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2741. How to balance AV with the vehicle changes - in General Discussions [original thread]
With vehicles we just have the basic hulls but now with prototype modules and we keep the prototype turrets The turrets themselves have also gone back to basics and do no have any variations, so fragmented/cycled missile launchers are gone and s...
- by Takahiro Kashuken - at 2013.10.17 12:28:00
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2742. CPM Activity Report #8 - in General Discussions [original thread]
Kain Spero wrote: An update to keep you all posted on the current state of things with the Council of Planetary Management: http://hansshotfirst.blogspot.com/2013/10/cpm-activity-report-8-october-16-2013.html Alot of words which really me...
- by Takahiro Kashuken - at 2013.10.17 12:11:00
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2743. Vehicle Changes and Beyond - Part 3 - in General Discussions [original thread]
Blam made a thread about vehicles and wanted feedback He never replied either
- by Takahiro Kashuken - at 2013.10.17 11:54:00
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2744. Who has the most SP? - in General Discussions [original thread]
28mil i think
- by Takahiro Kashuken - at 2013.10.17 11:52:00
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2745. CCP has a new EP that can bring the golden age to dust 514 - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: Takahiro Kashuken wrote: he was apart of this ....And quit his job to come work at CCP. Could perhaps be related to EA being voted "worst company". EA lacky I dont care if he quit his job, he stayed lon...
- by Takahiro Kashuken - at 2013.10.17 11:51:00
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2746. CCP has a new EP that can bring the golden age to dust 514 - in The Council's Chamber [original thread]
DaNizzle4shizle wrote: um? what does CPM mean? Nothing really they do nothing
- by Takahiro Kashuken - at 2013.10.17 11:49:00
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2747. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Iron Wolf Saber wrote: Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers. Obv missed the big sticky vehicle post LLAV and LDS are being removed Why do you keep posting in vehicle th...
- by Takahiro Kashuken - at 2013.10.16 16:53:00
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2748. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Jack McReady wrote: Spkr4theDead wrote: Tech Ohm Eaven wrote: E3 build 2012. When Sagaris was doing 70 and 0 driven by good pilots. And someone said but there was no AV back then? ERROR! try again! Back then we made four hundred THOUS...
- by Takahiro Kashuken - at 2013.10.16 15:26:00
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2749. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: Takahiro Kashuken wrote: Forge Gun Range Nerf - Still hits from 300m, top of towers or rings and can still prevent vehicles access to nearly all the map Swarm Damage Reduction - 3k per volley is a reduction? For...
- by Takahiro Kashuken - at 2013.10.16 15:21:00
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2750. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
CPL Bloodstone wrote: not stupid. tanks should have a finite amount of ammo. However, a laser tank should not (can't wait) You really think infantry will allow it? Lasers and SCR use ammo, expect infantry to cry the same for vehicles lase...
- by Takahiro Kashuken - at 2013.10.16 14:36:00
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2751. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Tech Ohm Eaven wrote: E3 build 2012. When Sagaris was doing 70 and 0 driven by good pilots. And someone said but there was no AV back then? ERROR! try again! Back then we made four hundred THOUSAND S K I L L P O I N T S per match. Everyone...
- by Takahiro Kashuken - at 2013.10.16 14:34:00
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2752. Tank Vote: - in General Discussions [original thread]
Expensive
- by Takahiro Kashuken - at 2013.10.16 14:19:00
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2753. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Tech Ohm Eaven wrote: Takahiro Kashuken wrote: Tech Ohm Eaven wrote: Takahiro Kashuken wrote: Tech Ohm Eaven wrote: I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If ...
- by Takahiro Kashuken - at 2013.10.16 14:03:00
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2754. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Gorra Snell wrote: Not stupid. This gives the devs a much needed balancing tool - my hope is that they can eliminate things like absurd missile spread, which they seem to have used to balance small turrets due to lack of other balancing tools....
- by Takahiro Kashuken - at 2013.10.16 13:42:00
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2755. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Tech Ohm Eaven wrote: Takahiro Kashuken wrote: Tech Ohm Eaven wrote: I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any ch...
- by Takahiro Kashuken - at 2013.10.16 13:38:00
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2756. Dust514 wants to be like battlefield - in General Discussions [original thread]
Jinx Rollin wrote: Yeah, tanks should be unable to move after taking 50% damage to armour and it should also be possible to destroy a tank with a single RE No Also in BF4 tanks only stop moving if you do a critical shot on the engine, ive ...
- by Takahiro Kashuken - at 2013.10.16 13:24:00
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2757. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Stupid overall 1. They will have to move supply depots, my HAV cannot climb a staircase so i have to drive all the way to the redline to get ammo thus out of the battle in an important moment when my team may need me, no vehicle nanohives either...
- by Takahiro Kashuken - at 2013.10.16 13:11:00
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2758. Why Amarr FW = best FOTM evar - in General Discussions [original thread]
Aero Yassavi wrote: Takahiro Kashuken wrote: Amarr/Caldari had great FW rewards If they ever add in faction suits and guns then ppl will play for there fav faction, some will still be mercs and play all , if vehicles are also faction i w...
- by Takahiro Kashuken - at 2013.10.16 12:49:00
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2759. Tanks - in General Discussions [original thread]
I hope so OP but the numbers i have seen for vehicles and rumors about the AV changes, it doesnt look good
- by Takahiro Kashuken - at 2013.10.16 12:47:00
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2760. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Tech Ohm Eaven wrote: I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any chance at all versus: Boom,boom, boom,boom,boom,boom,b...
- by Takahiro Kashuken - at 2013.10.16 12:45:00
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