Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Baracka Flocka Flame
SyNergy Gaming
341
|
Posted - 2013.03.09 16:32:00 -
[31] - Quote
More importantly, you played 8 hours of Ambush? Most of which was Solo? ... I feel sorry for you Cyn :) hahaha |
Deskalkulos Ildigan
CrimeWave Syndicate
116
|
Posted - 2013.03.09 16:34:00 -
[32] - Quote
Just so i get this right: The OP is mourning over people using team tactics in a team-based shooter? Blimey. |
Knarf Black
Subdreddit Test Alliance Please Ignore
445
|
Posted - 2013.03.09 16:39:00 -
[33] - Quote
Yesterday the new spawning system got confused about which team I was on and I spawned into the wrong blob. It hurt. |
ImperfectFan514
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.09 17:14:00 -
[34] - Quote
Deskalkulos Ildigan wrote:Just so i get this right: The OP is mourning over people using team tactics in a team-based shooter? Blimey.
"forced spawning in a blob isn't "team tactics". |
Cyn Bruin
Imperfects Negative-Feedback
698
|
Posted - 2013.03.09 20:50:00 -
[35] - Quote
By addressing the spawn system, it will create whatever players desire. As it is now, it forces a certain type of gameplay.
This is definitely a squad based shooter, I totally agree with that. And it is one of the things I like about it the most. The game mode this should be most evident in is skirmish.
Let's just say for instance they fixed the spawn system as I suggested. Would it ruin team or squad based play? Not at all, it would make it more communication based.
Example: I get killed, my squad is at D, I am a B on the plateaus map. We communicate this and try to hook up quickly. The problem being there are 2 open areas between us. I have to fight my way to them and they to me.
With this old spawn system, I will usually spawn around the largest mass of blue/green dots. There is no working toward a reunion and I have no "say" in the matter unless someone has dropped an uplink.
Old system would randomly place me on the map, communication betwen squad members was required to come together. New system we all spawn around each other regardless of whether we are being camped or not.
I do understand what alot of you are saying about the current system. And as I said, the very first spawn in is great.
I just think all the spawn ins after should be randomized around the map. This would require you to communicate and think about best path to your squad.
And also create some solo gameplay that is entirely lacking atm.
There is a happy medium between these two systems, just hope CCP can find it.
|
Mr Zitro
Imperfects Negative-Feedback
445
|
Posted - 2013.03.09 21:03:00 -
[36] - Quote
The things the new spawns buffed because of the new play style
HMGs Mass drivers Lasers Snipers All AV
All people who have specd into those categories are happy with the new spawns.
I would prefer the hybrid idea |
Gunner Nightingale
Internal Error. Negative-Feedback
313
|
Posted - 2013.03.09 21:05:00 -
[37] - Quote
Cyn Bruin wrote: By addressing the spawn system, it will create whatever players desire. As it is now, it forces a certain type of gameplay.
This is definitely a squad based shooter, I totally agree with that. And it is one of the things I like about it the most. The game mode this should be most evident in is skirmish.
Let's just say for instance they fixed the spawn system as I suggested. Would it ruin team or squad based play? Not at all, it would make it more communication based.
Example: I get killed, my squad is at D, I am a B on the plateaus map. We communicate this and try to hook up quickly. The problem being there are 2 open areas between us. I have to fight my way to them and they to me.
With this old spawn system, I will usually spawn around the largest mass of blue/green dots. There is no working toward a reunion and I have no "say" in the matter unless someone has dropped an uplink.
Old system would randomly place me on the map, communication betwen squad members was required to come together. New system we all spawn around each other regardless of whether we are being camped or not.
I do understand what alot of you are saying about the current system. And as I said, the very first spawn in is great.
I just think all the spawn ins after should be randomized around the map. This would require you to communicate and think about best path to your squad.
And also create some solo gameplay that is entirely lacking atm.
There is a happy medium between these two systems, just hope CCP can find it.
^This |
Thumb Green
Starship Troppers
33
|
Posted - 2013.03.09 21:13:00 -
[38] - Quote
Cyn Bruin wrote: I just think all the spawn ins after should be randomized around the map. This would require you to communicate and think about best path to your squad. [...] There is a happy medium between these two systems, just hope CCP can find it.
How about they just always give you the option for a random spawn like they have the option of whether or not you want to spawn at the CRU/uplinks. That way the people that like spawning with their team; as well as the people that like randomly spawning on some point of the map can both be happy.
Cyn Bruin wrote:And also create some solo gameplay that is entirely lacking atm.
