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341. Echo Tank Balance - Day 1 Impressions - in Feedback/Requests [original thread]
Foundation Seldon wrote: Takahiro Kashuken wrote: Everything before the fixes part and after is spot on generally hence why i deleted it. The problem is your fixes, you nerf armor hardeners back down to 25% and we end with what we had be...
- by Takahiro Kashuken - at 2015.03.13 14:15:00
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342. Heavy shield hardener - in General Discussions [original thread]
thomas mak wrote: Buwaro Draemon wrote: thomas mak wrote: Big miku wrote: Shields have a native resistance to every AV weapon with the exception of the Plasma Cannon. No, Flux Grenade are not Strictly AV. so you think it should have...
- by Takahiro Kashuken - at 2015.03.13 14:08:00
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343. Proto tank - in General Discussions [original thread]
It is not prototype so it is not worthy of the prototype colour. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no prof...
- by Takahiro Kashuken - at 2015.03.13 14:06:00
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344. Active module mechanics - in Feedback/Requests [original thread]
I use a module for 10seconds and its cooldown is 40seconds so i have to wait 30seconds before i can use it again even though its active cycle is 20seconds but i turn it off because i don't need it. Now if it was a cloak it would get turned off t...
- by Takahiro Kashuken - at 2015.03.13 14:05:00
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345. Echo Tank Balance - Day 1 Impressions - in Feedback/Requests [original thread]
Foundation Seldon wrote: Fixes? The obvious one is to nerf Armor Hardeners back down to 25%. Shields are inherently more fragile so it makes sense that they'd harden at a higher percentage because (weirdly enough) the Shield Tanks are more ...
- by Takahiro Kashuken - at 2015.03.13 13:57:00
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346. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Take AV nades back down to 2. 600k is too expensive for something that isn't prototype. Railgun still suffers from bugs which date back 3 years, mostly randomly overheating and firing all rounds or simply will not reload. Railgun now overheat...
- by Takahiro Kashuken - at 2015.03.13 13:44:00
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347. Hotfix Echo - a step too far towards Dust being 'twee' - in General Discussions [original thread]
Iron Wolf Saber wrote: We didn't touch the war barge this hotfix.... Also Sagaris =/= Prototank it was still standard level. Sagaris was advanced, it was never prototype. But the Sagaris/Surya are still better than what we have now which ...
- by Takahiro Kashuken - at 2015.03.13 12:35:00
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348. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
Kidding... I wish i was, i wish i was. But lets go through all the problems currently and some may get fixed. Advanaced & Prototype are only in name, i do not get an extra slot per level like i do with dropsuits. The new SHAV, it still ha...
- by Takahiro Kashuken - at 2015.03.13 11:01:00
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349. Vehicle shield regulator - in Feedback/Requests [original thread]
What? It is supposed to be low slot. Disclaimer: The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spammi...
- by Takahiro Kashuken - at 2015.03.12 18:27:00
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350. Dust 514 at Fan Fest 2015 - in General Discussions [original thread]
Current state of DUST514 Life support How we got here? 'Rouge wedding' Where we are going? No idea TBH it has limped on and time is ticking away, with no sign of moving to next gen or any kind of substantial progress then the future doesn'...
- by Takahiro Kashuken - at 2015.03.12 18:06:00
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351. The flavor or the month of complaining? - in General Discussions [original thread]
Min Assault has broken hit detection, so does any suit which moves too fast. Bolt pistol AA HS machine. Now we have the 30m jumping module which is going to be super annoying on so many levels. ASCR will to better than an AR. So add all th...
- by Takahiro Kashuken - at 2015.03.12 17:48:00
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352. I'm going to be a downer for a second - in General Discussions [original thread]
Ripley Riley wrote: I know that the mylolflys are fun and I'm sure many lulz will be had with them, but is anyone else just a bit put off by how silly they are? We are bouncing around like Goku on methamphetamine; that does not create a picture...
- by Takahiro Kashuken - at 2015.03.12 16:13:00
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353. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Takahiro Kashuken wrote: I am terrible negative when it comes to anything with a steering wheel and an engine. I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and aba...
- by Takahiro Kashuken - at 2015.03.12 15:39:00
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354. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
Tesfa Alem wrote: Takahiro Kashuken wrote: Tesfa Alem wrote: At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong. After you take them for a spin, you f...
- by Takahiro Kashuken - at 2015.03.12 15:13:00
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355. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
Tesfa Alem wrote: At first glance, the fitting seems off, when you look at the seeming low HP and regen of your tank and you wonder where it all went wrong. After you take them for a spin, you find they work very well indeed. The armor tanks a...
- by Takahiro Kashuken - at 2015.03.12 14:52:00
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356. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
duster 35000 wrote: Takahiro Kashuken wrote: I am terrible negative when it comes to anything with a steering wheel and an engine. I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon a...
- by Takahiro Kashuken - at 2015.03.12 14:48:00
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357. No Rewards for Alts :( - in General Discussions [original thread]
N1GHTMAR3S wrote: On a side note, this is what happens when you train in HAV Operations 5 before it becomes an 8x skill. http://i.imgur.com/VNlh8WR.jpg That is your own fault really. It is how the system works, if it requires more SP the...
- by Takahiro Kashuken - at 2015.03.12 14:26:00
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358. Haven't logged-in? This is what jump height looks like. LOLOLOLO... - in General Discussions [original thread]
Scouts have become 100x more annoying. You think frisbee RE were bad, now they will be thrown 100m. Jumping SL users to boot aswell means vehicles get raped more. This is going to suck. Disclaimer: The above post is respectful, contains n...
- by Takahiro Kashuken - at 2015.03.12 14:18:00
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359. [SUGGESTION:] Ideas making firing swarms more skillful & rewardi... - in Feedback/Requests [original thread]
Idea 4 - Laser guided Box has to be locked on target to fire Missiles are guided by user with the lock on box If lock on is lost they can either idea 1 explode or idea 2 carry on in a straight line or idea 3 have a 5 seconds window to relock If...
- by Takahiro Kashuken - at 2015.03.12 13:48:00
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360. Anyone tried the new 'vehicles'? - in General Discussions [original thread]
I am terrible negative when it comes to anything with a steering wheel and an engine. I have roughly just under 92mil SP and can go back into all vehicles/turrets/modules and skills and abandon anything infantry since it can be quite boring barri...
- by Takahiro Kashuken - at 2015.03.12 13:36:00
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