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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:20:00 -
[1] - Quote
This thread is for specific feedback on any Skim Junction map in the Skirmish game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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martinofski
Rebelles A Quebec Orion Empire
118
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Posted - 2013.05.22 19:01:00 -
[2] - Quote
Need to jump on top of stairs around the A hack point to be able to move. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
88
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Posted - 2013.05.23 02:33:00 -
[3] - Quote
As the defenders i have found myself redlining the attackers quite often.
4 out of 10 times it goes to redlining the attackers (the ones from the left side), 4 out of 10 its a even match, and 2 out of 10 we loose (defenders) |
Rogue Saint
Ostrakon Agency Gallente Federation
0
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Posted - 2013.05.23 09:05:00 -
[4] - Quote
martinofski wrote:Need to jump on top of stairs around the A hack point to be able to move.
There is also a jump required on the last step of the stairs around H14/15 (outside the building). Very annoying as a scout and you have used up all your stamina! |
martinofski
Rebelles A Quebec Orion Empire
118
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Posted - 2013.05.23 11:59:00 -
[5] - Quote
Rogue Saint wrote:martinofski wrote:Need to jump on top of stairs around the A hack point to be able to move. There is also a jump required on the last step of the stairs around H14/15 (outside the building). Very annoying as a scout and you have used up all your stamina!
Imagine a heavy, when you already don't have stamina, it happened to me oonce I had to wait there to get back my stamina and then jump again. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
172
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Posted - 2013.05.23 13:44:00 -
[6] - Quote
Te fact that you need to jump, to get over that last lip of a step on the stair at H12/H13. The same issue persists around the top of the stair at both sides of the C at J12/J13.
Additionally there is a need for terrain smoothing in the area of J17/J18/J16, along with J-K19/J-K20. Also J-K-I 10/ I-J-K 11 |
Mike Molle
L.O.T.I.S. RISE of LEGION
15
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Posted - 2013.05.29 08:04:00 -
[7] - Quote
Death barrier ontop of the tower at H11 and G15 seriously, you step on it, instant death |
Mikael Murray
Kameira Lodge Amarr Empire
1
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Posted - 2013.06.21 01:54:00 -
[8] - Quote
Mike Molle wrote:Death barrier ontop of the tower at H11 and G15 seriously, you step on it, instant death
Confirmed both spots when sniping. Nearly instant death. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
93
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Posted - 2013.08.06 07:22:00 -
[9] - Quote
MCC bug on this map is silly
http://www.youtube.com/channel/UCz_-_Mo8RWal6wMK5ceT5YQ
Walk through the wall in the MCC towards the letters and you can do this. Im not sure if you can shoot out or get shot while doing this but it is entertaining. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
77
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Posted - 2013.08.08 04:47:00 -
[10] - Quote
There is a hole in the floor around 12 I. A drop uplink was down there. I speculate that it fell through the floor somehow but I'm not sure. I got out by getting a teammate to drive an lav there. I had to jump to get close enough to escape the underground prison. The walls don't render so its a great place to spy from |
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Baal Roo
Subdreddit Test Alliance Please Ignore
2212
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Posted - 2013.08.09 02:56:00 -
[11] - Quote
Hey guys, When hovering in a dropship over H-12, H-13, I-12, and I-13, I find that visually I will appear to be well above the clearance level of the various crates and boxes strewn about the complex. However, the back end up the ship will quite often "catch" and basically superglue itself to invisible geometry. When this happens the front of the dropship will nosedive into the ground, regardless of thrust, pitch or yaw, applied.
It's something that has happened time and time again to me, and at this point I can practically reproduce on command simply by hovering a few meters above many of the map assets in these areas. Basically, any time you're hovering at or below the level of the round structure that extrudes from the building housing objective B this is likely to happen, and it is ALWAYS the back of the dropship that "catches" and will not come loose. |
Scheneighnay McBob
Bojo's School of the Trades
2848
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Posted - 2013.08.09 17:03:00 -
[12] - Quote
I think the access to the path in the north (the one that's also a part of manus peak) is great. Although the angle is usually bad, it provides the only way to countersnipe some towers and the tops of some buildings. |
XiBravo
TeamPlayers EoN.
176
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Posted - 2013.08.23 11:19:00 -
[13] - Quote
G 13 Player models sink to knees on metal walkways occasionally. |
Bieomaxx
Forsaken Immortals Top Men.
1
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Posted - 2013.09.01 10:39:00 -
[14] - Quote
Can't quite get a good map ref but I think it's around f22 looking at the orientation of the points.
There's a texture rip/join mark,
Photobucket picture |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
989
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Posted - 2013.09.28 20:40:00 -
[15] - Quote
Just had a problem on this map. Not sure if it's the map or the socket. But well. See for yourself:
http://i.imgur.com/BfPxByI.jpg http://i.imgur.com/MCkBMoN.jpg http://i.imgur.com/XBufcYS.jpg
Last picture shows the ground beneath the boxes of picture 2. |
XANDER KAG
Red Star. EoN.
327
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Posted - 2013.10.04 14:27:00 -
[16] - Quote
In this city at I-12 that trapizoid(?) building has a wall that isn't really there. It is similar to how the box glitch used to work on ashland; just walk up to the part were it concaves and turns into pipes and metal, and you can walk right through to the other side.
I haven't been able to test if it is bullet proof, but it has allowed me to pass through that building on multiple versions on that map. I even brought a friend with me once and he went through to so it's not just me.
Sorry I have no pictures, but I have no way to take one that would be understandable. |
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