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Pvt Numnutz
R 0 N 1 N
1131
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Posted - 2014.04.25 14:25:00 -
[1] - Quote
Simple question because I am curious, should the combat rifles kick be more than the magsec? |
Sinboto Simmons
Sver true blood General Tso's Alliance
5971
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Posted - 2014.04.25 14:31:00 -
[2] - Quote
Minmatar kicks more than Calldari?
Been hanging out with them Amarr too much caldari.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Asha Starwind
830
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Posted - 2014.04.25 14:32:00 -
[3] - Quote
I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2227
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Posted - 2014.04.25 14:34:00 -
[4] - Quote
Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc.
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Sev Alcatraz
Bullet Cluster
619
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Posted - 2014.04.25 14:35:00 -
[5] - Quote
considering there using a fire based around combustion (like modern day rifles, recoil caused by gas being forced out a small area) Lasers do not have recoil no should they rail weapons ( if you vented the rails so that no pressure was created would be recoil less) plasma weapons have recoil they sorta work like modern day weapons except replace the gun with a fusion excelerator and your steel jacketed .556 with a slug of plasma
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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pyramidhead 420
Carbon 7 Iron Oxide.
456
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Posted - 2014.04.25 14:36:00 -
[6] - Quote
ALL dust weapons need more kick. its a great balancing tool. along with wider hipspreads on mid-long range weapons (scr, rr cr) |
Obodiah Garro
Tech guard RISE of LEGION
990
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Posted - 2014.04.25 14:38:00 -
[7] - Quote
CR needs a ton more kick, AR needs a lil more. ScR seems legit, RR has too much.
Nemo me impune lacessit
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2227
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Posted - 2014.04.25 14:41:00 -
[8] - Quote
The others could use some kick RR is fine but may need to be toned down.. Let's not forget you have to charge before you can shoot so you really can't burst or stop to adjust the kick or you get screwed (RR)
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Asha Starwind
830
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Posted - 2014.04.25 14:43:00 -
[9] - Quote
Heimdallr69 wrote:Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc.
Sorry but it gimps range too more so than cqc, I thought that is what the .3 sec spool up is there for. Whole lot of good range does for you if your aim keeps being thrown off target.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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NAV HIV
The Generals General Tso's Alliance
1604
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Posted - 2014.04.25 15:02:00 -
[10] - Quote
Heimdallr69 wrote:Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc.
also you'd need sharpshooter skills to minimum of 4 to handle that BK42, 5 for six kin.. Unless you Hipfire those guns and spray like a PRO lol |
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1181
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Posted - 2014.04.25 15:05:00 -
[11] - Quote
On a min assault the thing kicks like a beast at the end of the extended clip.
Also wasn't there a problem with the Magsec kick skill not applying?
"...and all our yesterdays have lighted fools the way to dusty death."
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Master Smurf
Nos Nothi
371
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Posted - 2014.04.25 15:06:00 -
[12] - Quote
Thats the thing - hipfire is too good for too many weapons in Dust
"Shine bright like a diamond"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
429
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Posted - 2014.04.25 15:08:00 -
[13] - Quote
Pvt Numnutz wrote:Simple question because I am curious, should the combat rifles kick be more than the magsec? AWWWW man i knew as soon as i put SP into the combat rifle you people were going to try to get it nerfed. now im stuck with proto AR,RR, and a Combat rifle just stop it so i can go back to putting SP into my dropsuit.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2228
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Posted - 2014.04.25 15:12:00 -
[14] - Quote
CUSE TOWN333 wrote:Pvt Numnutz wrote:Simple question because I am curious, should the combat rifles kick be more than the magsec? AWWWW man i knew as soon as i put SP into the combat rifle you people were going to try to get it nerfed. now im stuck with proto AR,RR, and a Combat rifle just stop it so i can go back to putting SP into my dropsuit. I have all rifles pro 5 so I'm golden
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Dexter307
The Unholy Legion Of DarkStar
1500
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Posted - 2014.04.25 15:24:00 -
[15] - Quote
NAV HIV wrote:Heimdallr69 wrote:Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc. also you'd need sharpshooter skills to minimum of 4 to handle that BK42, 5 for six kin.. Unless you Hipfire those guns and spray like a PRO lol Ummm no you don't. The hip fire is already good so sharpshooter isn't required |
NAV HIV
The Generals General Tso's Alliance
1605
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Posted - 2014.04.25 15:36:00 -
[16] - Quote
Dexter307 wrote:NAV HIV wrote:Heimdallr69 wrote:Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc. also you'd need sharpshooter skills to minimum of 4 to handle that BK42, 5 for six kin.. Unless you Hipfire those guns and spray like a PRO lol Ummm no you don't. The hip fire is already good so sharpshooter isn't required
lol HIPFIRE...
Sorry i was talking about using the Assault CR using ADS... |
Dexter307
The Unholy Legion Of DarkStar
1500
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Posted - 2014.04.25 15:45:00 -
[17] - Quote
NAV HIV wrote:Dexter307 wrote:NAV HIV wrote:Heimdallr69 wrote:Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc. also you'd need sharpshooter skills to minimum of 4 to handle that BK42, 5 for six kin.. Unless you Hipfire those guns and spray like a PRO lol Ummm no you don't. The hip fire is already good so sharpshooter isn't required lol HIPFIRE... Sorry i was talking about using the Assault CR using ADS... Sharpshooter has no effects on ADS |
ANON Cerberus
Tiny Toons
510
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Posted - 2014.04.25 15:46:00 -
[18] - Quote
Theres kick in DUST 514? I think the magsec smg is one of the few weapons with any appreciable kick in all honesty. |
Ridire Greine
307
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Posted - 2014.04.25 15:49:00 -
[19] - Quote
ANON Cerberus wrote:Theres kick in DUST 514? I think the magsec smg is one of the few weapons with any appreciable kick in all honesty.
