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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 15:43:00 -
[1] - Quote
okay i gotta few ?'s
1) how many people actually use the breach shotgun
2) i would like to see in update charlie 1-2 extra rounds in the breach shotty
3) how many people would use the breach more if we actually got this
now my reason being, is because with on full clip of a regular shotgun you can kill 2 proto gal heavys armor stacking or 3-4 of any other race. the breach has 2 rounds and a horrendous reload speed for anyone that did not know. with those 2 rounds you cannot kill even 1 heavy of most races and tiers. the min heavy u usually can but the others usually still have armor to spin around and kill you before finishing off with a sidearm. and the intervals between each shot on the breach is horrible also. so the second shot u fire is usually into the heavys chest because he already turns around on u. but im just wanting some feedback, a response from a dev would be nice. throwing his opinion in.
a scout = once you turn your back on me you'll never be able to look back
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5298
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Posted - 2014.06.16 16:09:00 -
[2] - Quote
They used to be super popular, not sure what happened.
Clip size doesn't mean much because you can reload individual shells, and 2 shells takes no time at all to reload. As with most other non-vanilla weapons, the main problem is that you're paying a lot more for what isn't even an all-around improvement.
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LUGMOS
YELLOW JESUS EXP FORCE
519
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Posted - 2014.06.16 16:18:00 -
[3] - Quote
Scheneighnay McBob wrote:They used to be super popular, not sure what happened.
Clip size doesn't mean much because you can reload individual shells, and 2 shells takes no time at all to reload. As with most other non-vanilla weapons, the main problem is that you're paying a lot more for what isn't even an all-around improvement. It does take a while for those two shells when its a breach shotty
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Vapor Forseti
Nyain Chan General Tso's Alliance
582
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Posted - 2014.06.16 16:35:00 -
[4] - Quote
Breach SG: If the red you're flanking suddenly moves left of right before fire, you're screwed.
Honestly, you'd be better off using a standard SG.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 17:18:00 -
[5] - Quote
yea the 2 shells do take a while to reload when u got a heavy about to open fire lol
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 17:19:00 -
[6] - Quote
the proto breach shotgun is around 20,000 more isk that is a little dumb
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 17:20:00 -
[7] - Quote
Vapor Forseti wrote:Breach SG: If the red you're flanking suddenly moves left of right before fire, you're screwed.
Honestly, you'd be better off using a standard SG. i love the standard but i love using oddball weapons more i prefer the burst assault rifle over any rifle
a scout = once you turn your back on me you'll never be able to look back
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Arkena Wyrnspire
Fatal Absolution
14562
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Posted - 2014.06.16 17:49:00 -
[8] - Quote
I used to like it but it's just not worth using.
You have long since made your choice. What you make now is a mistake.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3352
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Posted - 2014.06.16 17:51:00 -
[9] - Quote
I refuse to use them till the hit detection gets fixed on the shotty. Otherwise they aren't bad.
A buddy named Headbust uses them a lot and does well even with the crappy hit detection(and his crappy internet)
Edit:Hey! I didn't even see you here buddy!
I talked to you about you...next time I'll see who's posting.
I'm on my way back for some War Thunder!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ANON Cerberus
ACME SPECIAL FORCES RISE of LEGION
836
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Posted - 2014.06.16 17:55:00 -
[10] - Quote
The breach is nice but it needs at LEAST one - two more rounds in the magazine. As others have said, the hit detection is still too screwy to make breach shotguns a viable choice over the regular one. |
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Tectonic Fusion
1695
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Posted - 2014.06.16 18:00:00 -
[11] - Quote
ANON Cerberus wrote:The breach is nice but it needs at LEAST one - two more rounds in the magazine. As others have said, the hit detection is still too screwy to make breach shotguns a viable choice over the regular one. It use to have 3 shells. CCP nerfed in in Uprising 1.0 I believe.
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Adipem Nothi
Nos Nothi
1927
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Posted - 2014.06.16 18:09:00 -
[12] - Quote
Visit protofits.com; its summaries include weapon DPS for Shotguns.
The values are theoretical as they assume (1) 100% pellet delivery, (2) target within 5m and (3) do not account for -10% efficacy vs armor. That said, the values are still an excellent to compare Breach Shotguns against Standard Variants.
In short, Breach Shotguns will get you killed. In Chromosome, you would've loved them.
- Proficiency V Shotgunner
Shoot scout with yes...
- Ripley Riley
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headbust
SVER True Blood Dirt Nap Squad.
40
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Posted - 2014.06.16 18:17:00 -
[13] - Quote
Cody Sietz wrote:I refuse to use them till the hit detection gets fixed on the shotty. Otherwise they aren't bad.
A buddy named Headbust uses them a lot and does well even with the crappy hit detection(and his crappy internet)
Edit:Hey! I didn't even see you here buddy!
I talked to you about you...next time I'll see who's posting.
I'm on my way back for some War Thunder! lol u newb
a scout = once you turn your back on me you'll never be able to look back
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Adipem Nothi
Nos Nothi
1927
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Posted - 2014.06.16 18:19:00 -
[14] - Quote
Scheneighnay McBob wrote:They used to be super popular, not sure what happened.
Chrome to Uprising 1.0 1) HP pools skyrocketed; Breach SG damage did not follow. 2) Shotgun Range was nerfed by significant degree. 3) Shotgun Hit Detection worsened; has since improved but remains imperfect. 4) Fine Rifles offered better DPS with far fewer drawbacks.
Uprising 1.0 to 1.8 1) HP pools continue to climb; Breach SG damage has not followed. 2) Heavy Rotation Speed buffed; slow-to-fire now equals quick-to-die. 3) Shotgun Proficiency bonus to Rate of Fire was eliminated. 4) Damage Amps were nerfed, reducing OHK potential and anti-Heavy viability.
Shoot scout with yes...
- Ripley Riley
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headbust
SVER True Blood Dirt Nap Squad.
42
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Posted - 2014.06.16 18:19:00 -
[15] - Quote
Adipem Nothi wrote:Visit protofits.com; its summaries include weapon DPS for Shotguns.
The values are theoretical as they (1) assume 100% pellet delivery on a (2) target within 5m and (3) do not account for -10% efficacy vs armor. That said, the values are still an excellent way to compare Breach Shotguns against Standard Variants.
In short, Breach Shotguns are but fun but they'll get you killed. In Chromosome, they were competitive; you would've loved them.
- Proficiency V Shotgunner yea i used to use the far outta them way back when i still run them in pubs on occasion not pc viable though
a scout = once you turn your back on me you'll never be able to look back
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Adipem Nothi
Nos Nothi
1927
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Posted - 2014.06.16 18:28:00 -
[16] - Quote
headbust wrote: yea i used to use the far outta them way back when i still run them in pubs on occasion not pc viable though
^ This. No way would I run a Breach Shotgun in PC. Have you seen the price tag on that Allotek, BTW!? Craziness :-)
Still fun to run a breach in pubs, kinda like a plasma cannon is fun for pubs. Just hope for a lag-free match.
Shoot scout with yes...
- Ripley Riley
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headbust
SVER True Blood Dirt Nap Squad.
43
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Posted - 2014.06.16 18:36:00 -
[17] - Quote
Adipem Nothi wrote:headbust wrote: yea i used to use the far outta them way back when i still run them in pubs on occasion not pc viable though
^ This. No way would I run a Breach Shotgun in PC. Have you seen the price tag on that Allotek, BTW!? Craziness :-) Still fun to run a breach in pubs, kinda like a plasma cannon is fun for pubs. Just hope for a lag-free match. lol yea i accidentally used allotek in pc ran up behind like 4 guys started firing and was like oh CRAP!!!! lol i died to say the least but i did get 2 of them
a scout = once you turn your back on me you'll never be able to look back
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gustavo acosta
Tharumec
79
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Posted - 2014.06.16 19:27:00 -
[18] - Quote
But the breach shotgun is the best way to oneshot proto suits i mean if you have good aim and an advanced breach shotgun then almost every suit is history with the 2 shots. And for the suits that don't die in the 3 seconds it takes to drop your load that's why you carry an smg.
