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141. Plantary Conquest according to Beers - in General Discussions [original thread]
This idea is less **** then CCP's current PC plan.
- by Telcontar Dunedain - at 2013.04.02 00:55:00
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142. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Do you keep losing clones ie the movement penalty each time you attack? Winning clones from the defender should then be "positioned" at the point of attack and not subject to movement penalty.
- by Telcontar Dunedain - at 2013.03.28 22:10:00
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143. I'm lost. Why do people want Merc Pack refunds? - in General Discussions [original thread]
SP resetting only the subset of your customers that have paid IRL money for your product seems so profoundly stupid I'm having trouble processing who would seriously suggest it...
- by Telcontar Dunedain - at 2013.03.28 21:07:00
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144. I'm lost. Why do people want Merc Pack refunds? - in General Discussions [original thread]
From my perspective as a long time closed beta player and also someone that has purchased multiple mercpackcs etc- The reason I think the AUR reset SHOULD occur is that CCP hasn't taken any of the AUR items and your real life money seriously. ...
- by Telcontar Dunedain - at 2013.03.28 20:34:00
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145. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Sextus Hardcock wrote: CCP FoxFour wrote: Telcontar Dunedain wrote: CCP FoxFour wrote: Telcontar Dunedain wrote: 50/100/400 Where did you get those numbers from? They are 50/100/200 You are correct, however you lose 30m per a...
- by Telcontar Dunedain - at 2013.03.18 20:33:00
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146. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Telcontar Dunedain wrote: CCP FoxFour wrote: Telcontar Dunedain wrote: 50/100/400 Where did you get those numbers from? They are 50/100/200 You are correct, however you lose 30m per attack instead of 20m per a...
- by Telcontar Dunedain - at 2013.03.18 20:00:00
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147. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Telcontar Dunedain wrote: 50/100/400 Where did you get those numbers from? They are 50/100/200 You are correct, however you lose 30m per attack instead of 20m per attack now (as a raider).
- by Telcontar Dunedain - at 2013.03.18 19:52:00
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148. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: So after much discussion internally we think we need some new new numbers. ... Most of these changes are trying to find a balance between making this gameplay profitable, fun, balanced, and removing exploits. Keep the discu...
- by Telcontar Dunedain - at 2013.03.18 19:39:00
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149. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'm concerned that the economics won't back the amount of warfare I want, Beers has a good thread going on some of those bits. https://forums.dust514.com/default.aspx?g=posts&t=63845&find=unread One of the tunables is the Looting which...
- by Telcontar Dunedain - at 2013.03.15 17:52:00
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150. @N1ck Comeau - PRO - in General Discussions [original thread]
ReGnUM Slayer ofWorlds wrote: Icy Tiger wrote: Edited title, please don't try to make this a personal attack Regnum. Happy now My problem, is that these players who tell us to be patient and wait don't even play the game anymore. They d...
- by Telcontar Dunedain - at 2013.03.15 17:08:00
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151. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
CCP LogicLoop wrote: Terry Webber wrote: CCP LogicLoop wrote: Re-posting in this thread. I posted to another thread about this. We are currently doing some work on the Manus Peak ambush. I am considering extending the game-play area i...
- by Telcontar Dunedain - at 2013.03.12 18:05:00
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152. The Death of 1v1 - in General Discussions [original thread]
lDocHollidayl wrote: First spawn is awesome for team and squads to use Drop Up Links...after that the spawn camping vs noobs is rough...but noobs can use DU's too. They may patch and improve. No one can deny it is better then the "firing squad"...
- by Telcontar Dunedain - at 2013.03.10 00:10:00
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153. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
This would be sweet visually and fun. However it would lead to bad gameplay. Every map we have would be subject to rooftop camping. Without control over the descent it would lead to people being shot out of the air as they come down. This ...
- by Telcontar Dunedain - at 2013.03.10 00:04:00
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154. The Death of 1v1 - in General Discussions [original thread]
You could also title this the "Death of Squads in Ambush" It's not just the death of the small fights you and I like but also just the concept of the squad. Everyone on the entire team spawns in one blob and runs for the blob on the other side. ...
- by Telcontar Dunedain - at 2013.03.09 22:54:00
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155. I'm beginning to miss it.... - in Manus Peak [original thread]
Everyone cried about it because of snipers but it was much better map then what we have now. The ambush redline shrinking has ruined the maps to a great extent. The rocket assembly was much better. Even the Tabletop map was much better. I coul...
- by Telcontar Dunedain - at 2013.03.08 08:00:00
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156. 3-6 Months Wait...Is Kinda Discouraging - in General Discussions [original thread]
I think its very legitimate to question CCPs ability to deliver this game. The current pace of innovation and feature deployment (vs pieinthesky dreams about what this game might do) is really really slow.
- by Telcontar Dunedain - at 2013.03.07 00:25:00
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157. 3-6 Months Wait...Is Kinda Discouraging - in General Discussions [original thread]
You all seem mad. umad?
- by Telcontar Dunedain - at 2013.03.06 23:41:00
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158. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Deluxe Edition wrote: I believe the gear gap will be solved by new content designed for vet players to move into. For these early low content days we are in now I believe the solution is a matchmaking system based on total skill points. By do...
- by Telcontar Dunedain - at 2013.03.03 06:33:00
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159. Just tried out the mass driver. I think I'm in love. - in General Discussions [original thread]
Rifter7 wrote: kas croixe wrote: and the psychological factor of it seems to trow off other people's gun game. i think you might be mixing that up with frame rate drops. The concussion, even from splash, actually knocks your cursor ar...
- by Telcontar Dunedain - at 2013.03.03 06:30:00
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160. New Spawn. Worst Spawn? - in General Discussions [original thread]
I think the people that "like" this system just haven't played enough yet. We'll bring you the message, soonGäó
- by Telcontar Dunedain - at 2013.03.03 05:42:00
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