Solo gameplay isn't entirely lacking; we've got the sniper role if you want to solo. Infantry engaging in cqc should never go solo in a squad based shooter. |
Baal Roo
Subdreddit Test Alliance Please Ignore
857
|
Posted - 2013.03.09 21:16:00 -
[39] - Quote
It's important to remember that the focus of this game will soon shift to larger scale battles between corporations. This spawn system will make a lot more since in FW when you are going into battles with 23 corp mates. |
Johnny Guilt
Algintal Core Gallente Federation
53
|
Posted - 2013.03.09 21:38:00 -
[40] - Quote
The blob spawning feels kind good in CQC maps(then again the CRUs are camped so it's annoying) but in open maps it just becomes "you stay on your side, i stay on my side" and we take pop shots at each other since neither side can cross without getting killed on the run there in the open. |
|
2-Ton Twenty-One
Imperfects Negative-Feedback
263
|
Posted - 2013.03.09 21:41:00 -
[41] - Quote
Mr Zitro wrote:The things the new spawns buffed because of the new play style
HMGs Mass drivers Lasers Snipers All AV
All people who have specd into those categories are happy with the new spawns.
I would prefer the hybrid idea
I would strike HMG from that list personally. I did better under the old spawn system. that might just be how i play heavy though. this way i have 4 lasers mowing me down whenever i try to advance across the death valley.
and you forgot ARs with SS do benefit from this as well |
ImperfectFan514
IMPSwarm Negative-Feedback
71
|
Posted - 2013.03.09 21:52:00 -
[42] - Quote
Baal Roo wrote:It's important to remember that the focus of this game will soon shift to larger scale battles between corporations. This spawn system will make a lot more since in FW when you are going into battles with 23 corp mates.
Blob spawns have been implemented horribly and have no place in organized clan vs clan battles. The game shouldn't blob people together every spawn like it does now. Blobbing the initial spawn is fine. However the game shouldn't force people to play together and roll around as a group. That is something that the players should take it upon themselves to do.
Blob spawning has only continued to dumb this game down. |
Gunner Nightingale
Internal Error. Negative-Feedback
314
|
Posted - 2013.03.09 22:25:00 -
[43] - Quote
Yea i love how people who clamor that 1v1 battles should have no place in a "tactical" shooter are perfectly content in a game that takes the "player" driven "tactical" aspect out of it and puts everyone together rather than relying on comms to get the job done.
It all boils down to the fact that comms are still set up in the dumbest manner, it should have been and always be voice chat on, ptt off and auto default to team even if in squad.
Any player who say i dont want to hear others on comm you can use the mute function. Vox should be about serving the best interests of the gameplay and frankly players who dont want to be in team chat or hear ppl breathing can mute which is a far smaller population that the overall size of gameplay. Fact that players dont V com is their own fault and the game shouldnt make it EASIER for you to get TOGETHER BY FORCING SPAWNS TOGETHER.
Every move CCP makes is designed for players to basically remain antisocial cretons who want the illusion that they are playing tactically when they have absolutely no clue what they are doing. So they create smaller maps to force players together and they create a spawn system that is utterly EZ mode.
But hey, this only benefits my Mass Driver and i love getting 17 kill OB strikes since the algorithm is dumb enough to respawn players back into my orbital.
Said it before if you gave the old spawn system 10-15 seconds before choosing to spawn back in rather than jump back in like a headless chicken it actually worked to find a good spawn spot relatively close to squadmates.
But you keep telling yourself the spawns are better and leads to more epic gunfights. Gunfights only seem epic when you fight against other players who are equally clueless and skill-less. But honestly im just going to sit back and give it about a month.
I figure a month of STB 4 man tank spam and multiple orgainzed squads dropping 2-3 OBs and utterly decimating everything not to mention the constant flood of YT videos of teams going 70+ clones to 0 in ambush will change everyones tune.
Till then ill let darwinism takeover.
On a final note i really LOL that Negative-Feedback players are painted BOTH AS 1V1 SCRUBS that should go back to COD at the same time as we are accused of being PROTOBEAR SQUAD PUBSTOMPING AND TEAMSTACKING QUE SYNCERS that run ONLY IN SQUADS. |
Mr Zitro
Imperfects Negative-Feedback
446
|
Posted - 2013.03.09 22:51:00 -
[44] - Quote
2-Ton Twenty-One wrote:Mr Zitro wrote:The things the new spawns buffed because of the new play style
HMGs Mass drivers Lasers Snipers All AV
All people who have specd into those categories are happy with the new spawns.
