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161. Race Large Turrets for Vehicles - in General Discussions [original thread]
Never. In fact there is more of a possibility that CCP would remove more from vehicles than actually add anything.
- by Takahiro Kashuken - at 2015.10.28 16:37:00
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162. Medium Attack Vehicle - in General Discussions [original thread]
Don't waste your time, they are too busy killing the vehicles we have now what really makes you think they will even get around to making some more broken vehicles for a dead game? We do not even have the missing Amarr and Minmatar vehicles. Jus...
- by Takahiro Kashuken - at 2015.10.27 19:45:00
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163. Here we go again. - in General Discussions [original thread]
Press Attache wrote: Takahiro Kashuken wrote: Press Attache wrote: On man, you guys haven't got hip to the new meta. The Turtle class CV.0 3 x Complex Hardener 1x Complex Extender 1 x Enhanced Heavy Booster 1x Complex CPU and PG Make...
- by Takahiro Kashuken - at 2015.10.11 21:57:00
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164. Here we go again. - in General Discussions [original thread]
Press Attache wrote: On man, you guys haven't got hip to the new meta. The Turtle class CV.0 3 x Complex Hardener 1x Complex Extender 1 x Enhanced Heavy Booster 1x Complex CPU and PG Make them call out a tank to stop you. You mean expe...
- by Takahiro Kashuken - at 2015.10.11 21:18:00
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165. Here we go again. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: caldari HAV is utter trash. especially since the hardener nerf python is complete garbage, basically no bonus, low ehp, hardener nerf makes it pointless, no afterburner without sacrificing huge ehp/booster/hardener, re...
- by Takahiro Kashuken - at 2015.10.11 19:56:00
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166. Here we go again. - in General Discussions [original thread]
DEATH THE KlD wrote: I don't tank anymore but Pythons need fixed badly..incubus isn't too bad but as you said nothing renders till I'm holding the enemies hands..and the whole me getting hit by any type of AV makes me lose control of my ads nee...
- by Takahiro Kashuken - at 2015.10.11 18:01:00
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167. Here we go again. - in General Discussions [original thread]
So it is that time of the year where vehicles get another tuning and generally it is in the wrong direction as per usual. Quote: 1. Gallente HAVs are very strong due to Hardener/Repair combo 2. Caldari HAVs are not strong enough comparatively...
- by Takahiro Kashuken - at 2015.10.10 21:09:00
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168. Rattati, are you aware that... - in Feedback/Requests [original thread]
Sir Dukey wrote: Takahiro Kashuken wrote: So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the onl...
- by Takahiro Kashuken - at 2015.04.09 14:35:00
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169. The Biggest Improvement to Dust 514 Would Be... - in General Discussions [original thread]
Cancellation
- by Takahiro Kashuken - at 2015.04.09 13:10:00
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170. Rattati, are you aware that... - in Feedback/Requests [original thread]
So as usual nerf the only useful vehicle and HAV there is to the point where it is useless and unusable like the other HAV and basically give AV another easy target to kill because you nerfed the only useful vehicle left. While we are at it nerf ...
- by Takahiro Kashuken - at 2015.04.09 13:09:00
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171. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
CCP Rattati wrote: Good one! You sure showed us! Yeah! You sure showed me that you don't have a clue about balancing vehicles, implementing vehicles or anything to do with vehicles.
- by Takahiro Kashuken - at 2015.04.09 13:08:00
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172. [Petition] Racial Tanks Naming. - in General Discussions [original thread]
The KTM DuKe wrote: CCP Rattati wrote: Since I need to prep this tomorrow (not deploy), what colors do you want? should there be a difference between SHAV and HAV, should there be a progression coloration as well. Pick three colors for all...
- by Takahiro Kashuken - at 2015.04.09 12:31:00
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173. Active module mechanics - in Feedback/Requests [original thread]
Avallo Kantor wrote: I like the idea, a few suggestions though: 1) Make it 50% of full charge for min activation. Your post (unless I am reading it wrong) indicates only 10 / 30 seconds min or 33%. 2) Reactivation delay: Turning off a modul...
- by Takahiro Kashuken - at 2015.04.01 15:24:00
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174. What's wrong with HAVs taking forever to kill? - in General Discussions [original thread]
Cut hardeners and buff HP Wow we are going in circles because once again someone mentions things we already had in Chrome/Uprising which means 1.7 and everything after was a huge ******* waste of time for everyone involved. 1 hardener is a bad ...
- by Takahiro Kashuken - at 2015.04.01 12:23:00
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175. JLAVs have got to be removed. - in General Discussions [original thread]
Won't happen A 10k ISK JLAV destroying a 1.2mil HAV with 40mil SP put into it is completely fair but if that 1.2mil HAV destroys infantry with 2 gunners then it is OP and must be nerfed. AV cry about 1 player to 1 player but if i need a second p...
- by Takahiro Kashuken - at 2015.04.01 10:49:00
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176. Bad tank mechanics - in Feedback/Requests [original thread]
1. It already doesn't shoot straight as it is, if it gets any worse i will miss a HAV at 50m 2. My gunner will jump out and mow you down instead of me 3. So you want it to be slow so you can fire 6 volleys instead of 3 with perfect LOS? Also ...
- by Takahiro Kashuken - at 2015.03.31 17:12:00
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177. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Derpty Derp wrote: Takahiro Kashuken wrote: Derpty Derp wrote: Takahiro Kashuken wrote: So yesterday i went into the enemy redline 3 times to kill a redline rail tank. If i did this with this terrible idea in place i get concorded and...
- by Takahiro Kashuken - at 2015.03.31 17:03:00
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178. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Derpty Derp wrote: Takahiro Kashuken wrote: So yesterday i went into the enemy redline 3 times to kill a redline rail tank. If i did this with this terrible idea in place i get concorded and the redline rail tank gets all the protection wit...
- by Takahiro Kashuken - at 2015.03.31 16:20:00
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179. Active module mechanics - in Feedback/Requests [original thread]
Adipem Nothi wrote: Takahiro Kashuken wrote: Now if it was a cloak it would get turned off then start recharging ... If it was a cloak, clicking it off/on would grant you a change of appearance. Fortunately, cloak doesn't grant the Scou...
- by Takahiro Kashuken - at 2015.03.31 15:53:00
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180. Concerning Vehicles - in General Discussions [original thread]
Apocalyptic Destroyer wrote: CCP Frame wrote: AV vs. V event is on the table, yes. We want to take a look at what data hooks we can use for it and then we will do it :) You better fix most of the stuff wrong with the ADS before thinking o...
- by Takahiro Kashuken - at 2015.03.31 12:43:00
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