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941. Nerf - in Feedback/Requests [original thread]
Shattered Mirage wrote: Another troll thread? meh... troll on. All in good fun
- by TechMechMeds - at 2013.07.31 06:50:00
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942. I have a stupid idea - in Feedback/Requests [original thread]
I really like this, maybe have it so you have a laser designator as equipment and you paint the target then set up but need a logi to drop a nanohive for ammo, I used to like using the mortar in wolfenstein enemy territory
- by TechMechMeds - at 2013.07.31 05:54:00
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943. Totally brilliant idea part 3 - in Feedback/Requests [original thread]
Make it so scouts run at 15 metres a second and are cloaked with 1000hp, now I know that sounds op but hear me out, we could all have it as an unlimited bpo, wouldn't that totally bring balance and variety to the game?
- by TechMechMeds - at 2013.07.31 05:49:00
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944. Nerf - in Feedback/Requests [original thread]
Nap time, now that I stack plates his commando runs slightly faster than me, in fact nerf everyone so they run half as quick as me
- by TechMechMeds - at 2013.07.31 05:44:00
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945. Cladari logi is still tooo overpowered - in Feedback/Requests [original thread]
Danny Las Piedras wrote: Its messed up because they didnt do a minor nerf, they changed the reazon people wasted month saving millions of sp, so they would stop getting proto stomped and a week after specking into proto , im back to sniping whe...
- by TechMechMeds - at 2013.07.31 04:53:00
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946. Cladari logi is still tooo overpowered - in Feedback/Requests [original thread]
WILLKILLSON wrote: As a Amarr logi i must say i was tempted to go caldari but, i like to use a sidearm far to much. The caldari build was not created by the players and changes to the build are bound to happen but, some sp option returns would ...
- by TechMechMeds - at 2013.07.31 04:25:00
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947. Read suit description much? - in Feedback/Requests [original thread]
Amarr logi description clearly states it's assault oriented, that is all. Ps caldari logi states it uses the bare minimum so be happy you have 5 high slots and 4 low, it's still viable for combat and id hardly say that slot loadout is the bare mi...
- by TechMechMeds - at 2013.07.31 04:07:00
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948. Ccp the grenade situation - in Feedback/Requests [original thread]
TheEnd762 wrote: Diversify. Expand, that's one word
- by TechMechMeds - at 2013.07.30 22:23:00
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949. Ccp the grenade situation - in Feedback/Requests [original thread]
On a pro level its just grenade spam, theres no decent gun fights just running away and grenade spam its ridiculous, anyone who plays or has played planetary conquest will confirm this although iv been out of the loop for about 3 weeks and it's le...
- by TechMechMeds - at 2013.07.30 22:07:00
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950. Assault dropships - in Feedback/Requests [original thread]
Halador Osiris wrote: TechMechMeds wrote: Halador Osiris wrote: TechMechMeds wrote: gbghg wrote: It just isn't needed, some people might like it. That's cool, they can use it if they want, but the fact remains that to do this, somet...
- by TechMechMeds - at 2013.07.30 18:44:00
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951. Assault dropships - in Feedback/Requests [original thread]
Halador Osiris wrote: TechMechMeds wrote: gbghg wrote: It just isn't needed, some people might like it. That's cool, they can use it if they want, but the fact remains that to do this, something that only a small portion of the player bas...
- by TechMechMeds - at 2013.07.30 18:40:00
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952. Assault dropships - in Feedback/Requests [original thread]
Cy Clone1 wrote: TechMechMeds wrote: It's been said in other posts but make L2 a hover mode button and give them the base hp of the logi lavs or just buff them, it's a medium vehicle yet a crappy little buggy has more hp? Seriously sort this...
- by TechMechMeds - at 2013.07.30 18:34:00
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953. Assault dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I can see no reason at all for there not being a hover button. Tying it to L3 and holding it to over, releasing to go back to normal, would help out ADS a LOT with aiming. Make the dropship transparent when aiming down o...
- by TechMechMeds - at 2013.07.30 18:22:00
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954. Totally brilliant idea part 2 - in Feedback/Requests [original thread]
Pokey Dravon wrote: Only if you put Forge Lauchers into the game. It'll fire multiple rocket propelled forge guns that will follow and shoot tanks until they run out of ammo. Sounds a bit UP, maybe make it rapid fire and cloaked
- by TechMechMeds - at 2013.07.30 01:19:00
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955. Scrambler rifles - in Feedback/Requests [original thread]
True Adamance wrote: I'm on the fence about this simple since the ScR and AScR are already good guns.... if they get buffed or changed more and more people will call OP on the best balanced weapon CCP has made yet. A fair point, thank you fo...
- by TechMechMeds - at 2013.07.30 00:34:00
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956. Scrambler rifles - in Feedback/Requests [original thread]
Thanks for the agreement
- by TechMechMeds - at 2013.07.30 00:23:00
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957. Concerning the forgegun nerf requests - in Feedback/Requests [original thread]
I agree, it should just be replaced with the ability to hug and kiss what you aim at, rapid fire kisses or charge up to hug
- by TechMechMeds - at 2013.07.30 00:22:00
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958. [Feedback] Put your Unfair/Cheap/Bull Deaths Here! - in Feedback/Requests [original thread]
Horse your name is quality
- by TechMechMeds - at 2013.07.29 23:55:00
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959. Totally brilliant idea part 2 - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You're on crack, and that's unbalanced. How could that possibly be un balanced? Check totally brilliant idea to see more totally brilliant ideas that are clearly 100% balanced
- by TechMechMeds - at 2013.07.29 23:47:00
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960. Totally brilliant idea part 2 - in Feedback/Requests [original thread]
Tanks should be able to fly, shoot tactical hybrid OB ammo, I know this sounds op but hear me out, to balance it we should have it as an unlimited bpo, This would definitely bring balance and variety to the game, any suggestions to make it more ba...
- by TechMechMeds - at 2013.07.29 23:44:00
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