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341. Imperfects - in The War Room [original thread]
I know I've missed seeing the imps around. All the tears and the buthurt on the forums that were directed against them were pretty entertaining. Go imps go!
- by Talos Alomar - at 2013.11.09 01:22:00
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342. Scrambler Weapons and Amarr Assault Suits - in General Discussions [original thread]
Dexter307 wrote: I though the skill was faster cool down, not decreased heat build up. Scrambler op - faster cool down Amarr assault - lower heat build up for lasers
- by Talos Alomar - at 2013.11.08 15:39:00
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343. [Feedback] - in Feedback/Requests [original thread]
I like my OH ring...
- by Talos Alomar - at 2013.11.08 15:38:00
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344. Scrambler Weapons and Amarr Assault Suits - in General Discussions [original thread]
Eldest Dragon wrote: I meant i'm 5 operations not prof btw, I was wondering how many more shots amarr assault got for sure though, nice to know. Thnx protocake, good info bro, i'll make a mental note of it. +1 for the informative post. T...
- by Talos Alomar - at 2013.11.08 15:33:00
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345. Scrambler Weapons and Amarr Assault Suits - in General Discussions [original thread]
Protocake JR wrote: Talos Alomar wrote: the laser bonus applies in full to scrambler weaponry. sometimes testing it is a bit wonky due to the fact that heat is applied per second, so the faster you pull the trigger the more shots you can get...
- by Talos Alomar - at 2013.11.08 15:30:00
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346. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
Komodo Jones wrote: I support that, throwable or just turn yourself into a walking scanner? hope we get smoke grenades too, just to throw that in throwable. that way you can leave one on a bridge and find out when people try getting in you...
- by Talos Alomar - at 2013.11.08 04:54:00
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347. Scrambler Weapons and Amarr Assault Suits - in General Discussions [original thread]
the laser bonus applies in full to scrambler weaponry. sometimes testing it is a bit wonky due to the fact that heat is applied per second, so the faster you pull the trigger the more shots you can get off before OH. the laser spec bonus is the...
- by Talos Alomar - at 2013.11.08 04:51:00
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348. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
I like it. It would be cool if the grenade slot could be used for new items that have utility on the battlefield for uses other than killing things, or even as a penalty to using active modules on infantry (which is happening, right CCP?) I reall...
- by Talos Alomar - at 2013.11.08 04:33:00
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349. [Feedback] Plasma & scrambler weapons should have different color shots/flash - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Zeylon Rho wrote: Since making an EVE account, one of the things I've really liked about the Amarr was the variety in laser colors with the various crystals. I even mounted every one of them to a destroyer for gi...
- by Talos Alomar - at 2013.11.08 00:44:00
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350. The AR is missing a super important balancing factor... - in General Discussions [original thread]
Meeko Fent wrote: ReGnYuM wrote: Talos Alomar wrote: So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged ...
- by Talos Alomar - at 2013.11.08 00:43:00
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351. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Draco Cerberus wrote: Zeylon Rho wrote: Reactive plates give you 15 more hp, 1% faster move speed, and 0.15 more repair at a cost of 17 more CPU and 21 more PG . For reference the total PG of a MLT Gallente Frame is 25 PG; so, just th...
- by Talos Alomar - at 2013.11.07 16:34:00
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352. CCP Definitely need to give us a Respec Option after U1.7 - in General Discussions [original thread]
Roy Xkillerz wrote: If you want players to come back. Then I recommand to do a sp reset. I'm looking at it from that angle too. Kind of a "we finally finished the game. please come back - here's this little bonus."
- by Talos Alomar - at 2013.11.07 13:36:00
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353. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
Awry Barux wrote: +1 for yes. However, this is definitely not a substitute for an adjustment to grenade damage/radius, as 'skilled' players cook the grenades to the point of air-bursting anyway. That I have less of a problem with than not kn...
- by Talos Alomar - at 2013.11.07 13:21:00
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354. HMG needs the range of a assault rifle - in General Discussions [original thread]
Every now and then I jump into a fat suit to see if it's worthwhile again. I always switch back pretty quick. I wouldn't mind the HMG being what it is if there were another option for heavies. right now the heavies are having to deal with crippli...
- by Talos Alomar - at 2013.11.07 03:23:00
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355. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
I like it. Let's give grenades a signature so if they're in range of a passive scan they'll get pinged.
- by Talos Alomar - at 2013.11.07 02:49:00
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356. request. - in Feedback/Requests [original thread]
The words, the words they hurt me.
- by Talos Alomar - at 2013.11.07 02:43:00
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357. The AR is missing a super important balancing factor... - in General Discussions [original thread]
ReGnYuM wrote: Nope SR ... And Killer its called pacing Pacing falls under the 'skill' umbrella. And yeah, Regnyum, provided you can aim and know how to manage the heat correctly the SCR has little trouble with ARs. It's a great feel...
- by Talos Alomar - at 2013.11.07 02:08:00
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358. The AR is missing a super important balancing factor... - in General Discussions [original thread]
ReGnYuM wrote: Talos Alomar wrote: So now that we're done feeding the troll... Although it is good to see an imp trolling again. takes me back. With the ranges that will be coming in 1.7 the AR's going to be outranged by pretty much everyt...
- by Talos Alomar - at 2013.11.07 01:37:00
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359. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
I-Shayz-I wrote: I'd rather see some sort of enhancement module for armor in the high slots. Something like a resistance to explosions or faster repair rate. I've always thought that a mod that reduces armor damage taken or makes the armor...
- by Talos Alomar - at 2013.11.07 01:21:00
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360. Bring the fun back to dust. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: I-Shayz-I wrote: Ragdoll was causing issues with the nanite injector. The community agreed that we'd rather have a working revive system than ragdolls. Them have it for only explosive kills. Or any kill that just...
- by Talos Alomar - at 2013.11.07 01:20:00
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