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        | 81. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread] Dust should be the game every FPS player desires: having less then other FPS is going to help how exactly?
 - by Templar Two - at 2012.07.12 09:05:00
 
 
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        | 82. [REQUEST] Stand upon sprinting and PRONE! - in Feedback/Requests [original thread] It's curious that Prone is regarded as a"camping incentive" when vehicles are the ultimate camping tool.
 - by Templar Two - at 2012.07.12 07:42:00
 
 
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        | 83. [Suggestion] Ladders - in Feedback/Requests [original thread] Moorian Flav wrote:  Ladders were a good place to get gunned down in the previous build as you cannot shoot while scaling. Who needs ladders anyway when a dropship can get you to whatever high place you need and the militia dropships have an unl...
 - by Templar Two - at 2012.07.11 14:49:00
 
 
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        | 84. [Suggestion] Ladders - in Feedback/Requests [original thread] ^^^ Quake, Unreal! As I said I don't even remember it: surely was still in the 90'
 - by Templar Two - at 2012.07.11 14:31:00
 
 
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        | 85. [Suggestion] Ladders - in Feedback/Requests [original thread] I don't even remember the first FPS I played that had them: it was literally the last century.
 - by Templar Two - at 2012.07.11 14:13:00
 
 
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        | 86. [Suggestion] Ladders - in Feedback/Requests [original thread] Jump-pads, gravity elevators!
 - by Templar Two - at 2012.07.11 14:01:00
 
 
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        | 87. Please give pilots Combat oriented Dropships that have a Pilot controlled weapon. - in Feedback/Requests [original thread] Aren't fighters are coming in 2013, in a further expansion?
 - by Templar Two - at 2012.07.11 12:54:00
 
 
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        | 88. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread] I have played years of FPS: I have all the necessary training to handle myself against strangers. These RPG style safe zones and in-game skills are pointless in FPS. I can be a newcomer to a particular FPS but I am a veteran FPS player: in-game sk...
 - by Templar Two - at 2012.07.11 12:32:00
 
 
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        | 89. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread] Hawk Von Draum wrote:   Personally I disagree with almost every point you've made, but thank you for posting your opinion in a detailed and constructive way +1    You should say yours then.  P.S. Hip fire is this accurate thanks to aim assist.
 - by Templar Two - at 2012.07.11 11:01:00
 
 
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        | 90. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread] CCP Frame wrote:   We read every single post you guys make. If there is no official reply from us that doesn't mean it went under the radar! :) And yes, some of us like wobbling UI as well, and we shall see what we can do about that!    Sorry bu...
 - by Templar Two - at 2012.07.11 10:10:00
 
 
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        | 91. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread] Hawk Von Draum wrote:   take a chill pill, it takes 3 seconds to make a joke vs 3 hours to properly consider a serious post as long as yours and even longer to discuss with the ccp team before crafting a reply.    What about my 10 days old post ...
 - by Templar Two - at 2012.07.11 09:48:00
 
 
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        | 92. [Petition] Orbital Bombard a lamp post! - in Feedback/Requests [original thread] Why CCP do you keep responding to joke threads but not serious ones. Sorry but I really don't get this.
 - by Templar Two - at 2012.07.11 08:41:00
 
 
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        | 93. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread] ^^^ Hey, do things right is the only way to do things in any game...that's implied pal.  Killzone 3 jetpack is done right, and it 's amazing; I can kill jetpackers in no time in Killzone 3: the TTK is perfect. Also PlanetSide 2 jetpacks seems amaz...
 - by Templar Two - at 2012.07.10 09:26:00
 
 
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        | 94. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread] Zach Shanna wrote:  Everybody would look like bobba fett from star wars      One of the best Star Wars character ever, and that is a fantastic marksman. Where do I sign.  Oh and it's Boba Fett.  P.S. We already discussed/asked for jetpacks and C...
 - by Templar Two - at 2012.07.10 09:02:00
 
 
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        | 95. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread] Tu quoque   Cobalt   You stole my thread. I at least quoted you in my thread, you din't even mention me here     Just joking.     Anyway there is also my solution: remove those passive skills (DMG/HP) that don't have trade-offs or add trade-offs t...
 - by Templar Two - at 2012.07.10 08:23:00
 
 
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        | 96. [Request] Nerf Scissors - in Feedback/Requests [original thread] Ronin Odachi wrote:   If you really think we haven't heard about aim assist from the devs, you need to do a little more digging around here. Aim assist is bugged, they're fixing it.  Also, the new buff to paper really has increased its usability...
 - by Templar Two - at 2012.07.08 18:29:00
 
 
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        | 97. [Request] Nerf Scissors - in Feedback/Requests [original thread] CCP Dev. answered to this.  So jokes are worth of consideration but useful feedbacks like "Disable Aim Assist" aren't worth replying to.
 - by Templar Two - at 2012.07.08 18:00:00
 
 
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        | 98. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread] They would have answered if they where interested, or said they considered it.  I mean if they read it and are interested why din't they say anything then? If I had read this, found it useful, I would have taken 10 seconds to say " we are consider...
 - by Templar Two - at 2012.07.08 17:54:00
 
 
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        | 99. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread] ^^^ Pal I am with you on this but really CCP isn't interested about this idea.
 - by Templar Two - at 2012.07.08 11:29:00
 
 
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        | 100. Killcam? - in Feedback/Requests [original thread] Already discussed  here , already ignored.
 - by Templar Two - at 2012.07.08 08:42:00
 
 
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