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381. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro let me summarize every argument you and spkr have made. "Golly, I can't wait for fragmented missiles so I can efficiently kill some infantry" Rather frequently combined with "It is inherently unfair that infantry...
- by Takahiro Kashuken - at 2015.03.03 16:10:00
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382. Pilot suit idea - in Feedback/Requests [original thread]
I would prefer it if DS would just bounce off each other and take no damage, i don't even bother shooting anyone these days with a DS i just crash into them and if it is shield it will die. Still take damage from hitting poles and buildings but ...
- by Takahiro Kashuken - at 2015.03.03 14:23:00
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383. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank h...
- by Takahiro Kashuken - at 2015.03.03 14:06:00
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384. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
The pilot suit a sidegrade? If i want to go logi i go logi, if i want to assault i go assault, if i want to go scout i go scout. They are straight upgrades for a role that it is designed to do. If the pilot suit is a sidegrade and really doesn't...
- by Takahiro Kashuken - at 2015.03.03 13:46:00
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385. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank had one person or ten. Well you would because if t...
- by Takahiro Kashuken - at 2015.03.03 13:19:00
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386. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Ofc all this AV discussion is irrelevant to the topic of the thread itself... The proposed HAVs are almost good...both need a resource buff, and we need some utility for the lows (That way you c...
- by Takahiro Kashuken - at 2015.03.02 22:11:00
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387. Unreal Engine 4 is now free [Or, CCP please transfer Dust 514 to UE4... - in General Discussions [original thread]
postapo wastelander wrote: Takahiro Kashuken wrote: If it free wouldn't we be better making the game from scratch? Nope because UN4 is not supported for Ps3 On to the PS4
- by Takahiro Kashuken - at 2015.03.02 21:16:00
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388. Unreal Engine 4 is now free [Or, CCP please transfer Dust 514 to UE4... - in General Discussions [original thread]
If it free wouldn't we be better making the game from scratch?
- by Takahiro Kashuken - at 2015.03.02 21:04:00
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389. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Takahiro Kashuken wrote: 1 - I think AV being better than a vehicle at killing vehicles is broken meta but it seems im in the minority 2 - If they make pilot suits a must have to make a vehicle better and a harder nu...
- by Takahiro Kashuken - at 2015.03.02 21:02:00
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390. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
1 - I think AV being better than a vehicle at killing vehicles is broken meta but it seems im in the minority 2 - If they make pilot suits a must have to make a vehicle better and a harder nut for AV to crack while HAV/ADS pilots get to have fun...
- by Takahiro Kashuken - at 2015.03.02 20:24:00
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391. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I never said that the two extra turrets is worthwhile. But some people want the option. I could care less if a tank had one person or ten. Well you would because if that tank had 10people in it you would need 10people ...
- by Takahiro Kashuken - at 2015.03.02 20:05:00
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392. Listing of cases where we would've needed vehicle lock - in General Discussions [original thread]
Everyday in every battle.
- by Takahiro Kashuken - at 2015.03.02 19:32:00
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393. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Except an epic almost 1000 DPS increase depending on your turret and two pairs of eyes to communicate the locations of HAV, DS, LAV as you drive...... that's can and does make you much more powerful than you would normall...
- by Takahiro Kashuken - at 2015.03.02 19:12:00
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394. To Rattati: Trading components - in General Discussions [original thread]
You get 3 charas on 1 PSN account, set them both up for warbarge component production and you end up with 400 everyday for free and just keep holding on and when trading arrives you got enough for your main.
- by Takahiro Kashuken - at 2015.03.02 18:51:00
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395. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Takahiro Kashuken wrote: Breakin Stuff wrote: I dunno, does the tank magically get more protection from having two blueberries in the dump seats? party tanks are a lot harder to kill than standard one-seaters. Not be...
- by Takahiro Kashuken - at 2015.03.02 18:32:00
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396. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I dunno, does the tank magically get more protection from having two blueberries in the dump seats? party tanks are a lot harder to kill than standard one-seaters. Not because the small turrets are amazing. But because on...
- by Takahiro Kashuken - at 2015.03.02 18:05:00
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397. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: If we are worried about balancing in ambush, just remove vehicles all together from oms. .. The only thing keeping tanks alive as long as they are now is the a...
- by Takahiro Kashuken - at 2015.03.02 17:53:00
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398. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Ghost Kaisar wrote: Takahiro Kashuken wrote: Ghost Kaisar wrote: Takahiro Kashuken wrote: OP wrong Step 1 - Skill into the FOTM fit - This time it is the Minmatar Assault or any fast moving suit such as a scout and break the game by ...
- by Takahiro Kashuken - at 2015.03.02 15:58:00
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399. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Ghost Kaisar wrote: Takahiro Kashuken wrote: OP wrong Step 1 - Skill into the FOTM fit - This time it is the Minmatar Assault or any fast moving suit such as a scout and break the game by abusing the terrible hit detection on these suits s...
- by Takahiro Kashuken - at 2015.03.02 15:32:00
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400. Will the 5 million MCC BPO be a minmatar suit? - in General Discussions [original thread]
The BPO will be a BPO of a BPO
- by Takahiro Kashuken - at 2015.03.02 15:27:00
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