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601. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
You want to slaughter armor users after their well deserved buff? This is a troll thread
- by Text Grant - at 2013.08.16 08:15:00
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602. New AV nades! - in Feedback/Requests [original thread]
I'd rather save module spaces. They fix alot of problems. Random unwanted pick ups or being "tea bagged"? Locus death nades. Murder taxi galore? Av death nades
- by Text Grant - at 2013.08.16 07:50:00
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603. New AV nades! - in Feedback/Requests [original thread]
"Death nades" could have locus as well. The idea is they have the same damage as others but immediately activate and disperse upon death if you haven't used them
- by Text Grant - at 2013.08.16 07:04:00
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604. A suggestion - New type of weapon - in Feedback/Requests [original thread]
I think this should work exactly like a hmg accept it should do more damage and longer range but be deployable causing the person to be immobile.
- by Text Grant - at 2013.08.16 06:16:00
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605. theres nothing wrong with fg - in Feedback/Requests [original thread]
10% would still do tons of damage on direct hits. Don't listen to the buff requests. Just like flaylock buff requests
- by Text Grant - at 2013.08.11 18:32:00
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606. theres nothing wrong with fg - in Feedback/Requests [original thread]
10% damage to infantry
- by Text Grant - at 2013.08.11 18:16:00
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607. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Lynn Beck wrote: Proper counter? Sniper rifles mass drivers grenades missiles any damn vehicle explosion forge guns smg's. theres your mother kittening counters. Enough 'ar or die you specialist newbs', bad enough that gallente gets rapid fire ...
- by Text Grant - at 2013.08.11 03:59:00
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608. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Marlin Kirby wrote: Text Grant wrote: Marlin Kirby wrote: I like the idea, but I don't think armor should get a buff until there are ARs that can punch armor. After all, the two ARs we have now are shield busters. there is a reason you ...
- by Text Grant - at 2013.08.11 03:19:00
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609. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Marlin Kirby wrote: I like the idea, but I don't think armor should get a buff until there are ARs that can punch armor. After all, the two ARs we have now are shield busters. there is a reason you have 23 likes. Look around at other weapons....
- by Text Grant - at 2013.08.10 21:50:00
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610. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
Grab flux and mass drivers. We don't need anymore "Area denial" weapons or weapons that kill through cover. Thank you.
- by Text Grant - at 2013.08.10 06:41:00
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611. Fix armor. - in Feedback/Requests [original thread]
Until armor suits are fixed all qq is pointless as you are trying to balance from an unstable platform. https://forums.dust514.com/default.aspx?g=posts&t=87752 Over 600 posts and no blue!
- by Text Grant - at 2013.08.10 06:19:00
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612. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
I give you a +1 for your edit. Its a good post.
- by Text Grant - at 2013.08.10 05:06:00
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613. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
That is true. But why shouldn't they have bullet travel time? All the games with OHK's have it. Also it will become the new FOTM if it gets this significant of a buff.
- by Text Grant - at 2013.08.10 04:56:00
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614. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Text Grant wrote: Also this game is nothing like any other game. Why would I compare it to another game? Snipers need to swap to forge guns if they want ohk's although i dont think many suits can survive a Thale's heads...
- by Text Grant - at 2013.08.10 04:45:00
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615. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
Also this game is nothing like any other game. Why would I compare it to another game? Snipers need to swap to forge guns if they want ohk's although i dont think many suits can survive a Thale's headshot
- by Text Grant - at 2013.08.10 04:30:00
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616. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Text Grant wrote: besides the ohk of sniper headshots and if you add armor to your buff list... maybe tell me 1 decent FPS that a sniper rifle does not achieve a 1HKO for every headshot. Im not a sniper but is not so...
- by Text Grant - at 2013.08.10 04:27:00
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617. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
bump
- by Text Grant - at 2013.08.10 04:25:00
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618. [REQUEST] CCP - DON'T NERF ANYTHING ELSE / regarding MD,FG's,SMG,AR and ... - in Feedback/Requests [original thread]
besides the ohk of sniper headshots and if you add armor to your buff list... maybe
- by Text Grant - at 2013.08.10 04:18:00
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619. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
low genius wrote: McFurious wrote: Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote: Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. ...
- by Text Grant - at 2013.08.10 04:14:00
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620. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? No thank you. Where is the risk in this? Mass drivers do NOT need a...
- by Text Grant - at 2013.08.09 19:08:00
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