Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Average Joe81
57
|
Posted - 2012.08.26 16:16:00 -
[31] - Quote
its easy to to do a u turn(hold L1 and turn as hard as you can) if thats what ur complaining about
also i wish they would return LAV driving mechanics back to how they were before E3 because now they're very unrealistic |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.26 17:56:00 -
[32] - Quote
We have said this already many times, for more then 3 months, and it din't happen. Keep bringing this out but don't hope too much. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.28 17:56:00 -
[33] - Quote
Templar Two wrote:We have said this already many times, for more then 3 months, and it din't happen. Keep bringing this out but don't hope too much.
+1 & Thanks. I plan to keep bringing this out as much as possible as the requested changes just makes too much sense for it to not be implemented. |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.28 18:39:00 -
[34] - Quote
+1 dont lose hope, given that a dev moved this thread to feedback I think they have read and understand. Of course acknowledgeing it with a post of, LAVcontrols got it thanks guys would be great....
No seriously it would take like 2 seconds. I know you guys are busy CCP (Or I hope so) but two seconds to say check got it.
..............
In the span of time it took me to type those dots you could have replied to this thread with an affirmation. Just saying. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.08.28 20:21:00 -
[35] - Quote
Average Joe81 wrote:its easy to to do a u turn(hold L1 and turn as hard as you can) if thats what ur complaining about
also i wish they would return LAV driving mechanics back to how they were before E3 because now they're very unrealistic
YES!!! THANKYOU!!! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.28 20:54:00 -
[36] - Quote
The control screen options could let you choose the LAV layout you want, and wouldn't the ystm know if you were using the Move or DS3? If so no need to dumb down the layout on the DS3 for the Move. |
Patches The Hyena
204
|
Posted - 2012.08.29 09:54:00 -
[37] - Quote
New controls and more traction. The stupid LAVs are pretty awful all around as it is now |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.08.29 14:18:00 -
[38] - Quote
I agree with the LAV changes. One realistic control scheme or two would be nice and an option for controls more like the warthog from Halo would be nice. Also the LAV skills should effect them some how. Like vehicle mobility skills and modules that effect all this more like afterburners or traction enhancers. The LAVs should get bonuses to their designated roles from their LAV skill level. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.30 15:27:00 -
[39] - Quote
Kincate wrote:+1 dont lose hope, given that a dev moved this thread to feedback I think they have read and understand. Of course acknowledgeing it with a post of, LAVcontrols got it thanks guys would be great....
No seriously it would take like 2 seconds. I know you guys are busy CCP (Or I hope so) but two seconds to say check got it.
..............
In the span of time it took me to type those dots you could have replied to this thread with an affirmation. Just saying.
lol. I was kind of wondering the same thing. However I think my post was relocated to get more notice by other devs & gamers. This leads me to believe that the approval & implementation of a change is not soely up to just one dev. I too agree with you that they are busy, not only with fixing problems with existing things while simultaneously moving forward with adding new things that were scheduled to be added months prior but also with viewing the requests of gamers. I certainly wouldn't mind having a locked thread though in which the devs consistently added ideals that they liked & planned to implement as well as a locked thread confirming known problems that were currently being worked on. +1 to you Good Sir! |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.30 15:45:00 -
[40] - Quote
Patches The Hyena wrote:New controls and more traction. The stupid LAVs are pretty awful all around as it is now
+1. The treaction does seem a bit weak as if the LAV is not really weighted to the ground. |
|
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.30 15:46:00 -
[41] - Quote
Villanor Aquarius wrote:I agree with the LAV changes. One realistic control scheme or two would be nice and an option for controls more like the warthog from Halo would be nice. Also the LAV skills should effect them some how. Like vehicle mobility skills and modules that effect all this more like afterburners or traction enhancers. The LAVs should get bonuses to their designated roles from their LAV skill level.
The Halo Warthog control scheme was quite original & did take me a while to get use to but it is quite fun. However my main concern or dislike with the Dust 514 LAV control scheme is that my right hand is not actively used while driving. There is no balance of activeness between both of my hands while driving the LAV. I suppose the current scheme does allow one to drive with one hand while eating with the other hand, but I simply just find that to be more of an inconvenience than an actual convenience. Currently driving a LAV simply feels like driving a cheap 1-handed RC (remote-controlled) car than an expensive quality 2-handed RC car. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.31 05:17:00 -
[42] - Quote
IR Scifi wrote:Khun-Al wrote:The steering and looking is seperated because its designed for move players. They aim and look around with the motion controller which replaces the right stick and steer with the navi controller or the leftside of the ds3. As much as I hate to be that guy...if you're using the move controller to drive a vehicle...you deserve what you get. (Even if this is a most sane explanation for why the vehicle controls are so wonky).
lol, IR Scifi. I honestly don't know how the control scheme would be better improved for Move controls or even if it needs to be improved as I don't have or plan to get a move controller. However it might be better if the control scheme for the Move controls & Dual Shock 3 control scheme allowed to be different with some buttons or analogs representing different functions from each other. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.08.31 08:28:00 -
[43] - Quote
Make it so +1
I cant drive them . if i ever call one in i get straight into the gunners seat and use it as a turret until someone gets in lol |
Kitt 514
Osmon Surveillance Caldari State
94
|
Posted - 2012.08.31 11:21:00 -
[44] - Quote
CCP has alread said they're going to do fully customizable controls. |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.08.31 13:18:00 -
[45] - Quote
While you're at it, how about separate sensitivity adjustments for vehicles and infantry. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.31 21:04:00 -
[46] - Quote
ChromeBreaker wrote:Make it so +1
I cant drive them . if i ever call one in i get straight into the gunners seat and use it as a turret until someone gets in lol
lol, thats funny but effective. +1 to you Good Sir! |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.31 21:13:00 -
[47] - Quote
Kitt 514 wrote:CCP has alread said they're going to do fully customizable controls.
Please forgive us for not believing the words of a random person that has neither a GM/DEV title attached to their profile nor a convenient link to this supposedly official CCP statement. That being said we all would very much like the implementation of fully customizable controls. Hopefully your statement is true. |
sendeth
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2012.09.02 02:14:00 -
[48] - Quote
i was excited to see this title with a dev response and then i saw that it was only to move the thread to another section. please ccp this is important. internet mercs is serious business! |
Colonel Wrathe
Zumari Force Projection Caldari State
7
|
Posted - 2012.09.02 02:34:00 -
[49] - Quote
+1
Vehicle controls are whack. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.09.03 00:56:00 -
[50] - Quote
sendeth wrote:i was excited to see this title with a dev response and then i saw that it was only to move the thread to another section. please ccp this is important. internet mercs is serious business!
+1 to you Good Sir. I know exactly how you felt. I was like, "Yes! I finally came up with a good ideal that was acknowledged by a dev." Then I read the comment. lol. Oh well maybe this post will get more notice & likes from other gamers due to the dev tag & those significant likes will convince devs that the LAV controls are worth improving upon. |
|
Rendiff Jurr
Black Omega Industrial
21
|
Posted - 2012.09.03 01:28:00 -
[51] - Quote
I support this idea. The controls are clunky and don't work well. It's so hard to drive the LAV I haven't bothered to train any of the driving skill, and I don't even use the default militia LAV. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |