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Zero Notion
Wraith Company
257
|
Posted - 2013.11.08 04:04:00 -
[1] - Quote
Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. |
Protocake JR
Spyders Inc.
918
|
Posted - 2013.11.08 04:16:00 -
[2] - Quote
Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus.
You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots.
It's not the best bonus, in my opinion, but it's not completely useless. |
Zero Notion
Wraith Company
257
|
Posted - 2013.11.08 04:18:00 -
[3] - Quote
Ah, right on. I guess because it's a hybrid weapon it's not impacted by the entire bonus, potentially. That is nice to know. Thanks. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1661
|
Posted - 2013.11.08 04:19:00 -
[4] - Quote
Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem).
Hey, you leave my bonus alone. I love that thing.
Check out & sub my youtube. Yay!
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Chunky Munkey
Amarr Templars Amarr Empire
2033
|
Posted - 2013.11.08 04:20:00 -
[5] - Quote
Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem).
Minmatar Assault useless!? It's probably the best assault bonus there is!
And yes, the Amarr assault bonus benefits all laser-based weaponry.
No.
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Protocake JR
Spyders Inc.
919
|
Posted - 2013.11.08 04:22:00 -
[6] - Quote
Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious?
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DeadlyAztec11
Gallente Federation
2407
|
Posted - 2013.11.08 04:24:00 -
[7] - Quote
Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem). Aww hell naw >:o You did not just talk trash about my bread and butter!
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1729
|
Posted - 2013.11.08 04:51:00 -
[8] - Quote
the laser bonus applies in full to scrambler weaponry. sometimes testing it is a bit wonky due to the fact that heat is applied per second, so the faster you pull the trigger the more shots you can get off before OH.
the laser spec bonus is the best bonus in the game. Caldari get an extra 6 hp off of complex shield extenders after >2 million sp. The gallente assault can shave 12.5 cpu and 3.25 off of a duvolle (which is less than the native cpu/pg boost the amarr suit naturally has) So the Amarr bonus wins handily in my book.
Minnie assault is underrated, though. a good sidearm is really useful. |
Chunky Munkey
Amarr Templars Amarr Empire
2033
|
Posted - 2013.11.08 04:55:00 -
[9] - Quote
Protocake JR wrote:Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious?
Absolutely.
No.
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Protocake JR
Spyders Inc.
919
|
Posted - 2013.11.08 04:58:00 -
[10] - Quote
Talos Alomar wrote:the laser bonus applies in full to scrambler weaponry. sometimes testing it is a bit wonky due to the fact that heat is applied per second, so the faster you pull the trigger the more shots you can get off before OH.
the laser spec bonus is the best bonus in the game. Caldari get an extra 6 hp off of complex shield extenders after >2 million sp. The gallente assault can shave 12.5 cpu and 3.25 off of a duvolle (which is less than the native cpu/pg boost the amarr suit naturally has) So the Amarr bonus wins handily in my book.
Minnie assault is underrated, though. a good sidearm is really useful.
Per second? How do you figure that?
I always thought that the heat build up was dependant on the amount of charge per shot. |
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Funkmaster Whale
Whale Farm
1076
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Posted - 2013.11.08 05:09:00 -
[11] - Quote
Protocake JR wrote:Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious? Ishukone Assault SMG + Prof. V
In close quarters it's better than an HMG.
Let me play you the song of my people!
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1661
|
Posted - 2013.11.08 06:00:00 -
[12] - Quote
Funkmaster Whale wrote:Protocake JR wrote:Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious? Ishukone Assault SMG + Prof. V In close quarters it's better than an HMG.
this dude gets it.
Also, scrambler pistols are a bit insane with it.
Check out & sub my youtube. Yay!
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Zahle Undt
Bullet Cluster Legacy Rising
430
|
Posted - 2013.11.08 06:35:00 -
[13] - Quote
Cyrius Li-Moody wrote:Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem). Hey, you leave my bonus alone. I love that thing.
Could I talk you into an ammo bonus for ballistic weapons with the combat rifle coming? |
Protocake JR
Royal Uhlans Amarr Empire
919
|
Posted - 2013.11.08 07:04:00 -
[14] - Quote
Funkmaster Whale wrote:Protocake JR wrote:Chunky Munkey wrote:
Minmatar Assault useless!? It's probably the best assault bonus there is!
You serious? Ishukone Assault SMG + Prof. V In close quarters it's better than an HMG.
Riiiiight, but you can still have that anyway without Minmatar Assault, (that also means, without having a weak suit).
An extra 20 rounds sounds more like a "safety net" bonus than a straight up buff.
Also, i'm just speaking from personal experience. I've never thought to myself, "Oh ****! A Minmatar Assault! Better run away from his +25% ammo sidearm!" |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4724
|
Posted - 2013.11.08 07:06:00 -
[15] - Quote
Protocake JR wrote: It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem).
What about the Gallente assault bonuses? Shield bonuses and a little bit better fittings.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Eldest Dragon
0uter.Heaven Proficiency V.
357
|
Posted - 2013.11.08 07:54:00 -
[16] - Quote
Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem).
That over heat theory may be true for adv not sure, but I know for a fact when using the proto ( Imperial scr ) rifle on my caladari assault, I get at least 5 or 6 shots after a charge shot before over heat not 3. I do have 5 prof though.
When your playing dust and your frustrated...if all else fails...turn off the ps3 works every time.
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Protocake JR
Royal Uhlans Amarr Empire
920
|
Posted - 2013.11.08 07:59:00 -
[17] - Quote
Eldest Dragon wrote:Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem). That over heat theory may be true for adv not sure, but I know for a fact when using the proto ( Imperial scr ) rifle on my caladari assault, I get at least 5 or 6 shots after a charge shot before over heat not 3. I do have 5 prof though.
Yeah I pulled the numbers out of my ass. Just did some actual testing and I can shoot 12 additional rounds after one charge shot with amarr assault. |
Eldest Dragon
0uter.Heaven Proficiency V.
357
|
Posted - 2013.11.08 08:04:00 -
[18] - Quote
Protocake JR wrote:Eldest Dragon wrote:Protocake JR wrote:Zero Notion wrote:Does the bonus for 'laser' weaponry impact scrambler weapons and if so, are the percentages coming out correct?
I did a very basic test, emptying my clip on the logi dropsuit and the Assault dropsuit. With the Logistics, it would overheat with 28/29 rounds left. With the Assault, it came out 24/25. I ran it a few times but saw little variation between the two so it must, to some degree? Is it the entire 5% per rank? With level 3 in the assault suit, at 15% bonus and level 4 in the scrambler rifler skill, would the difference really only be 4 rounds?
I guess I'm being incredibly lazy by not crunching the math myself but I'm curious if at proto levels I'll see a significant bonus. With the lasers themselves it's definitely a nice bonus. You should actually be able to shoot around 24 rounds when spamming the trigger. The Amarr Assault allows you to shoot a charge shot + 8 or so more followup shots. Without the Amarr Assault bonus, you will overheat after around 3 followup shots. It's not the best bonus, in my opinion, but at least it's not completely useless (ahem, minmatar assault, ahem). That over heat theory may be true for adv not sure, but I know for a fact when using the proto ( Imperial scr ) rifle on my caladari assault, I get at least 5 or 6 shots after a charge shot before over heat not 3. I do have 5 prof though. Yeah I pulled the numbers out of my ass. Just did some actual testing and I can shoot 12 additional rounds after one charge shot with amarr assault.
I meant i'm 5 operations not prof btw, I was wondering how many more shots amarr assault got for sure though, nice to know. Thnx protocake, good info bro, i'll make a mental note of it. +1 for the informative post.
When your playing dust and your frustrated...if all else fails...turn off the ps3 works every time.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1729
|
Posted - 2013.11.08 15:30:00 -
[19] - Quote
Protocake JR wrote:Talos Alomar wrote:the laser bonus applies in full to scrambler weaponry. sometimes testing it is a bit wonky due to the fact that heat is applied per second, so the faster you pull the trigger the more shots you can get off before OH.
the laser spec bonus is the best bonus in the game. Caldari get an extra 6 hp off of complex shield extenders after >2 million sp. The gallente assault can shave 12.5 cpu and 3.25 off of a duvolle (which is less than the native cpu/pg boost the amarr suit naturally has) So the Amarr bonus wins handily in my book.
Minnie assault is underrated, though. a good sidearm is really useful. Per second? How do you figure that? I always thought that the heat build up was dependant on the amount of charge per shot.
I started really counting my shots and I noticed that there was a bit of wiggle room before I started overheating. sometimes I would OH at 8 shots after the charge - other times much higher.
The stats of the gun also states heat per second which in light of the fact I'm able to get more shots in before OH if It fire faster it doesn't seem like a typo but in fact the ScR heats up per second. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1729
|
Posted - 2013.11.08 15:33:00 -
[20] - Quote
Eldest Dragon wrote:I meant i'm 5 operations not prof btw, I was wondering how many more shots amarr assault got for sure though, nice to know. Thnx protocake, good info bro, i'll make a mental note of it. +1 for the informative post.
There's a few variables, but the short answer is you'll really never OH again. If you pace it right, that is.
Oh, and Amarr assault 5 and scrambler 5 means you can never oh no matter how many charge shots you use in a row. Once you figure out how many regular shots you can put in between charges you'll do crazy amounts of damage. |
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Joel II X
AHPA
93
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Posted - 2013.11.08 15:34:00 -
[21] - Quote
The most useless Assualt suit out there is the Gallente, at the moment. Hybrid weaponry? Do we even have much we can use? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
585
|
Posted - 2013.11.08 15:37:00 -
[22] - Quote
I though the skill was faster cool down, not decreased heat build up. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1729
|
Posted - 2013.11.08 15:39:00 -
[23] - Quote
Dexter307 wrote:I though the skill was faster cool down, not decreased heat build up. Scrambler op - faster cool down Amarr assault - lower heat build up for lasers |
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