Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
221. DUST 514 vs Planetside 2!! - in General Discussions [original thread]
Iron Wolf Saber wrote: That's still not helping in 2-4 man platoons deparment, nor mostly everyone else I have talked with about why they're quitting. Why don't you write up some lessons learned from PS2 Ironwolf? I think you are way too...
- by Telcontar Dunedain - at 2013.02.23 18:10:00
|
222. DUST 514 vs Planetside 2!! - in General Discussions [original thread]
I think it's going to force CCP to step up their game, which is a very good thing. However having played a bit of Planetside 2 I don't find it very sticky. The battles are huge and awesome but there is no mmo stickiness to the game for whatever ...
- by Telcontar Dunedain - at 2013.02.23 18:00:00
|
223. "Killswitch" breaks "no pay to win" philosophy - in General Discussions [original thread]
There are serious issues with the AUR in regards to cost and the boosters, none of which were raised by the OP. This thread is scrubby and ignorant, you should all feel bad for posting in it.
- by Telcontar Dunedain - at 2013.02.22 23:52:00
|
224. It's time to get the ball rolling on Dust 514 !!!!!!!!!!!!! - in General Discussions [original thread]
Lol poor Ironwolf CCP stop making your #1 fanboi Ironwolf work so hard. HE is taking this beating for YOU. Get off your ass and post something useful and help him out here!
- by Telcontar Dunedain - at 2013.02.22 19:38:00
|
225. It's time to get the ball rolling on Dust 514 !!!!!!!!!!!!! - in General Discussions [original thread]
G Torq wrote: Telcontar Dunedain wrote: We are 9 months into the "beta" phase (which means feature complete in most dev worlds) No, not in most "dev worlds" [sic], only in Game Marketing "worlds". In the real world, a beta does not impl...
- by Telcontar Dunedain - at 2013.02.22 13:07:00
|
226. It's time to get the ball rolling on Dust 514 !!!!!!!!!!!!! - in General Discussions [original thread]
Vrain Matari wrote: Doc Kok wrote: Anndy Dusty wrote: GoD-NoVa wrote: It has been almost a year since Dust has been out stopped reading right there, this is not a released game ffs So no one is playing it right now?? What we a...
- by Telcontar Dunedain - at 2013.02.22 07:07:00
|
227. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Mavado V Noriega wrote: ... Why is it almost a year into this beta you're still trying to balance PUBS. No one cares. ... ^
- by Telcontar Dunedain - at 2013.02.18 05:13:00
|
228. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Telcontar Dunedain wrote: Well thats where the problem lies? Currently we destroy the MCC on every map. I'm assuming that it would instead retreat as it was in skirmish 1.0 Right, I was making that statement based ...
- by Telcontar Dunedain - at 2013.02.17 22:41:00
|
229. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Telcontar Dunedain wrote: So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC there is a redline change at ...
- by Telcontar Dunedain - at 2013.02.17 22:34:00
|
230. Faction Warfare/Corp Battle Flow and Implementation (Roles for Jet-Type Aircraft) - in Feedback/Requests [original thread]
So what I'd like to see in district fights - Make it LIKE skirmish 1.0 ie a set of objectives unlocks the next chunk of the map. Instead of reloading into the MCC there is a redline change at the end of each map. So there is a 2min low conflict...
- by Telcontar Dunedain - at 2013.02.17 21:52:00
|
231. The meanning behind some of our names. - in General Discussions [original thread]
http://www.thetolkienwiki.org/wiki.cgi?Telcontar http://www.thetolkienwiki.org/wiki.cgi?D%fanedain
- by Telcontar Dunedain - at 2013.02.16 19:35:00
|
232. NEW DUST RECORD: 100 PEOPLE ONLINE IN CORP CHANNEL - in General Discussions [original thread]
zerg imo
- by Telcontar Dunedain - at 2013.02.16 00:11:00
|
233. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Piercing Serenity wrote: semperfi1999 wrote: I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky an...
- by Telcontar Dunedain - at 2013.02.15 21:58:00
|
234. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Reducing the timer on OB from the original 4(?) seconds to the current was a bad decision. Used to take some skill to get people with the OB, now its lowskill freekills. Will get worse with larger and higher power OB. I like the idea of having ...
- by Telcontar Dunedain - at 2013.02.15 20:30:00
|
235. In Game mail - in Technical Support/Bugs [original thread]
GM Hercules wrote: Hey, Can you guys provide more details so we may try to reproduce this issue in our side? Thanks. Pretty sure this is an existing known bug in your database. Sending mass emails from eve side to dust side corp makes ...
- by Telcontar Dunedain - at 2013.02.15 20:28:00
|
236. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Good post fanboi.
- by Telcontar Dunedain - at 2013.02.13 19:30:00
|
237. brightness settings - in Feedback/Requests [original thread]
Busty M4rinara wrote: I made a post about this in general discussion here: https://forums.dust514.com/default.aspx?g=posts&t=58400&find=unread Im not sure where i should go to get devs attention, but this is something that needs to b...
- by Telcontar Dunedain - at 2013.02.13 17:06:00
|
238. CCP plz read: Lighting and hidden better graphics [brightness setting] - in Feedback/Requests [original thread]
FML Yeah confirming this. Actually looks substantially better.
- by Telcontar Dunedain - at 2013.02.13 16:53:00
|
239. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
CCP has spent a lot of time just trying to produce the game we see. The game we see is pretty sad. Small maps, small player counts, flat weapons/armor and ZERO metagame. Why is this game worth playing? Right now, I can't really come up with a ...
- by Telcontar Dunedain - at 2013.02.13 09:23:00
|
240. Terrain feedback - in Feedback/Requests [original thread]
Not sure that I want flatter terrain. What I want is cleaner traversal of terrain and around containers etc. It's not consistent with what you see. ie hitboxes of the collision mesh sucks. Died 2x at least this evening to sticking as I moved ac...
- by Telcontar Dunedain - at 2013.02.13 08:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |