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1561. Tournament Style Gameplay (Changing up the Game modes) - in Feedback/Requests [original thread]
Matchmaking This thread got me to thinking about matchmaking, so here's the idea I'm mulling around in my head. TL;DR at the bottom! The Robot Devil wrote: Gan I like it. Adjusting the numbers is something for a pro not me. I would like to ...
- by Tebu Gan - at 2014.03.07 14:59:00
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1562. I guess I will try it here - in Feedback/Requests [original thread]
The Robot Devil wrote: Gan I like it. Adjusting the numbers is something for a pro not me. I would like to try to stay away from a system that only allows one tier in a certain area. I would hope giving up a module to be able to fit a better w...
- by Tebu Gan - at 2014.03.07 14:52:00
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1563. I guess I will try it here - in Feedback/Requests [original thread]
Draco Cerberus wrote: The Robot Devil wrote: There is no other way for a players with low skills to be able fight others in thier skill range or gear level. I think it is the best answer to the problems. Some fights are not going to be full ...
- by Tebu Gan - at 2014.03.06 23:02:00
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1564. I guess I will try it here - in Feedback/Requests [original thread]
I like it. This should be in my opinion, an optional game mode, rather than a fix to match making. Something for those looking to play on even grounds. Let's go into some details. Ok, one suggestion, too many tiers of difficulty. Break it down i...
- by Tebu Gan - at 2014.03.06 22:28:00
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1565. missile tanks are awesome! - in General Discussions [original thread]
Pvt Numnutz wrote: Just took out 3 gunnlogis and an incubus with my missile tank. I'm having so much fun! But it should have a higher elevation, missiles should be the prime anti aircraft turret Those gunnlogis must not have been rocking any...
- by Tebu Gan - at 2014.03.06 13:16:00
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1566. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: jaksol returns wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10% to 4% and 5%, res...
- by Tebu Gan - at 2014.03.06 13:00:00
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1567. Stop QQing About "Another AV Nerf" - in General Discussions [original thread]
Harpyja wrote: Nobody has yet seen the full 1.8 patch notes, so stop crying and wait for the patch notes! Nobody has said that AV is getting nerfed and vehicles will remain untouched. I am counting on the fact that CCP will continue with the ve...
- by Tebu Gan - at 2014.03.05 22:27:00
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1568. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
I like, though if it is a range weapon, it needs to do lesser damage, or have some sort of limiter to damage. I could very well see this becoming the next rail rifle. Think about it though, low spread = max damage, coupled with range, making it ...
- by Tebu Gan - at 2014.03.05 13:03:00
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1569. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Spkr4theDead wrote: And not only that, CCP already did their AV / vehicle balance pass, which infantry basically forced them to do. Why are you not happy with the work you forced CCP to do? By your logic, TANKS are forcing CCP to do another ...
- by Tebu Gan - at 2014.03.04 20:02:00
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1570. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Tanks as they stand right now (anti-infantry, operable by a single merc) can never, ever be balanced in a pure TDM game mode. They fill the exact same role as an assault suit: roll around the map, gunnin...
- by Tebu Gan - at 2014.03.04 20:01:00
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1571. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Awry Barux wrote: Tanks as they stand right now (anti-infantry, operable by a single merc) can never, ever be balanced in a pure TDM game mode. They fill the exact same role as an assault suit: roll around the map, gunning people down one at a ...
- by Tebu Gan - at 2014.03.04 19:52:00
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1572. Dust Feels...Not As Good As Candycrush - in General Discussions [original thread]
Sam Tektzby wrote: Tebu Gan wrote: Charlotte O'Dell wrote: I've been on a bf4 binge for sometime, so I decided to play Dust for an hour....or try. It was still the same game I devoted the last year of my life to, but it doesn't make me g...
- by Tebu Gan - at 2014.03.04 19:42:00
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1573. Stuck in a rut, not improving - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: I can't seem to make any progress. No matter what rig I run with I'm not getting any better. I can't improve as a player until I can figure out what works best for me, but I can't figure out what works for me ...
- by Tebu Gan - at 2014.03.04 13:09:00
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1574. Dust Feels...Not As Good As Candycrush - in General Discussions [original thread]
Cat Merc wrote: Honestly, we should move to 100% passive SP. We should grind for ISK, nothing more nothing less. More fun ways to grind for it please.
- by Tebu Gan - at 2014.03.04 13:03:00
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1575. Dust Feels...Not As Good As Candycrush - in General Discussions [original thread]
Charlotte O'Dell wrote: I've been on a bf4 binge for sometime, so I decided to play Dust for an hour....or try. It was still the same game I devoted the last year of my life to, but it doesn't make me giggle anymore. Maybe it was that I was l...
- by Tebu Gan - at 2014.03.04 13:00:00
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1576. Enemies should be color-coded by danger level - in General Discussions [original thread]
commando biffle wrote: Meee One wrote: Onesimus Tarsus wrote: ... or something like that.Because until your sharing shadows with them, most of these wet-suits look exactly alike, but can be everything from a paper-thin scout with flimsy l...
- by Tebu Gan - at 2014.03.04 00:56:00
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1577. 2 ideas to help make assault drops easier to use. - in General Discussions [original thread]
Zekain K wrote: 1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting. 2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe gi...
- by Tebu Gan - at 2014.03.03 19:29:00
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1578. Ever jump from an LAV? - in General Discussions [original thread]
Knight Solitaire wrote: Used to be able to launch ourselves from LAVs in CB, was even featured in a Dev Blog I think. Then they removed it. That would be cool! I'm going to try to recreate this tonight, could have just been a one in a mi...
- by Tebu Gan - at 2014.02.28 20:18:00
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1579. Ever jump from an LAV? - in General Discussions [original thread]
Of course you have. Ever jump straight up when you jumped out, requiring you to activate your inertia dampener. While dropping uplinks in a match, I banked a sharp left, hit a bump that rolled my LAV, jumped out as soon as the driver side was fa...
- by Tebu Gan - at 2014.02.28 20:13:00
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1580. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
YES, I've proposed a no squad game mode, as well as others. Lone wolfers like myself would LOVE it. Still teamed up on a side, but no squads allowed. Or a FFA mode would be awesome too. In all honesty, ANY new mode would be acceptable. Please,...
- by Tebu Gan - at 2014.02.28 20:00:00
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