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Zekain K
Expert Intervention Caldari State
1177
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Posted - 2014.03.03 16:01:00 -
[1] - Quote
1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
954
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Posted - 2014.03.03 16:03:00 -
[2] - Quote
Assault Dropsuits come to mind when you say "assault drops" in the title.
Assassination is my thing.
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Darken-Soul
BIG BAD W0LVES
1414
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Posted - 2014.03.03 16:03:00 -
[3] - Quote
They dont need to be easier to use. The dudes that fly them with skill deserve to rule the midnight air.
Who wants some?
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ALT2 acc
205
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Posted - 2014.03.03 16:04:00 -
[4] - Quote
Zekain K wrote:1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
And a climb speed un-nerf, a price decrease to 200k or 150k hull
Trolling proficiency 5
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Zekain K
Expert Intervention Caldari State
1177
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Posted - 2014.03.03 16:08:00 -
[5] - Quote
Darken-Soul wrote:They dont need to be easier to use. The dudes that fly them with skill deserve to rule the midnight air. Not being able to see your targets is a problem that needs to be fixed.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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knight of 6
SVER True Blood General Tso's Alliance
1548
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Posted - 2014.03.03 17:06:00 -
[6] - Quote
Zekain K wrote:1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
1. yea, seems cool. I have no problem with that.
2. no, hell no. I survive on stealth I don't want or need a a big "here I am, please shoot me!" sticker on my back.
2a. scanned enemies have a red outline... maybe but if they're scanned they have a have a red chevette so wouldn't that defeat the purpose?
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Darken-Soul
BIG BAD W0LVES
1426
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Posted - 2014.03.03 17:17:00 -
[7] - Quote
knight of 6 wrote:Zekain K wrote:1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
1. yea, seems cool. I have no problem with that. 2. no, hell no. I survive on stealth I don't want or need a a big "here I am, please shoot me!" sticker on my back. 2a. scanned enemies have a red outline... maybe but if they're scanned they have a have a red chevette so wouldn't that defeat the purpose?
chevettes are POSs
Who wants some?
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2121
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Posted - 2014.03.03 17:20:00 -
[8] - Quote
When zoomed in you need to be able to rotate the damn turret thats the one and only problem the ADS has with killing.
"But we have been blessed"
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Aramis Madrigal
SVER True Blood General Tso's Alliance
147
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Posted - 2014.03.03 17:24:00 -
[9] - Quote
I'd be fine with the first suggestion. However, I'd like the signature of a vehicles increased such that they appear on the mini-map when near-by. A good portion of the disruption caused by vehicles is that you often have to have eyes on them to see them on the mini-map. The second suggestion would give an unfair (and unneeded) advantage to ADS pilots.
-Aramis |
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Dauth Jenkins
Ultramarine Corp
129
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Posted - 2014.03.03 17:25:00 -
[10] - Quote
Dropships are fine as they are. They don't need to be any easier, or else they'd be Fotm... and then they'd be nerfed into the ground
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Cody Sietz
Bullet Cluster Legacy Rising
2473
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Posted - 2014.03.03 17:28:00 -
[11] - Quote
1:yes
2:OP
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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DUST Fiend
OSG Planetary Operations Covert Intervention
11904
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Posted - 2014.03.03 17:31:00 -
[12] - Quote
1. Don't be a terrible pilot
2. Proper first person camera
There you go.
That will be 100,000,000 ISK
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Dauth Jenkins
Ultramarine Corp
134
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Posted - 2014.03.03 18:18:00 -
[13] - Quote
Maybe give the red outline as a module, say a tracking module that allows you outline any target in your direct LOS. Modules solve everything. To get a bonus that makes flying easier, you have to use a spot that would otherwise be used keeping you alive. Hardeners and stuff.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ALT2 acc
211
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Posted - 2014.03.03 18:19:00 -
[14] - Quote
Dauth Jenkins wrote:Dropships are fine as they are. They don't need to be any easier, or else they'd be Fotm... and then they'd be nerfed into the ground Arent they already nerfed to the ground? When you lose power and crash lol
Trolling proficiency 5
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Derpty Derp
It's All Gone Derp
64
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Posted - 2014.03.03 18:28:00 -
[15] - Quote
As much as I'd like to see my targets, I'd hate to not be able to see my beautiful dropship... Better first person camera that allows you to move the turret would be nice though. |
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Dauth Jenkins
Ultramarine Corp
134
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Posted - 2014.03.03 18:29:00 -
[16] - Quote
Those times when your dropship flies into the wall because your controller dies....
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
395
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Posted - 2014.03.03 18:33:00 -
[17] - Quote
They should stay as is but like the branch that gives the 2% for the turret punch ... there should be a branch that involves handling as well , like better control handling with an astronomical SP number needed so the real and dedicated dropship pilots could take advantage. More of an investment more in returns. Same should be for all vehicle classes. This would separate the serious vehicle users from those who attempt to compete but don't care to invest the REAL time and effort but would like to consider themselves to be up to par with a dedicated vehicle user.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Derpty Derp
It's All Gone Derp
67
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Posted - 2014.03.03 18:37:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:They should stay as is but like the branch that gives the 2% for the turret punch ... there should be a branch that involves handling as well , like better control handling with an astronomical SP number needed so the real and dedicated dropship pilots could take advantage. More of an investment more in returns. Same should be for all vehicle classes. This would separate the serious vehicle users from those who attempt to compete but don't care to invest the REAL time and effort but would like to consider themselves to be up to par with a dedicated vehicle user.
To be fair this is already there, but based around your build... If you use an armour ship at least. I recently started mainly using an incubus with 0 added armour, it handles like a dream, just gotta keep moving. |
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7113
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Posted - 2014.03.03 18:42:00 -
[19] - Quote
Additionally
1) Have an option for your reticule to remain where you leave it when in third person instead of automatically returning to center.
2) Allow you to actually move the reticule with in first person, even if this means having the reticule not be on the center of the screen, and have an option for it to remain where you leave it instead of automatically returning to center.
The fact that the reticule always wants to return to center and that when in first person you can't move your reticule at all is one of the biggest reasons why missile turrets are the only viable turrets for them. Its too tricky to maintain steady aim with the current mechanics, especially on the relatively tiny dropsuits. But for missiles, you only need to be aimed properly for a split second so it's not a big deal.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
395
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Posted - 2014.03.03 19:02:00 -
[20] - Quote
Derpty Derp wrote:Shinobi MumyoSakanagare ZaShigurui wrote:They should stay as is but like the branch that gives the 2% for the turret punch ... there should be a branch that involves handling as well , like better control handling with an astronomical SP number needed so the real and dedicated dropship pilots could take advantage. More of an investment more in returns. Same should be for all vehicle classes. This would separate the serious vehicle users from those who attempt to compete but don't care to invest the REAL time and effort but would like to consider themselves to be up to par with a dedicated vehicle user. To be fair this is already there, but based around your build... If you use an armour ship at least. I recently started mainly using an incubus with 0 added armour, it handles like a dream, just gotta keep moving. Fair enough.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Supernus Gigas
Star Giants
347
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Posted - 2014.03.03 19:15:00 -
[21] - Quote
They really need easier to use controls in my opinion. I know that there are people who are awesome pilots, but still. The controls for Dropships are some the most awkward and unintuitive flight controls I have ever used in a video game. The right analog stick makes zero ******* sense, Left and Right Control the Dropship, but up and down move the camera only, Who the **** thought that was a good idea? Shooting with an ADS in first person in a joke, let alone just trying to fly in first person.
"But they actually take skill!" Some of you will say, and I can agree on that, but it's a goddamn video game. I shouldn't have to invest hours upon hours just trying to figure out how the damn things work in the slightest. It didn't take me hours to figure out how to shoot an HMG, or to drive an LAV, or throw a grenade. The awesome pilots will always be awesome, but changing the controls will allow more people to actually give them a whirl. Giving the Dropships easier controls won't make ****** players Gods and it won't make the Godly players ******. ****** players will always be fodder for those with skill.
I think if they had more "helicopter-like" controls they'd be better. Have the normal Dropships function similar to a Transport Heli from Battlefield, and have the ADS function similar to an Attack Heli.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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darkiller240
WarRavens League of Infamy
491
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Posted - 2014.03.03 19:20:00 -
[22] - Quote
+1 the transparency thing an option to make it as transparent as you want
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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ALT2 acc
213
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Posted - 2014.03.03 19:22:00 -
[23] - Quote
Supernus Gigas wrote:They really need easier to use controls in my opinion. I know that there are people who are awesome pilots, but still. The controls for Dropships are some the most awkward and unintuitive flight controls I have ever used in a video game. The right analog stick makes zero ******* sense, Left and Right Control the Dropship, but up and down move the camera only, Who the **** thought that was a good idea? Shooting with an ADS in first person in a joke, let alone just trying to fly in first person.
"But they actually take skill!" Some of you will say, and I can agree on that, but it's a goddamn video game. I shouldn't have to invest hours upon hours just trying to figure out how the damn things work in the slightest. It didn't take me hours to figure out how to shoot an HMG, or to drive an LAV, or throw a grenade. The awesome pilots will always be awesome, but changing the controls will allow more people to actually give them a whirl. Giving the Dropships easier controls won't make ****** players Gods and it won't make the Godly players ******. ****** players will always be fodder for those with skill.
I think if they had more "helicopter-like" controls they'd be better. Have the normal Dropships function similar to a Transport Heli from Battlefield, and have the ADS function similar to an Attack Heli.
In my first few minutes with a python, I learned how to fly it, its easy. People who have a hard time never played bf3
Trolling proficiency 5
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Lanius Pulvis
Bullet Cluster Legacy Rising
159
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Posted - 2014.03.03 19:23:00 -
[24] - Quote
Darken-Soul wrote:knight of 6 wrote:Zekain K wrote:1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
1. yea, seems cool. I have no problem with that. 2. no, hell no. I survive on stealth I don't want or need a a big "here I am, please shoot me!" sticker on my back. 2a. scanned enemies have a red outline... maybe but if they're scanned they have a have a red chevette so wouldn't that defeat the purpose? chevettes are POSs Chevettes are OP, Chevy should nerf them...um...too late, nevermind.
Not new, just new to you.
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PARKOUR PRACTIONER
Reapers' Assailant
907
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Posted - 2014.03.03 19:27:00 -
[25] - Quote
Darken-Soul wrote:They dont need to be easier to use. The dudes that fly them with skill deserve to rule the midnight air.
I love my Incubus. Didn't say I'm a awesome pilot just sayin I AM a pilot.
Psycho Scout that likes knives and explosions
Cool McCoolNess- Incubus
Speedy McFaster- Cal Logi
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
638
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Posted - 2014.03.03 19:29:00 -
[26] - Quote
Zekain K wrote:1: when in third person, make the dropship 50% transparent on client aide for the pilot so he can see what he is shooting.
2: give all enemies a red outline, like the type l4d2 uses for critically injured teammates. Or maybe give this one to all vehicle users. The outline only appears if you can actually see them, so no wall haxs.
Like the idea for a red outline. But, this shouldn't be a constant effect, and should come from the activation of a module.
So new tracking module for the dropship.
Tanks - Balancing Turrets
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Xyl5
Raging Pack of Homosapiens
20
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Posted - 2014.03.03 19:38:00 -
[27] - Quote
Just make it first person |
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Skihids
Bullet Cluster Legacy Rising
2990
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Posted - 2014.03.03 20:16:00 -
[28] - Quote
Make the ship transparent and "ghost" a wireframe outline so the pilot knows where his ship is at in relation to the environment.
The lore is that you have video sensors on the surface of the ship so you can create a virtual view "through" the ship.
The implementation is you put the camera view at the center of gravity. With the camera in the ship you can now easily fly. With the "transparent" walls you can now aim and shoot.
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Supernus Gigas
Star Giants
347
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Posted - 2014.03.03 21:06:00 -
[29] - Quote
ALT2 acc wrote:Supernus Gigas wrote:They really need easier to use controls in my opinion. I know that there are people who are awesome pilots, but still. The controls for Dropships are some the most awkward and unintuitive flight controls I have ever used in a video game. The right analog stick makes zero ******* sense, Left and Right Control the Dropship, but up and down move the camera only, Who the **** thought that was a good idea? Shooting with an ADS in first person in a joke, let alone just trying to fly in first person.
"But they actually take skill!" Some of you will say, and I can agree on that, but it's a goddamn video game. I shouldn't have to invest hours upon hours just trying to figure out how the damn things work in the slightest. It didn't take me hours to figure out how to shoot an HMG, or to drive an LAV, or throw a grenade. The awesome pilots will always be awesome, but changing the controls will allow more people to actually give them a whirl. Giving the Dropships easier controls won't make ****** players Gods and it won't make the Godly players ******. ****** players will always be fodder for those with skill.
I think if they had more "helicopter-like" controls they'd be better. Have the normal Dropships function similar to a Transport Heli from Battlefield, and have the ADS function similar to an Attack Heli.
In my first few minutes with a python, I learned how to fly it, its easy. People who have a hard time never played bf3
I played a ****-ton of BF3, Attack Heli's definitely have a lower bar of entry than ADSs, but that didn't mean anyone could easily pull off the things that more skillful players could. Maybe you just "get them" better than me, or maybe you're just exaggerating. And don't get me wrong, I can "fly" a Python, I just can't ******* hit anything or stay on a target. They just have a terrible control scheme, my main example being the goddamn right analog stick, I said it before and I'll say it again, but it doesn't make any damn sense as to why up and down only change the camera but left and right actually move the ship.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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ALT2 acc
231
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Posted - 2014.03.03 21:07:00 -
[30] - Quote
Supernus Gigas wrote:ALT2 acc wrote:Supernus Gigas wrote:They really need easier to use controls in my opinion. I know that there are people who are awesome pilots, but still. The controls for Dropships are some the most awkward and unintuitive flight controls I have ever used in a video game. The right analog stick makes zero ******* sense, Left and Right Control the Dropship, but up and down move the camera only, Who the **** thought that was a good idea? Shooting with an ADS in first person in a joke, let alone just trying to fly in first person.
"But they actually take skill!" Some of you will say, and I can agree on that, but it's a goddamn video game. I shouldn't have to invest hours upon hours just trying to figure out how the damn things work in the slightest. It didn't take me hours to figure out how to shoot an HMG, or to drive an LAV, or throw a grenade. The awesome pilots will always be awesome, but changing the controls will allow more people to actually give them a whirl. Giving the Dropships easier controls won't make ****** players Gods and it won't make the Godly players ******. ****** players will always be fodder for those with skill.
I think if they had more "helicopter-like" controls they'd be better. Have the normal Dropships function similar to a Transport Heli from Battlefield, and have the ADS function similar to an Attack Heli.
In my first few minutes with a python, I learned how to fly it, its easy. People who have a hard time never played bf3 I played a ****-ton of BF3, Attack Heli's definitely have a lower bar of entry than ADSs, but that didn't mean anyone could easily pull off the things that more skillful players could. Maybe you just "get them" better than me, or maybe you're just exaggerating. And don't get me wrong, I can "fly" a Python, I just can't ******* hit anything or stay on a target. They just have a terrible control scheme, my main example being the goddamn right analog stick, I said it before and I'll say it again, but it doesn't make any damn sense as to why up and down only change the camera but left and right actually move the ship. Not exaggerating, and it took me one minute to get the hang of aiming.
Trolling proficiency 5
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