This right here, anyone who thinks any of the Rifles in DUST has a decent amount of kick has no clue what they're talking about.
MagSec is the only weapon that has a good, balanced amount of kick.
"Jolly cooperation"
Knight Solaire
Leading Scientist in the examination of 'Forwards'
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
63
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Posted - 2014.04.25 15:51:00 -
[20] - Quote
Broonfondle Majikthies wrote:On a min assault the thing kicks like a beast at the end of the extended clip.
Also wasn't there a problem with the Magsec kick skill not applying?
At the end of the magazine, where all you have to do is let go for a fraction of a second and then continue firing. As a balancing factor, having all automatic weapons have some form of recoil, starting when you pull the trigger, would be sufficent. Semi-auto weapons should have recoil, but far less than automatic.
The operation skill for weapons that include "reduction to recoil" is utterly pointless, as there is almost no recoil in this game. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8969
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Posted - 2014.04.25 15:55:00 -
[21] - Quote
TBH long range weaponry requires less skill, it's more user friendly. You need to worry less about being hit, about strafing, any tactic in general that is required in CQC fighting. You just need to know range dictation and watching your flanks.
I think that long range weaponry having a lot of kick to increase the skill level required to use them is good, even if it isn't what CCP intended to do by giving them kick.
Overlord of all humans CAT MERC
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NAV HIV
The Generals General Tso's Alliance
1606
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Posted - 2014.04.25 16:13:00 -
[22] - Quote
Dexter307 wrote: Ummm no you don't. The hip fire is already good so sharpshooter isn't required
lol HIPFIRE...
Sorry i was talking about using the Assault CR using ADS... [/quote] Sharpshooter has no effects on ADS[/quote]
So you are saying that your Assault CR has no kick when you are aiming down the sight ?! Even if you hold R1 ?! I use ADS on Assault CR and i do burst fire.. I noticed and noted down the difference on each level... We must be using a different weapon then |
Dexter307
The Unholy Legion Of DarkStar
1502
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Posted - 2014.04.25 16:21:00 -
[23] - Quote
NAV HIV wrote:Dexter307 wrote: Ummm no you don't. The hip fire is already good so sharpshooter isn't required
lol HIPFIRE... Sorry i was talking about using the Assault CR using ADS... Sharpshooter has no effects on ADS[/quote]
So you are saying that your Assault CR has no kick when you are aiming down the sight ?! Even if you hold R1 ?! I use ADS on Assault CR and i do burst fire.. I noticed and noted down the difference on each level... We must be using a different weapon then[/quote] Combat rifle operations effects recoil Sharpshooter effects hipfire |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
637
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Posted - 2014.04.25 17:23:00 -
[24] - Quote
Pvt Numnutz wrote:Simple question because I am curious, should the combat rifles kick be more than the magsec? It seems that the Burst AR's kick is greater than the CR .
The CR's kick is just so smooth that it kind of helps you to stay on target and not be disruptive like the magsec .
That's why you really can't spray and pray with the magsec is because of it's disruptive kick but that doesn't bother me because I like to aim anyway and it's why I use the magsec .
Besides it being Caldari .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1344
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Posted - 2014.04.25 17:29:00 -
[25] - Quote
Heimdallr69 wrote:Asha Starwind wrote:I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc. They should have added less accuracy instead.
Assassination is my thing.
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Pvt Numnutz
R 0 N 1 N
1134
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Posted - 2014.04.25 22:09:00 -
[26] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Pvt Numnutz wrote:Simple question because I am curious, should the combat rifles kick be more than the magsec? It seems that the Burst AR's kick is greater than the CR . The CR's kick is just so smooth that it kind of helps you to stay on target and not be disruptive like the magsec . That's why you really can't spray and pray with the magsec is because of it's disruptive kick but that doesn't bother me because I like to aim anyway and it's why I use the magsec . Besides it being Caldari . Exactly, I think all weapons could use some more kick, I really enjoy how Maggie kicks it makes her feel strong and is good for a challenge! I think the kick should be about the same as the mag sec. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
348
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Posted - 2014.04.25 23:21:00 -
[27] - Quote
Dexter307 wrote: Combat rifle operations effects recoil Sharpshooter effects hipfire
No it effects "dispersion" which in Dust is simply the spread of the bullets before recoil. And yes it affects ADS because that has a bonus to reduction to dispersion all its own.
The wording on the sharpshooter skill was bugging me one day so I set out to find out what it meant. Dispersion is the cone effect of the spray of bullets, most noticeable with high RoF weapons like HMG and AR. Recoil actually add a bit of upward movement (also known as Climb) along with a random side to side drifting of bullets.
Upward climb is noticeable on the Bolt Pistol when hip firing (if you only have level 1), or the Assault Combat Rifle (after half a clip is already expended).
TBH I think most weapons "have" recoil mechanics, but by the time you unlock weapons that would have an appreciable recoil you do so with the same skill that provides even more recoil reduction so its negated.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Sourdough Muffins
Royal Uhlans Amarr Empire
267
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Posted - 2014.04.25 23:38:00 -
[28] - Quote
LOL...
Try having kick like the Battlefield weapons. People will ***** so bad. This game is like shooting laz0r beams in comparison. |
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