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Happy Jack SD
Ahrendee Mercenaries EoN.
49
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Posted - 2014.01.16 18:45:00 -
[31] - Quote
Harpyja wrote:Happy Jack SD wrote:Marad''er wrote:How else do I counter OP Tanks?
Nothing's better than my 80k isk rail sica that's for sure Pretty much. If my 120k AV suit was half as good as my 77k Sica, I'd use it instead. As is, my proto suit and proto AV are unreasonably ineffective as AV. Sure they still do damage, the flaylock still does damage too but I haven't seen it in months. I spced into AV to counter tanks (not LAV's or Dropships), but now I have to resort to using a Tank to kill a Tank. Even if they nerf the mlt railgun it'll still be way better than lolAV, so you'll continue to see mlt tank spam as it's "the best counter" HTFU My tear jar is open for when the SP gap is brought back and militia tanks are eaten up for breakfast and only the most invested pilots remain on the field. Sorry bro, I'll invest SP into Tanks if it's the only wasy to kill you fagg0ts.
I'm adapting, not crying. Work on your reading comprehension
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Leonid Tybalt
Dark Knightz Corp.
145
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Posted - 2014.01.16 18:48:00 -
[32] - Quote
Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail?
That's where skill comes into it.
I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left).
Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed).
Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. |
Flix Keptick
Red Star. EoN.
3316
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Posted - 2014.01.16 18:50:00 -
[33] - Quote
Why do people always associate ******* vehicles with tanks? Tank balance should be made to TANKS, not the entirety of freaking vehicles.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Leonid Tybalt
Dark Knightz Corp.
145
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Posted - 2014.01.16 18:51:00 -
[34] - Quote
Harpyja wrote:Blaze Ashra wrote:Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily. ESPECIALLY when it takes two good games to make it back. All it takes is one scrub with a rail tank to charge you like a mindless brute and you go negative.
It's your own fault though, for not using more econoical fits. I mean for **** sake, you run around in tanks that cost half a million. -.-
Evidently they are fitted with too much expensive and redundant crap that you don't need. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1554
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Posted - 2014.01.16 18:55:00 -
[35] - Quote
Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you.
Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box.
Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that.
I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close.
I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Takahiro Kashuken
Red Star. EoN.
2234
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Posted - 2014.01.16 19:00:00 -
[36] - Quote
Harpyja wrote:Takahiro Kashuken wrote:Im having fun most days
Sure it sucks that a militia tank got the drop and popped you in 2 shots or whatever but it is the same when i do it to a proto suit with my BPO scout dren shotgun suit
I have to rail in some matches, i dont want to because it ruins my fun but if i keep taking tanks off them then its worth it I'm not talking about just militia tanks. I'm talking about every rail tank that pops my missile tank at CQC. Railguns aren't meant for CQC, yet they are more effective than missiles! Railguns should stay at long range and get defeated easily if they venture into CQC. Also, because tanks are so cheap, relatively speaking, I kill a rail tank with my rail, they just call in a new one, so I can never have fun with my missile tank if there's just one enemy rail tanker. They will always call in new rails to try to get their payback and the whole game turns into a boring rail sniping contest. Even if they stop calling in rails, what's to stop them from calling in one when I've switched over to missiles? Then I'm sure as dead, so I have to keep sitting on my ridge line with my rail tank tank, which is boring as hell.
Meh
Take a chance and keep your eyes peeled
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2695
|
Posted - 2014.01.16 19:09:00 -
[37] - Quote
Welcome to tiericide.
This is what some folks have been clambering for. Higher level doesn't mean a guaranteed win. MLT can pop your proto.
You get shorter cool down times but everything is as good as everything else in all other respects.
Next up, we get the tiericide in suits. |
low genius
The Sound Of Freedom Renegade Alliance
1102
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Posted - 2014.01.16 19:21:00 -
[38] - Quote
higher player counts for the last month would say otherwise. |
CrotchGrab 360
The Men In The Mirror
1374
|
Posted - 2014.01.16 19:23:00 -
[39] - Quote
Harpyja wrote:CCP, you tried to make vehicles "fun."
Please tell me, where's the fun in losing your 529k ISK Gunnlogi to rail tanks that cost 100k ISK almost every single match?
Where's the fun in seeing your 529k ISK Gunnlogi being hopelessly blown up as you call it in while in the redline by a railgun?
Where's the fun when I have to run a rail tank to compete with those rail tank scrubs on the field?
Give us 1.6 back and let's begin the rework again. This time, LISTEN to the community. For starters, make the armor reps and shield boosters behave the way they were meant to behave. I like the 1.7 armor reps and shield boosters, so bring those back to 1.6. Missile turrets couldn't compete in 1.6. They are finally balanced now, but are still UP when compared to the railgun. FIX this!
