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621. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Just make it do 10% damage to infantry
- by Text Grant - at 2013.08.09 08:22:00
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622. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
1 yes, remove wb strikes 2 yes, it would give eve pilots a bigger role in faction warfare 3 give it to the squad with the most WP but subtract X WP from the total so they don't get all the strikes unless they deserve them
- by Text Grant - at 2013.08.09 07:42:00
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623. [REQUEST] A change to the orbital strikes, don't worry it actually makes the... - in Feedback/Requests [original thread]
I'd rather have cool downs and make anyone able to call it in as long as a ship is there that is ready to fire. That way eve pilots have a bigger role.
- by Text Grant - at 2013.08.09 06:47:00
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624. [feedback] CCP Mintchip flaylocks need radius buff. damage is fine, but radius n... - in Feedback/Requests [original thread]
The flaylock is a great skillshot sidearm. It may even be too good. (I've seen one take out dropships, not sure that is working as intended)
- by Text Grant - at 2013.08.09 06:31:00
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625. Sticky:Skim Junction Skirmish Feedback - in Skirmish Gamemode [original thread]
There is a hole in the floor around 12 I. A drop uplink was down there. I speculate that it fell through the floor somehow but I'm not sure. I got out by getting a teammate to drive an lav there. I had to jump to get close enough to escape the und...
- by Text Grant - at 2013.08.08 04:47:00
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626. spawning under buildings. - in Technical Support/Bugs [original thread]
I just had a match with 10 players running under C objective on the huge 5 point map with 3 objectives in the middle. We didn't start there. An uplink fell through the floor and we accidently spawned on it.
- by Text Grant - at 2013.08.07 22:06:00
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627. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.08.07 12:10:00
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628. Some Ideas: Diverse Sockets, AV Balance, Diverse Gameplay and more... - in General Discussions [original thread]
So buff all vehicles, and nerf forge guns range, and av nades? No thank you.
- by Text Grant - at 2013.08.07 03:50:00
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629. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
I agree again because regulators effect regen a great deal. 1 vs 1 an armor tanker should win every time. I also agree that pg and CPU upgrades should work in either slot
- by Text Grant - at 2013.08.06 09:03:00
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630. High-Slot Armor Tanking - in General Discussions [original thread]
+5
- by Text Grant - at 2013.08.06 07:55:00
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631. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
That would be okay
- by Text Grant - at 2013.08.06 03:41:00
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632. [Idea] New module. Armour/shields resistance modules, - in Feedback/Requests [original thread]
The armor ones should be high slots
- by Text Grant - at 2013.08.06 03:33:00
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633. the real problem with explosive weapons - in Feedback/Requests [original thread]
Steve please refrain yourself from name calling and cursing if you wish to be taken seriously. Buster, I still disagree with the buff because of how horribly it already tears through armor tanks
- by Text Grant - at 2013.08.05 07:05:00
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634. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Explosive dampening isn't enough. A resistance to damage added to the plates or put in a high slot would be happily accepted.
- by Text Grant - at 2013.08.04 18:43:00
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635. the real problem with explosive weapons - in Feedback/Requests [original thread]
The splash radius is fine. It kills anyone that tries to take cover. Forget buffs.
- by Text Grant - at 2013.08.04 18:38:00
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636. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Mass drivers are the new FOTM. Ever noticed how this has 30+ pages and no blue posts?
- by Text Grant - at 2013.08.03 22:07:00
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637. the real problem with explosive weapons - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Don't touch the mass driver. It's gonna be useless again since it barely has ammo. This was aimed at explosions in general. Everyone knows you love to defend your op weapons steve. Even if it does ruin the game
- by Text Grant - at 2013.08.03 22:02:00
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638. the real problem with explosive weapons - in Feedback/Requests [original thread]
low genius wrote: Text Grant wrote: Why is there no fall off damage at the end of the blast radius? On grenades there is fall off damage. What sense does it make to just end the damage? that's because they're far harder to hit with at lo...
- by Text Grant - at 2013.08.03 17:50:00
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639. the real problem with explosive weapons - in Feedback/Requests [original thread]
i think thats because direct hits arnt dealing splash atm. Im not positive on this though
- by Text Grant - at 2013.08.03 17:47:00
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640. the real problem with explosive weapons - in Feedback/Requests [original thread]
Why is there no fall off damage at the end of the blast radius? On grenades there is fall off damage. What sense does it make to just end the damage?
- by Text Grant - at 2013.08.03 17:20:00
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