I would prefer the hybrid idea I would strike HMG from that list personally. I did better under the old spawn system. that might just be how i play heavy though. this way i have 4 lasers mowing me down whenever i try to advance across the death valley. and you forgot ARs with SS do benefit from this as well
The ARs benefit with SS benefit and hmgs with SS plus having a bigger clips and similar range don't? Cause that makes sense
From what I have seen with the new spawns, ARs don't put up the same numbers as before either. Occasionally they can put up 20+kills but it's not just his AR doing it. He is just happens to get the killing shot on most of the guys.
The heavies I have noticed have been putting up bigger numbers than before because they are a wall (defending like they should) that the enemy has to push through. So lesson from the new spawns is heavies who defend put up better number, which is how their role should be played. |
Telcontar Dunedain
Imperfects Negative-Feedback
358
|
Posted - 2013.03.09 22:54:00 -
[45] - Quote
You could also title this the "Death of Squads in Ambush"
It's not just the death of the small fights you and I like but also just the concept of the squad.
Everyone on the entire team spawns in one blob and runs for the blob on the other side.
Players are learning nothing at all from this.
This has no application for corp battles.
This has no application for other game types.
They don't learn good weapon use, as they just point in the right general direction with other blueberries. They have no clue how successful their pointing was other then random kills they get from randomly putting the last bullet in someone.
|
Gunner Nightingale
Internal Error. Negative-Feedback
314
|
Posted - 2013.03.09 23:02:00 -
[46] - Quote
Telcontar Dunedain wrote:You could also title this the "Death of Squads in Ambush"
It's not just the death of the small fights you and I like but also just the concept of the squad.
Everyone on the entire team spawns in one blob and runs for the blob on the other side.
Players are learning nothing at all from this.
This has no application for corp battles.
This has no application for other game types.
They don't learn good weapon use, as they just point in the right general direction with other blueberries. They have no clue how successful their pointing was other then random kills they get from randomly putting the last bullet in someone.
QFT, CCP needs to hurry along with a PVE arena for all these blueberries so they can return pubs back to merciless ruthless gameplay doesnt try to appeal to the casual market, let the carebears learn in PVE arenas and SP or Gear restricted pub arena.
Gimme back a competitive PVP that doesnt revolve around the broken CB system, or give me a better CB/FW system already. Hell give me both sometimes a merc just wants to have fun. |
crazy space 1
ZionTCD Legacy Rising
913
|
Posted - 2013.03.09 23:43:00 -
[47] - Quote
You want to play 1v1 in a multiplier shooter....
....
..... |
Gunner Nightingale
Internal Error. Negative-Feedback
314
|
Posted - 2013.03.09 23:45:00 -
[48] - Quote
crazy space 1 wrote:You want to play 1v1 in a multiplier shooter....
....
.....
Bad troll... bad you should feel bad about yourself re-read OP and subsequent posts by OP.
Edit- Though i agree that OP could have phrased thread title better, bad OP bad. It buried the overarching theme to bring focus on one aspect of the entirety of the flaws in the system, then again OP clarifies in subsequent posts. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2013.03.09 23:48:00 -
[49] - Quote
First spawn is awesome for team and squads to use Drop Up Links...after that the spawn camping vs noobs is rough...but noobs can use DU's too. They may patch and improve. No one can deny it is better then the "firing squad" system that was. So thanks for the improvement. |
Telcontar Dunedain
Imperfects Negative-Feedback
360
|
Posted - 2013.03.10 00:10:00 -
[50] - Quote
lDocHollidayl wrote:First spawn is awesome for team and squads to use Drop Up Links...after that the spawn camping vs noobs is rough...but noobs can use DU's too. They may patch and improve. No one can deny it is better then the "firing squad" system that was. So thanks for the improvement.
I deny it is better.
Its much worse for the reasons I cited. Newbs are learning nothing about being part of a squad or how to shoot.
Enlarge the maps, add spawn points and revert to the old random system.
People won't get camped, they'll be forced to talk to their squads and join up with them.
|
|
Gunner Nightingale
Internal Error. Negative-Feedback
314
|
Posted - 2013.03.10 00:19:00 -
[51] - Quote
Telcontar Dunedain wrote:lDocHollidayl wrote:First spawn is awesome for team and squads to use Drop Up Links...after that the spawn camping vs noobs is rough...but noobs can use DU's too. They may patch and improve. No one can deny it is better then the "firing squad" system that was. So thanks for the improvement. I deny it is better. Its much worse for the reasons I cited. Newbs are learning nothing about being part of a squad or how to shoot. Enlarge the maps, add spawn points and revert to the old random system. People won't get camped, they'll be forced to talk to their squads and join up with them.
You have too much faith in newberries telc, they'll just rage quit and curse the game for sucking |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |