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281. Today most of an ambush match was wiped out by just one dropship. - in General Discussions [original thread]
Isn't it your fault, or your team's, that a single pilot was able to wipe out the majority of your team? Did you even attempt to use forge guns or swarm launchers? Prototype ship requires prototype AV. A proto suit could do just the same in terms ...
- by Temias Mercurial - at 2014.06.08 16:18:00
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282. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: honestly the change you are suggesting is entirly too complicated for such a small issue, we dont need all these numbers and math to fix what some people precive as a problem, i have no issue with bricked tan...
- by Temias Mercurial - at 2014.05.22 20:48:00
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283. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: why nerf plates when fitted to scout frames thats still a nerf I know I must have posted this before you were able to read it, but the above post doesn't actually nerf them, according to my math, which re...
- by Temias Mercurial - at 2014.05.22 20:19:00
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284. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
One Eyed King wrote: Taking away the dampening doesn't fix the problem. It will only force Minmatar scouts to go Gallente so they can dampen their profile enough. It is the tanking that is the problem that needs fixing, not the dampening of th...
- by Temias Mercurial - at 2014.05.22 20:16:00
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285. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Temias Mercurial wrote: Alabastor 'TheBlaster' Alcar wrote: Temias Mercurial wrote: Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a %...
- by Temias Mercurial - at 2014.05.22 20:07:00
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286. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Temias Mercurial wrote: Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a % based value, instead of a fixed 148.5hp per complex plate, and ca...
- by Temias Mercurial - at 2014.05.22 19:53:00
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287. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a % based value, instead of a fixed 148.5hp per complex plate, and calculated the result based off of that assumption. If done correctl...
- by Temias Mercurial - at 2014.05.22 17:25:00
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288. Running speed reduced when switching guns or equipment - in Technical Support/Bugs [original thread]
I believe this is intended, when switching weapons/equipment while running, but any time you slow down after switching to it and sprint like a snail is a bug that's been around since 1.7.
- by Temias Mercurial - at 2014.05.22 17:18:00
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289. Ion pistol - in Feedback/Requests [original thread]
Cardio Therapy wrote: Ooh the stars spoke to me and gave me another even worse idea. Can bolt pistol be like a mini shotgun with 3 times less damage, but 3 times less dispersion and 3 times longer range??? That's what I thought it was goin...
- by Temias Mercurial - at 2014.05.21 16:23:00
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290. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
Ryme Intrinseca wrote: shaman oga wrote: CCP Logibro wrote: This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might b...
- by Temias Mercurial - at 2014.05.21 16:21:00
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291. [feedback] Wrong Colour Schemes And Model Schemes - in Feedback/Requests [original thread]
Everything else is true, but they did say that the magsec wouldn't have the silencer as of now. It is true that most weapons do not have the correct models in the market place and fitting screen, like the Assault Rifle, Combat Rifle, Rail Rifle, a...
- by Temias Mercurial - at 2014.05.21 16:14:00
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292. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
Driftward wrote: Supacharjed wrote: CCP Logibro wrote: This is just me spit balling an idea in my head, but what would you think of a slightly lower damage than base (I think we need to look at base swarm damage anyway, so it might be hig...
- by Temias Mercurial - at 2014.05.21 16:06:00
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293. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Arkena Wyrnspire wrote: Why should a dropship die to swarms, they're like, light AV, and dropships are medium air vehicles. Light AV should never be able to kill medium vehicles. Also, infantry being able to kill vehic...
- by Temias Mercurial - at 2014.05.21 14:27:00
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294. cloaks hmm wtf - in General Discussions [original thread]
JP Acuna wrote: a 80 second cloak is a proto one. a level 5 Gal Logi can have a 15db precision with the Duvolle Focused Scanner. You can even go further down in PASSIVE precision with at least 4 suits. You're talking about a maxed out scout he...
- by Temias Mercurial - at 2014.05.20 19:27:00
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295. cloaks hmm wtf - in General Discussions [original thread]
I don't see the issue with ONE suit being unscanable. That's the charm of it. It's the only suit that receives this bonus without sacrificing it's fitting, which is fine. There are several way to balance this, but the cloak isn't the issue, but th...
- by Temias Mercurial - at 2014.05.20 14:47:00
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296. Tank questions - Dev response please - in Feedback/Requests [original thread]
BLAAAASTER wrote: SCATTORSHOT RINNEGATE wrote: Can we see tanks variations? please im waiting the surya since 2 years :( My idea is This: STD Tank Madrugar= 3 low 2 High STD Tank Gunnlogi= 3 High 2 low Enforcer Tank Vayu= 4 low 2 High Enfo...
- by Temias Mercurial - at 2014.05.20 14:31:00
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297. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Tesfa Alem wrote: Its the high fitting cost of complex reactive and ferroscale plates. Why would i bother struggling to fix a complex reactive plate for so little gain in HP or armor regen when i can put an enhanced one on and a repper? Thats p...
- by Temias Mercurial - at 2014.05.20 14:19:00
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298. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Eko Sol wrote: someone mentioned % bonus instead of fixed amount bonus. That is the best idea anyone has had about armor plates and shield extenders EVER. That's exactly what they should do. I don't remember where I saw it (probably the sa...
- by Temias Mercurial - at 2014.05.20 01:44:00
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299. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Cat Merc wrote: Temias Mercurial wrote: Not sure if this has been mentioned, but these are my numbers I feel like providing that were from another thread regarding brick tanked scouts. Thread: https://forums.dust514.com/default.aspx?g=post...
- by Temias Mercurial - at 2014.05.19 21:06:00
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300. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Not sure if this has been mentioned, but these are my numbers I feel like providing that were from another thread regarding brick tanked scouts. Thread: https://forums.dust514.com/default.aspx?g=posts&m=2168014#post2168014 One Eyed King w...
- by Temias Mercurial - at 2014.05.19 16:29:00
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