Also you don't even have to buy the advanced breach shotgun cause they give it to you for free every other match...
I specced level 5 in flaylock after the nerf if that doesn't make me God I don't know what will...
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headbust
SVER True Blood Dirt Nap Squad.
43
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Posted - 2014.06.16 19:29:00 -
[19] - Quote
Adipem Nothi wrote:Scheneighnay McBob wrote:They used to be super popular, not sure what happened.
Chrome to Uprising 1.01) HP pools skyrocketed; Breach SG damage did not follow. 2) Shotgun Range was nerfed by significant degree; enter the backpedal. 3) Shotgun Hit Detection worsened; has since improved but remains imperfect. 4) Fine Rifles offered better DPS with far fewer drawbacks. Uprising 1.0 to 1.81) HP pools continue to climb; Breach SG damage has not followed. 2) Heavy Rotation Speed buffed; slow-to-fire now equals quick-to-die. 3) Shotgun Proficiency bonus to Rate of Fire was eliminated. 4) Damage Amps were nerfed, reducing OHK potential and anti-Heavy viability. yep and ccp has yet to notice anything except the people that hate the shotty i wish everyone would try using it then they would find out how hard it can be
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
43
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Posted - 2014.06.16 19:31:00 -
[20] - Quote
gustavo acosta wrote:But the breach shotgun is the best way to oneshot proto suits i mean if you have good aim and an advanced breach shotgun then almost every suit is history with the 2 shots. And for the suits that don't die in the 3 seconds it takes to drop your load that's why you carry an smg. Also you don't even have to buy the advanced breach shotgun cause they give it to you for free every other match... lol thats cause they know noone will use it and yes that is y i use it to take out medium suits but compared to the amount of rounds the standard has the standard is still alot better per clip
a scout = once you turn your back on me you'll never be able to look back
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Temias Mercurial
Knights Of Ender Proficiency V.
88
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Posted - 2014.06.16 21:22:00 -
[21] - Quote
The breach shotgun is amazing, but if you do not land BOTH shots, you're f***ed. The damage is amazing against heavies, and usually one shots mediums and scouts. That's the trade off though, kill or be killed, or hope you have enough to time to switch to a sidearm before you become a meal for some hungry heavy and his Hmg, who is likely the one you were trying to kill. |
Jotun Izalaru
Goonfeet
134
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Posted - 2014.06.16 23:12:00 -
[22] - Quote
Depending on the map, in PC i'll run a breach for my initial uplink dropping push right at the start of a round. The only thing I expect to run into at that stage is other scouts so two rounds is plenty. |
Gavr1Io Pr1nc1p
489
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Posted - 2014.06.16 23:23:00 -
[23] - Quote
headbust wrote:Adipem Nothi wrote:Scheneighnay McBob wrote:They used to be super popular, not sure what happened.
Chrome to Uprising 1.01) HP pools skyrocketed; Breach SG damage did not follow. 2) Shotgun Range was nerfed by significant degree; enter the backpedal. 3) Shotgun Hit Detection worsened; has since improved but remains imperfect. 4) Fine Rifles offered better DPS with far fewer drawbacks. Uprising 1.0 to 1.81) HP pools continue to climb; Breach SG damage has not followed. 2) Heavy Rotation Speed buffed; slow-to-fire now equals quick-to-die. 3) Shotgun Proficiency bonus to Rate of Fire was eliminated. 4) Damage Amps were nerfed, reducing OHK potential and anti-Heavy viability. yep and ccp has yet to notice anything except the people that hate the shotty i wish everyone would try using it then they would find out how hard it can be "But guys, I went 7-5 in a pub with it! That must mean its OP! And its easy mode!"
-Every anti-shotgunner in existence
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5307
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Posted - 2014.06.17 00:07:00 -
[24] - Quote
Breach Shotguns aren't used due to the following:
20% Damage buff isn't worth the fact that the Vanilla has almost 4x the Damage per Clip
You will still be forced to put 1-2 rounds into any tanked fit (It has 633 damage per shot with base skills at Proto)
The Vanilla can just put another round down range, it only takes a half second longer, and you can engage multiple targets.
Breach is also more expensive.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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OZAROW
Opus Arcana Covert Intervention
1442
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Posted - 2014.06.17 02:17:00 -
[25] - Quote
Every now and again I ll use my left over alloteck breaches since I bought a few 100 a yr ago.
And this is what I've learned:
Use a high proficient armor side arm, like my maxed smg.
This becomes your light weapon, you walk around with it out , you let NO ONE see the sg.
Only attack lone mercs, stalk them, the breach reload and time between shots is horrendous , so do one of two things, use a damage mod on the sg or the sidearm, I prefer the side arm but with pro five I don't really need it.
Find your target, get close and hit him in the back, if you miss because he's wiggle walking, switch to the smg immediately , if you have the damage mod on the side arm and reload 4/5 then shoot you could kill him in a clip if not, after your smg is out flux him and shoot, by the time he knows what's up the flux goes off and he's lost all shields and your already locked on him so his armor drops fast.
If you hit the breach shot he's either dead or barely alive, and the smg is the finisher.
NEVER USE BOTH SHOTS.
The breach is a huge advantage gun, you hit once and side arm them, then reload after the kill, you always leave the second shot as a last resort finisher, but once your out of bullets, forget about reloading untill your safe, that's why you need a high reload on the smg.
I have sg reload and prof 5 and it's still to slow for the breach plus time between shots is too slow, that's why it's one shot then side arm, any other way will get you dead, trust me, I've tried and this combo works best if your a lone shot gunner, if your running in squad use the normal sg because you ll probably be around multiple targets.
SUPER NOVA KNIFE SAIYAN 4
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Adipem Nothi
Nos Nothi
1943
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Posted - 2014.06.17 02:21:00 -
[26] - Quote
Oz has some good points ...
If you're deadset on using a Breach Shotgun, pretend that it's like a Flux Grenade. Pop shields from behind and immediately switch to SMG / MagSec / Etc.
Seriously, though. Check out the DPS differences at www.protofits.com ... The Breach Shotgun is very good at being worse than a regular Shotgun :-)
Shoot scout with yes...
- Ripley Riley
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headbust
SVER True Blood Dirt Nap Squad.
46
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Posted - 2014.06.18 18:52:00 -
[27] - Quote
i like everyones replies but ive not heard if anyone say if they would like a extra round or not. i think that would be a game changer
a scout = once you turn your back on me you'll never be able to look back
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Tectonic Fusion
1713
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Posted - 2014.06.18 19:00:00 -
[28] - Quote
headbust wrote:i like everyones replies but ive not heard if anyone say if they would like a extra round or not. i think that would be a game changer
I have made a post to change it to 4 rounds in a clip a few weeks ago as well, or at least implied. But yes, I do agree that it should. At least for dealing with heavys it should make a huge difference.
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headbust
SVER True Blood Dirt Nap Squad.
46
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Posted - 2014.06.18 19:31:00 -
[29] - Quote
Tectonic Fusion wrote:headbust wrote:i like everyones replies but ive not heard if anyone say if they would like a extra round or not. i think that would be a game changer
I have made a post to change it to 4 rounds in a clip a few weeks ago as well, or at least implied. But yes, I do agree that it should. At least for dealing with heavys it should make a huge difference. thank u now only if a dev would read this it really hasnt had any negative feedback
a scout = once you turn your back on me you'll never be able to look back
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