REALLY? You know I wouldn't have known had it not been from the 99,000 threads which preceded this.
Do you think this is new to anyone? |
Leonid Tybalt
Dark Knightz Corp.
146
|
Posted - 2014.01.16 19:28:00 -
[40] - Quote
Pokey Dravon wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box. Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that. I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close. I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat.
Remember: the closer the range, the longer time it takes for a turret to track.
Another skill-related fact you have to consider if you want to call yourself a good tanker.
I've danced around plenty of railttanks and killed them at point blank range.
The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
826
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Posted - 2014.01.16 19:35:00 -
[41] - Quote
Oh! I think the fun is in blasting some fool's gunlogi with a cheapo militia tank. CCP has succeeded at that : )
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1556
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Posted - 2014.01.16 19:37:00 -
[42] - Quote
Leonid Tybalt wrote: Remember: the closer the range, the longer time it takes for a turret to track.
Another skill-related fact you have to consider if you want to call yourself a good tanker.
I've danced around plenty of railttanks and killed them at point blank range.
The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc.
I will admit this is very true.
I think much of the frustration is when you have 3-4 enemy Sica rail tanks on the field and you're heavily out numbered.
1.8 Analysis - Sentinel Damage Efficiency Calcs
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Harpyja
Molon Labe. Public Disorder.
1099
|
Posted - 2014.01.16 20:00:00 -
[43] - Quote
Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box. Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that. I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close. I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat. Remember: the closer the range, the longer time it takes for a turret to track. Another skill-related fact you have to consider if you want to call yourself a good tanker. I've danced around plenty of railttanks and killed them at point blank range. The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc. True yes, but YOU have to use tactics to get the jump on them. They need to do nothing other than charge straight at you with no skill involved.
Also, they aren't good tankers then if they don't use their tank to turn around. You can't beat a rail tank even if you are right next to each other if they keep their sights on you the whole time.
I still stand by my statement that rail tanks (shield in particular) are iWin buttons at any range.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Nguruthos IX
PEN 15 CLUB
2438
|
Posted - 2014.01.16 20:26:00 -
[44] - Quote
Remove the god **** redline |
Leonid Tybalt
Dark Knightz Corp.
148
|
Posted - 2014.01.16 20:32:00 -
[45] - Quote
Harpyja wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). 7 Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box. Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that. I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close. I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat. Remember: the closer the range, the longer time it takes for a turret to track. Another skill-related fact you have to consider if you want to call yourself a good tanker. I've danced around plenty of railttanks and killed them at point blank range. The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc. True yes, but YOU have to use tactics to get the jump on them. They need to do nothing other than charge straight at you with no skill involved. Also, they aren't good tankers then if they don't use their tank to turn around. You can't beat a rail tank even if you are right next to each other if they keep their sights on you the whole time. I still stand by my statement that rail tanks (shield in particular) are iWin buttons at any range.
If I had 10.000 isk everytime a railtankers tried that on me, I'd be considerably richer than i am now.
It's clear that you just started this thread to whine rather than learn.
The cold hard truth is that you're a bad tanker if you can't deal with a scrub in a railgun sica charging straight at you. Get better and stop complaining.
The first thing you need to do is trim the fat of your current tank fit because they are way more expensive than they need to be atm.
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Benjamin Ciscko
The Generals General Tso's Alliance
1235
|
Posted - 2014.01.16 20:53:00 -
[46] - Quote
Some times I'll have a sica kill me in three shots after putting a full volley into him w/ a dmg mod other times I'll take out 2-3 sica's at once my main issue is redline rail installations and snipers I have had installations deal that final blow from 420+ meters, but seriously you have to slap a particle cannon on a gunlogi and sit in the back to be good 3 shotting pretty much any tank and if I hit you once or twice you crawl back behind your hill. Another issue is high ROF you can't give high Alpha and High ROF don't nerf it to oblivion but don't make it the I win button either.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Meeko Fent
State Patriots
1734
|
Posted - 2014.01.16 20:56:00 -
[47] - Quote
Good god Harpja!
Jesus, relax.
Sorry you got hard countered, by the AT Hard Counter.
Why don't, go and get a rail tank of your own and pop him?
Blasters aren't the only way anymore. Blasters are for ruining infantry, and infantry only. Missiles are the only middle ground out there, so either keep whining, (Like EVERY other time you seem to end up dying), or adapt to the new environment on hard counters.
DUST is a half decent game.
Be happy its free.
