Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
661. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Poonmunch wrote: Text Grant wrote: Poonmunch wrote: Text Grant wrote: Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Dude, ...
- by Text Grant - at 2013.07.24 21:22:00
|
662. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Poonmunch wrote: Text Grant wrote: Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Dude, Don't even joke about that. There is a *...
- by Text Grant - at 2013.07.24 20:52:00
|
663. Nerf snipers - in Feedback/Requests [original thread]
Karazantor wrote: Text Grant wrote: As a logi you can carry nanohives. It won't bother anyone that doesn't spam bullets P.S. what you are referring to is a fool who is using a sniper rifle, not a sniper. However, on this basis I als...
- by Text Grant - at 2013.07.24 11:37:00
|
664. Nerf snipers - in Feedback/Requests [original thread]
sniping shouldn't be like AR's. and anyone who disagrees needs to come down to the playing field instead of being in the redline. hearing sniper fire coming at you. 3 shot bursts everywhere you go.
- by Text Grant - at 2013.07.24 11:35:00
|
665. Nerf snipers - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I snipe using an amarr logi suit, and believe me, I've run out of ammo and still got 10+ kills in the same life.....it's called head shots As a logi you can carry nanohives. It won't bother anyone that doesn't spam ...
- by Text Grant - at 2013.07.24 11:06:00
|
666. Nerf snipers - in Feedback/Requests [original thread]
If you were a decent sniper this wouldn't bother you
- by Text Grant - at 2013.07.24 11:01:00
|
667. Nerf snipers - in Feedback/Requests [original thread]
Snipers can sit on a nanohive andlike they never run out of ammo because they don't. Snipers shoot 10+ times at the same person to get a kill not caring that they miss 50% of the time. Max ammo should be lowered and the numbers should be raised on...
- by Text Grant - at 2013.07.24 10:47:00
|
668. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
ShinyJay wrote: ok so how would you make a sniper's job harder without making them useless? a constant sway? bullet drop and bullet travel? what would that last one mean? do less damage while the bullet travels? Although it makes sense to hav...
- by Text Grant - at 2013.07.24 06:50:00
|
669. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
Physics work in this game. Until you stop making up crap to try to be god cannons I suggest you be locked onto by swarms or keep as is and take a 50% reduction on body shot damage
- by Text Grant - at 2013.07.22 08:54:00
|
670. [Request] Sniper rifle bullet drop - in Feedback/Requests [original thread]
Krom Ganesh wrote: Not worth CCP's time and effort. From What Snipers Need Krom Ganesh wrote: distance to hypothetical target = 300 meters travel time of flechette = (300m) / (2500m/s) = 0.12s Acceleration due to gravity of Earth* =9.8...
- by Text Grant - at 2013.07.22 05:27:00
|
671. Logi Nerf - in Feedback/Requests [original thread]
The only problem is caldari logis. The others are fine
- by Text Grant - at 2013.07.19 09:04:00
|
672. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
My teammate and I hit an armor tank with 8 volleys of swarms and watched it roll away. 4 adv 4 pro. 44 missiles. Tanks don't need buffed
- by Text Grant - at 2013.07.18 08:22:00
|
673. Tanks - in General Discussions [original thread]
Alpha 443-6732 wrote: Text Grant wrote: HAV's do fine at the moment. They don't need buffed. Me and another swarms guy hit an armor tank for 200 meters of him running backwards all direct hits and he survived. I had advanced. He had proto. 4...
- by Text Grant - at 2013.07.18 05:59:00
|
674. Tanks - in General Discussions [original thread]
HAV's do fine at the moment. They don't need buffed. Me and another swarms guy hit an armor tank for 200 meters of him running backwards all direct hits and he survived. I had advanced. He had proto. 4 volleys each. 24 missiles and you can survive...
- by Text Grant - at 2013.07.18 05:43:00
|
675. [Suggestion] No Vehicle Game mode - in Feedback/Requests [original thread]
Cosgar wrote: AV grenades are so OP, you can make any game mode infantry only. Proto nades are up. Every av grenade is up to LAV's seeing as 90% start to home then explode doing little to no dmg
- by Text Grant - at 2013.07.18 04:11:00
|
676. Ccp feedback - in Feedback/Requests [original thread]
This stuff should be put under announcements about every two weeks
- by Text Grant - at 2013.07.17 09:13:00
|
677. Ccp feedback - in Feedback/Requests [original thread]
What are you working on for e 3?
- by Text Grant - at 2013.07.17 07:48:00
|
678. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff
- by Text Grant - at 2013.07.17 03:50:00
|
679. [Request] AV Grenades and Drivers - in Feedback/Requests [original thread]
I aim for the driver. If it can be done another way I'd love to learn it. What were you doing?
- by Text Grant - at 2013.07.16 07:54:00
|
680. [Request] AV Grenades and Drivers - in Feedback/Requests [original thread]
The only way this happens is if you are trying to run the av user over. The best mechanic in this game
- by Text Grant - at 2013.07.16 05:45:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |