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41. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
We have said this already many times, for more then 3 months, and it din't happen. Keep bringing this out but don't hope too much.
- by Templar Two - at 2012.08.26 17:56:00
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42. [Request] VR Training Room - in Feedback/Requests [original thread]
Give up Mavado. If they where interested they would have said you. VR, though a great idea that I support 100%, will not see the light simply because it will takes time make/implement it, and more time to test it. At this point in the developed c...
- by Templar Two - at 2012.08.22 07:00:00
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43. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
2, already consolidated ways, to make snipers more "traceable": -Vapor trail of bullet. -Scope/lens glint.
- by Templar Two - at 2012.08.20 18:10:00
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44. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
You MKB players don't want balance: you want advantages. But if CCP gives you the advantages you desire then they loose us on PS3. Frankly what did you guys expect when MKB was promised? Did you really think MKB on PS3 would have been like on PC ...
- by Templar Two - at 2012.08.18 15:53:00
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45. Not enjoying Precursor. - in Feedback/Requests [original thread]
There's a saying: "You harvest what you seeded" For Dust this works on many levels.
- by Templar Two - at 2012.08.18 12:40:00
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46. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
@ Veigar Sure pal, FPS players always look for a skill system in a FPS instead then good FPS gameplay...keep telling you that. Also in your first post here you admit you "suck with DS3" which proves that you want MKB just to compensate for you ...
- by Templar Two - at 2012.08.18 12:24:00
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47. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
^^^ Quoted from the same post of mine I quoted above : Quote: DS3 is superior to any keyboard in therms to movement so without the superior accuracy of the mouse the KB players will then be the ones disadvantaged...then I would have to feel ...
- by Templar Two - at 2012.08.17 20:39:00
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48. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Oh the irony. Months ago I said this: Templar Two wrote: You all say MKB will be fine as long as it will be well balanced. Well, to balance a mouse with a DS3 you must: Make it as accurate/fast as an analog stick.
A mouse as accurate/fast ...
- by Templar Two - at 2012.08.17 20:12:00
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49. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
@ Mavado V Noriega Me and xprotoman23 have been saying what you say in the OP, and basically in any other post on this thread, for months and guess what: NOBODY LISTENED TO ME/US, WE WERE COMPLETELY IGNORED. Our warnings, our feedback, our ...
- by Templar Two - at 2012.08.17 17:19:00
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50. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
CCP said to me they are bringing it back.
- by Templar Two - at 2012.08.14 18:23:00
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51. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
For what is worth feel free to use my list here.
- by Templar Two - at 2012.07.31 14:29:00
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52. [Request] Weapon Fittings - in Feedback/Requests [original thread]
We proposed/requested weapon customization more then once and more then a month ago. No answer and so it's not going to happen...not to mention hat is a colossal design task and frankly time is running out.
- by Templar Two - at 2012.07.31 12:39:00
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53. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Hip fire is accurate because we have Active Aim Assist.
- by Templar Two - at 2012.07.31 06:31:00
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54. Passive Roles in DUST 514? - in Feedback/Requests [original thread]
Non combat roles are limited to EVE: no Dust player will ever be able to step away from planets to do other stuff. The moment Dust 514 has non combat roles is the moment it becomes EVE. We are mercenaries and our skill list does not include non co...
- by Templar Two - at 2012.07.25 08:48:00
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55. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
So discriminating players because they don't have the right SP & gear is fine in FPS! If a player thinks that in FPS he can be good "armed" only with his thumbs and reflexes and that he doesn't need SP or better gear then he is wrong?
- by Templar Two - at 2012.07.23 16:50:00
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56. [Request] Sliding - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I think shooting (and ONLY shooting) is reasonable while sliding. But with MASSIVE recoil and accuracy penalties so you may as well not be shooting even when you are. And when I say "massive" I mean "I couldn't hit th...
- by Templar Two - at 2012.07.23 15:43:00
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57. All this endless Militia gear.. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: The reason you have to level up, is because if you didn't have to, everyone would be running full proto gear all the time. No one would want to test out the lower level stuff. But, the lower level stuff needs to be t...
- by Templar Two - at 2012.07.23 09:51:00
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58. All this endless Militia gear.. - in Feedback/Requests [original thread]
@CCP Actually if this is for beta testing why ask us to unlock things? Give us everything you got and let us test it. Why do I have to play for several weekends to unlock a Tank when my only job is to test it; none of us is going to carry these t...
- by Templar Two - at 2012.07.22 18:34:00
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59. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
Clearly I miss-expressed myself: now it' much more clear. Plus this: SOE says that it will take 3 years of dedication to unlock everything in PS 2. Asking 3 years of dedication to unlock everything is above the standard of FPS but is a pretty rea...
- by Templar Two - at 2012.07.22 17:17:00
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60. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Yes. This is a game with RPG and FPS elements. That's the POINT. And yes, you CAN just jump in and play in battles that are, to some degree "fair" on you - in HighSec. If you're willing to take up the...
- by Templar Two - at 2012.07.22 14:02:00
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