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Atiim
Living Like Larry Schwag
3543
|
Posted - 2014.01.16 21:53:00 -
[48] - Quote
Flix Keptick wrote:Why do people always associate ******* vehicles with tanks? Tank balance should be made to TANKS, not the entirety of freaking vehicles. I think it's because all vehicles share the same modules.
Except maybe Afterburners and NOS.
Creator of The AV Registry
The Pilot's Whipin' Boy // DJINN Lukeoplast's alleged sock
FORGE MASTER RACE
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Harpyja
Molon Labe. Public Disorder.
1100
|
Posted - 2014.01.16 22:00:00 -
[49] - Quote
Meeko Fent wrote:Good god Harpja!
Jesus, relax.
Sorry you got hard countered, by the AT Hard Counter.
Why don't, go and get a rail tank of your own and pop him?
Blasters aren't the only way anymore. Blasters are for ruining infantry, and infantry only. Missiles are the only middle ground out there, so either keep whining, (Like EVERY other time you seem to end up dying), or adapt to the new environment on hard counters. So you're saying that rails should be the ultimate AV weapon at EVERY range? Why don't you make the rail rifle an iWin button at any range while you're at it.
Railguns are meant to be long ranged support. Good at both AV and AI.
Missiles are meant to be CQC AV with bad AI abilities.
This is how you achieve balance. Right now there's only one option for taking out a rail tank, and that's with bringing your own rail tank. But make railguns weak at CQC, and now you suddenly have more than one option for taking out a railgun tank. You can get up close and personal with missiles, and maybe even blasters, to take out that railgun tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
69
|
Posted - 2014.01.16 22:03:00 -
[50] - Quote
1. We need MAVs to take over the current "infantry stomper" role, while giving up some EHP.
2. Large turrets needs to redesigned to be almost exclusively AV weapons - far slower turret rotation, far slower ROF, and slower reload times. Balancing the railgun in this regard (how well does each L Turret kill any given vehicle at any given range?) is then easy.
Problem largely solved when the Large Railgun ROF no longer makes a difference of 1000EHP almost inconsequential because it fires every 0.33 seconds. |
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Leonid Tybalt
Dark Knightz Corp.
149
|
Posted - 2014.01.16 22:12:00 -
[51] - Quote
Pokey Dravon wrote:Leonid Tybalt wrote: Remember: the closer the range, the longer time it takes for a turret to track.
Another skill-related fact you have to consider if you want to call yourself a good tanker.
I've danced around plenty of railttanks and killed them at point blank range.
The railgun turret has the slowest turret tracking of the large turrets, and this is what you need to exploit in cqc.
I will admit this is very true. I think much of the frustration is when you have 3-4 enemy Sica rail tanks on the field and you're heavily out numbered.
Okay I'll act as tanking-guru for a little more then:
If it's 4 Sica out there, then it's very likely that you're dealing with uncoordinated scrub-tankers who basically just bought a sicaand slapped on some standard-adv railguns and modules that they can use (in other words: it's not someone like me you're dealing with because tankers like me don't use "noob tanks" like Sicas or Somas). Meaning: it's unlikely that you're dealing with a squad of experienced tankers working together and talking to eachother with headsets (if that's what you're up against and you don't have a coordinated team of your own then sorry but theres nothing you can do about such a threat besides hiding from them).
This is something you can exploit with a bit of patience and smarts. Keywords here are: "divide and conquer".
You won't be able to fight 3-4 rail-Sicas in a straight up fight, so you have to get them when they're out scrub-hunting like idiots because they're bored by not having anything to shoot at.
Your best friend for this is the overview map (press the down-button on your controller to bring it up in the middle of a battle). It's actually quite surprising how few people use the overview map other than when they spawn or are just about to bring down a warbarge-strike.
You can see enemy tanks on the overview-map (if it ain't marked with a blue hav-symbol then it's an enemy). If you look closely you can even see what they are armed with.
So call down your tank and park yourself somewhere out of the hotzone, but still close enough for you to speed off for a rapid strike and watch how the enemy tanks move about. Like a herd or gazelles, eventually one of them will stray too far from his buddies and close enough to you. That's when you roll in, and strike before he knows what happened and then retreat to another safe-spot and bring up the map again (see if your victim calls in another noob tank or if his buddies try to come to his aid).
Even better is if you have the skills to fit a two-seater tank with a small turret and can squad up with a friend that you can chat with using a headset. That way, you can drive the tank and shoot stuff while your friend has the overview map open constantly and watches out for enemy tanks. That way you will litterally have eyes at the back of your head, which is a ridiculously huge advantage for any tanker. |
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