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261. Installation EHP Buff - in General Discussions [original thread]
Litany 0f Fury wrote: The way i see it is like this... 1.You buff the HP of turrets to the point similar to a Supply depot. This is so that they start to become fairly relevant. 2. Then give them the militia grade or basic grade Vehicle weapon...
- by Temias Mercurial - at 2014.06.30 16:37:00
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262. Turret Installations: Mechanic That Could Increase Their Value - in General Discussions [original thread]
Ghost Kaisar wrote: Some idiot would still blow them up for the 100 points. Hell, people still blow up SUPPLY DEPOTS for the +50 Well, there has been the discussion of removing War Points from neutral turrets entirely, if that would help. ...
- by Temias Mercurial - at 2014.06.29 19:12:00
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263. Turret Installations: Mechanic That Could Increase Their Value - in General Discussions [original thread]
As a thought, how would the idea of turrets supplying ammunition to vehicles sound, but only according to the turret type? To be more specific, if there are any missile turrets on a LAV, dropship, or tank, and the vehicle is parked in proximity of...
- by Temias Mercurial - at 2014.06.29 18:12:00
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264. Installation EHP Buff - in General Discussions [original thread]
Brush Master wrote: CCP Rattati wrote: Kallas Hallytyr wrote: As an ADS pilot I would like to see something like this. My only concern is the redline turrets: quite often I/others in profession are driven to do runs into the redline to ki...
- by Temias Mercurial - at 2014.06.28 21:50:00
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265. Installation EHP Buff - in General Discussions [original thread]
Kallas Hallytyr wrote: Temias Mercurial wrote: If installations are buffed, they should have to reload like a normal turret, have the same number of shots per mag/clip every reload as a normal turret, and can retain infinite ammo capacity. ...
- by Temias Mercurial - at 2014.06.28 21:45:00
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266. Installation EHP Buff - in General Discussions [original thread]
Mortedeamor wrote: CCP Rattati wrote: I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the installations first" and actually have to worry a little about them. you know...
- by Temias Mercurial - at 2014.06.28 19:04:00
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267. Installation EHP Buff - in General Discussions [original thread]
Rynoceros wrote: I've been saying this for a year. (This is the first time I haven't seen Spkr's pitiful attempts at logic included.) With the absolute Range now nerfed on Railgun and Missile Installations, why the hell not? More drops in OMS ...
- by Temias Mercurial - at 2014.06.28 18:57:00
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268. Tanks and Dropships take the same damage. Explain CCP - in General Discussions [original thread]
In the likelihood that we'll never receive a HAV air-based vehicles (or gunships) this is worth discussing... but people seem be to a tad too ignorant of intellectually based and objective conversation. An idea and possible explanation to adjust...
- by Temias Mercurial - at 2014.06.28 03:01:00
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269. Swarms vs Dropships - in General Discussions [original thread]
Beld Errmon wrote: Temias Mercurial wrote: The dark cloud wrote: lol people complaining that swarms take no skill but in reality they are the direct mirror to modern anti air weapons. Prime example is the stinger where you lock on and sho...
- by Temias Mercurial - at 2014.06.25 04:58:00
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270. Swarms vs Dropships - in General Discussions [original thread]
Nothing Certain wrote: I think the problem dropship pilots are having have less to do with AV and more to do with prices and collision damage. The problem AV has now has less to do with dropships and more to do with infantry killing us. I am mo...
- by Temias Mercurial - at 2014.06.24 17:09:00
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271. Swarms vs Dropships - in General Discussions [original thread]
Lynn Beck wrote: My AV fit is 230k... Although, i am a Commando, an i have a Boundless CR. If you dropshippers find it unreasonable that my extremely specialized suit is capable of killing you, or *gasp* at the very least deterring you, then ...
- by Temias Mercurial - at 2014.06.23 20:17:00
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272. Swarms vs Dropships - in General Discussions [original thread]
Fremder V1 wrote: While tanks are basically immune to most infantry weapons, dropships are barely (or not at all) endangered by the few that do work. Like remotes, proximity mines, plasma cannons or AV grenades. For those who don't have a heavy...
- by Temias Mercurial - at 2014.06.23 17:28:00
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273. Swarms vs Dropships - in General Discussions [original thread]
The dark cloud wrote: lol people complaining that swarms take no skill but in reality they are the direct mirror to modern anti air weapons. Prime example is the stinger where you lock on and shot the missile. Sure there are countersystems to t...
- by Temias Mercurial - at 2014.06.23 17:14:00
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274. Swarms vs Dropships - in General Discussions [original thread]
Jack Galen wrote: medomai grey wrote: Jack Galen wrote: I pilot most of the time with an incubus (AV) or a grimsnes (infantry support). This is the bit I don't understand: Infantry, your suits and weapons cost about ten percent of the co...
- by Temias Mercurial - at 2014.06.22 23:01:00
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275. since people are saying ADS are op - in General Discussions [original thread]
calisk galern wrote: LUGMOS wrote: Blaster should be better Anti infantry, so yes. My understanding is rails are AV, blasters are AI, and missles are supposed to be ok at both, but not the best. I think small rails should have more direct ...
- by Temias Mercurial - at 2014.06.22 17:39:00
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276. Swarms vs Dropships - in General Discussions [original thread]
Jaysyn Larrisen wrote: mattphi94 wrote: Dovallis Martan JenusKoll wrote: Everything Dies wrote: Scheneighnay McBob wrote: I'm still in favor of buffing range and nerfing damage on swarms I'd like to see a return to 400 meters or ...
- by Temias Mercurial - at 2014.06.22 16:45:00
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277. So all the i win button tankers have now moved to skirm and dom. - in General Discussions [original thread]
The one thing I do not understand about this community is that a good majority assume that vehicle users have either no gun play, or are simply bad at FPS games. I wonder if people ever considered the thought that some (or most) vehicle users were...
- by Temias Mercurial - at 2014.06.20 04:25:00
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278. Railgun Suggestion - in General Discussions [original thread]
Armour Modules Thread BH: https://forums.dust514.com/default.aspx?g=posts&t=162627&p=5 (5 pg, halfway down) Further Discussion: https://forums.dust514.com/default.aspx?g=posts&m=2174187#post2174187
- by Temias Mercurial - at 2014.06.17 21:28:00
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279. Breach shotguns: how they do not compare - in General Discussions [original thread]
The breach shotgun is amazing, but if you do not land BOTH shots, you're f***ed. The damage is amazing against heavies, and usually one shots mediums and scouts. That's the trade off though, kill or be killed, or hope you have enough to time to sw...
- by Temias Mercurial - at 2014.06.16 21:22:00
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280. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Rattati wrote: Small turret changes are in the document, I explained the Swarm situation very clearly in the OP. I know that there wont be any changes to swarm clip size or amounts of missiles fired etc. But tha...
- by Temias Mercurial - at 2014.06.16 16:36:00
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