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1721. How many people are unhappy with Tank 514 ? - in General Discussions [original thread]
NAV HIV wrote: Takahiro Kashuken wrote: Its better than YOU HAVE BEEN SCANNED 514 edition But Scouts 514 for is for 1.8 ?! Scouts dont bother me as much tho be nice to see a few more, imma get scout myself Scanner may get a big n...
- by Takahiro Kashuken - at 2014.01.17 15:48:00
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1722. How many people are unhappy with Tank 514 ? - in General Discussions [original thread]
Its better than YOU HAVE BEEN SCANNED 514 edition
- by Takahiro Kashuken - at 2014.01.17 15:36:00
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1723. Tanks - in General Discussions [original thread]
NAV HIV wrote: Point is AVs Job is to Kill tank s not tickle them, The same way a tanks job is to kill AV, infantry and everything else. Currently only one is doing what they are supposed to. The other one is not... It's just watching the sh...
- by Takahiro Kashuken - at 2014.01.17 15:02:00
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1724. Tanks - in General Discussions [original thread]
NAV HIV wrote: Takahiro Kashuken wrote: NAV HIV wrote: In that match i was close to losing my tank several times, that is under 1k HP The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is workin...
- by Takahiro Kashuken - at 2014.01.17 14:47:00
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1725. Remote explosive deployment is too slow - in General Discussions [original thread]
Its fine Get good OP
- by Takahiro Kashuken - at 2014.01.17 14:35:00
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1726. Tanks - in General Discussions [original thread]
NAV HIV wrote: In that match i was close to losing my tank several times, that is under 1k HP The AV alone kept me off the bridge mostly and in the end i couldnt go near it - That for me is working as intended, area denial at its best and if ...
- by Takahiro Kashuken - at 2014.01.17 14:32:00
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1727. Tanks - in General Discussions [original thread]
NAV HIV wrote: Spkr4theDead wrote: NAV HIV wrote: Thumb Green wrote: Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it How many...
- by Takahiro Kashuken - at 2014.01.17 14:03:00
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1728. So, a dropsuit respec is pretty much a given now . . . - in General Discussions [original thread]
Chunky Munkey wrote: . . . right? These changes are arguably even more significant than those made to vehicles. lolno Vehicles had a complete overhaul including turrets/mods and the skill tree with removal or mods/skills and hulls Not t...
- by Takahiro Kashuken - at 2014.01.17 13:52:00
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1729. Pilot suits - When? - in General Discussions [original thread]
So yea CCP whats the latest on these pilot suits apart from that they are in the marketplace under light dropsuit frames
- by Takahiro Kashuken - at 2014.01.17 12:23:00
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1730. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Harpyja wrote: Takahiro Kashuken wrote: Im having fun most days Sure it sucks that a militia tank got the drop and popped you in 2 shots or whatever but it is the same when i do it to a proto suit with my BPO scout dren shotgun suit I ha...
- by Takahiro Kashuken - at 2014.01.16 19:00:00
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1731. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Bones McGavins wrote: Takahiro Kashuken wrote: Thats basically making hardeners useless If the mods can be hit for 100% all the time then why the **** do i use hardeners? Why even bother with armor or shields if the mods can be hit 100% ...
- by Takahiro Kashuken - at 2014.01.16 18:54:00
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1732. (maluble) PSN name (blazedninja91) and an ex member (Kae Gee) PSN name (EyeGlock) - in General Discussions [original thread]
OP show us on the doll where they touched you
- by Takahiro Kashuken - at 2014.01.16 18:25:00
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1733. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Im having fun most days Sure it sucks that a militia tank got the drop and popped you in 2 shots or whatever but it is the same when i do it to a proto suit with my BPO scout dren shotgun suit I have to rail in some matches, i dont want to bec...
- by Takahiro Kashuken - at 2014.01.16 17:51:00
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1734. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Thats basically making hardeners useless If the mods can be hit for 100% all the time then why the **** do i use hardeners? Why even bother with armor or shields if the mods can be hit 100% of the time Even in World of Tanks the only way to ...
- by Takahiro Kashuken - at 2014.01.16 17:44:00
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1735. Tanks - in General Discussions [original thread]
Thumb Green wrote: NAV HIV wrote: Thumb Green wrote: Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it How many AV'ers? 2 Wyrko...
- by Takahiro Kashuken - at 2014.01.16 16:24:00
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1736. Tanks - in General Discussions [original thread]
NAV HIV wrote: Thumb Green wrote: Takahiro Kashuken wrote: Tho NAV had AV on the bridge and kept me off it without the need for a railgun, AV must be working fine if they are using it How many AV'ers? 2 Wyrkomi Swarmers and 1 Prot...
- by Takahiro Kashuken - at 2014.01.16 16:23:00
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1737. Vehicle power sources - in General Discussions [original thread]
TLDR - Capacitors I want them in anyways, copy n paste from EVE and add in the mods too
- by Takahiro Kashuken - at 2014.01.16 15:54:00
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1738. Tanks - in General Discussions [original thread]
NAV HIV wrote: Takahiro Kashuken wrote: Thumb Green wrote: NAV HIV wrote: Benjamin Ciscko wrote: AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like ...
- by Takahiro Kashuken - at 2014.01.16 15:52:00
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1739. Tanks - in General Discussions [original thread]
Thumb Green wrote: NAV HIV wrote: Benjamin Ciscko wrote: AI rail guns so OP I'll have a decent amount of health left from a tank battle and then a rail gun from the redline kills me from like 300+ meters even as I move left and right to s...
- by Takahiro Kashuken - at 2014.01.16 15:42:00
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1740. My tank super thread - in General Discussions [original thread]
8213 wrote: Here's my pitch for tank/vehicle balance. 1. Hardener modules shouldn't be able to overlap unless 3 are equipped. Example: Active- 25 seconds / Cooldown- 51 seconds per hardener. 2. Militia tanks need one less slot in respective c...
- by Takahiro Kashuken - at 2014.01.16 15:40:00
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