconds in the biggest current controllable thing is not bala...
- by Thaddeus Reynolds - at 2014.12.20 22:39:00
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371. HMG & IWS - in Feedback/Requests [original thread]
I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit...
- by Thaddeus Reynolds - at 2014.12.20 10:33:00
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372. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: I think on a passive tanked Shield HAV (this is an HAV without an Active Repair Module..... A Regen Modded Tank coul...
- by Thaddeus Reynolds - at 2014.12.19 02:15:00
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373. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: Adamance, what do you think a good regeneration time on a Gunnlogi should be? (I've been working on some fitting numbers to go with my bonuses)...
- by Thaddeus Reynolds - at 2014.12.18 23:39:00
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374. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Adamance, what do you think a good regeneration time on a Gunnlogi should be? (I've been working on some fitting numbers to go with my bonuses) I think on a passive tanked Shield HAV (this is ...
- by Thaddeus Reynolds - at 2014.12.18 23:31:00
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375. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Adamance, what do you think a good regeneration time on a Gunnlogi should be? (I've been working on some fitting numbers to go with my bonuses)
- by Thaddeus Reynolds - at 2014.12.18 22:53:00
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376. Soooo can we get Sentinels to stop popping out of tanks? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Probably not going to happen since we wont get exit animations, but perhaps a 3 second delay between trying to exit and exiting would band-aid the issue. Actually come to think of it... how the hell do we get into the v...
- by Thaddeus Reynolds - at 2014.12.17 06:25:00
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377. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: My idea for bonuses to these tech 2 (Specialized) HAVs: Marauders - 6 passenger slots (1 pilot, 2 gunners, 3 passengers) serve as a Frontline bastion to support infantry, and give people a reaso...
- by Thaddeus Reynolds - at 2014.12.16 23:57:00
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378. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
My idea for bonuses to these tech 2 (Specialized) HAVs: Marauders - 6 passenger slots (1 pilot, 2 gunners, 3 passengers) serve as a Frontline bastion to support infantry, and give people a reason to want bring in enforcers to take them out (shoul...
- by Thaddeus Reynolds - at 2014.12.16 23:40:00
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379. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Cat Merc wrote: I think the generalist tanks should have more slots, while the specialized tanks get fewer. The generalists will build their tank exactly how they like it, while the specialists will have the tank pre-built, with just a limited...
- by Thaddeus Reynolds - at 2014.12.15 16:28:00
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380. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Are you also going to be addressing the disparity between armor and shield HAVs while your doing this? (Theory-crafting out some numbers using the Combat Battlecruisers for the MBTs, Attack Battlecruisers for the Enforcers, and Combat Battleship...
- by Thaddeus Reynolds - at 2014.12.15 11:39:00
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