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Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 14:34:00 -
[31] - Quote
Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested.
Wrong
I said when no AV at tank goes 40-0
No AV as in no AV in the match, no one tried to kill the tank because they were too busy trharding with an AR
Also barely anyone used AV back in the day, trying to solo a tank with weak ass milita stuff
To kill a tank back then bring out your own tank to counter it |
Spkr4theDead
Red Star. EoN.
1045
|
Posted - 2013.10.16 14:56:00 -
[32] - Quote
Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any chance at all versus: Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. I was reading a thread about posible changes in 1.7 and I read this: https://forums.dust514.com/default.aspx?g=posts&t=115737&find=unreadRailguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game. Because FG and swarms will still have a 300/400m distance where as your oh so awesome missiles can only hit to around 250, thus 50m short Plus if you fire all missiles and dont get a kill you have a 7.5sec reloading time If your hardners finish which they will do in about 30-40seconds then you have no resistances so they can waste you even easier We have no AV numbers but if the range doesnt change for them then advantage AV once again while i waste my hardners/booster just to get to the objective before i get blown up at the objective because i used everything i had to survive just to get there HMMM begins to train tanks to try out these missile tanks. Tanks are fine once 1.7 hits. Nothing to see here, move along citizen. That's going to be SP you sorely wish you had back. |
Spkr4theDead
Red Star. EoN.
1045
|
Posted - 2013.10.16 14:58:00 -
[33] - Quote
Harpyja wrote:Bendtner92 wrote:Fun facts (some of them already stated by Harpyja in above post):
1.8 seconds to fire all 12 missiles. 10 second reload time, 7.5 with max skills. 12 missiles will do around 6.4k damage with no damage mods etc. A Madrugar hull has enough HP to survive that 6.4k damage with a single hardener active. Then add in plates or whatever it has fitted besides that. After that 6.4k damage you're a sitting duck for 10 (or 7.5) seconds in which time the other tanker should have enough time to kill you unless he sucks (or has to reload as well, although blaster and railgun reload is shorter). Actually, 6.4k raw damage turns into about 8.3k armor damage. Assuming armor hardeners give 40% resistance, this turns into a little over 5k damage. So any Gallente tank without a plate will get destroyed. This is of course if it's shield is depleted. However, if fitted correctly, a Gunnlogi can withstand the damage output from that tank long enough for the missiles to reload at max skills and shoot a second volley, if needed. All of this, is of course, assuming three things: armor resistance mod gives 40%, shield resistance mod gives 60%, and both tanks have no passengers operating the small turrets. Otherwise a Gunnlogi should win in most cases now if it has two small missile turrets that are operated as well. Edit: did some further calculations and guess what? A Gunnlogi's shield can almost absorb an entire clip from a large blaster turret if fitted properly and the operator does the right things. The Gunnlogi might make it out in armor if it doesn't shoot back the whole time (and this is more than enough time to fire two full clips of large missiles to pop that armor tank). Of course, this may not be true with proto blasters, since their damage output is currently the same. You're already reversing the hardener values. |
Spkr4theDead
Red Star. EoN.
1045
|
Posted - 2013.10.16 15:00:00 -
[34] - Quote
Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested. LOL Nobody was running PRO AV. Know why? Because it was ridiculously expensive. Ishukone forge was 117,000 ISK. Now it costs peanuts.Turrets were cheap too. Now the best ones at PRO level cost near a million ISK each. Care to guess why? |
Jack McReady
DUST University Ivy League
711
|
Posted - 2013.10.16 15:14:00 -
[35] - Quote
Spkr4theDead wrote:Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested. LOL Nobody was running PRO AV. Know why? Because it was ridiculously expensive. Ishukone forge was 117,000 ISK. Now it costs peanuts.Turrets were cheap too. Now the best ones at PRO level cost near a million ISK each. Care to guess why? this is not fully correct.
nobody used AV because back then it could not deal with a 20k ehp vehicle, plus it got nerfed against infantry which why it did not justify the cost. |
Spkr4theDead
Red Star. EoN.
1045
|
Posted - 2013.10.16 15:23:00 -
[36] - Quote
Jack McReady wrote:Spkr4theDead wrote:Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested. LOL Nobody was running PRO AV. Know why? Because it was ridiculously expensive. Ishukone forge was 117,000 ISK. Now it costs peanuts.Turrets were cheap too. Now the best ones at PRO level cost near a million ISK each. Care to guess why? this is not fully correct. nobody used AV because back then it could not deal with a 20k ehp vehicle, plus it got nerfed against infantry which why it did not justify the cost. LOL K |
Iron Wolf Saber
Den of Swords
9473
|
Posted - 2013.10.16 15:25:00 -
[37] - Quote
Back then I saw a tank regens shields faster than 3 foge gunners could try to take it down, of course that was if we were lucky to land second and third hits. |
Takahiro Kashuken
Red Star. EoN.
1381
|
Posted - 2013.10.16 15:26:00 -
[38] - Quote
Jack McReady wrote:Spkr4theDead wrote:Tech Ohm Eaven wrote:E3 build 2012.
When Sagaris was doing 70 and 0 driven by good pilots.
And someone said but there was no AV back then?
ERROR! try again!
Back then we made four hundred THOUSAND S K I L L P O I N T S per match.
Everyone was running proto forge guns, proto swarms, proto damage mods and it meant Jack Kitten versus a Sagaris.
It meant that as soon as you saw an enemy tank it was either quit or prepare to be Tank molested. LOL Nobody was running PRO AV. Know why? Because it was ridiculously expensive. Ishukone forge was 117,000 ISK. Now it costs peanuts.Turrets were cheap too. Now the best ones at PRO level cost near a million ISK each. Care to guess why? this is not fully correct. nobody used AV because back then it could not deal with a 20k ehp vehicle, plus it got nerfed against infantry which why it did not justify the cost.
You mean ANTI VEHICLE weapons which are made to deal with VEHICLES and heavily damage VEHICLES got nerfed against INFANTRY?
You dont ******* say |
Spkr4theDead
Red Star. EoN.
1045
|
Posted - 2013.10.16 15:40:00 -
[39] - Quote
Iron Wolf Saber wrote:Back then I saw a tank regens shields faster than 3 foge gunners could try to take it down, of course that was if we were lucky to land second and third hits. Probably had 2 boosters. |
DJINNDicknoseturdwaffle
Kameira Lodge Amarr Empire
241
|
Posted - 2013.10.16 15:44:00 -
[40] - Quote
Tech Ohm Eaven wrote:I read this and went are you KIDDING ME??? 12 rounds in a second?? Tankers are going my tank is underpowered?? If 1.7 is true then just how is AV going to stand any chance at all versus: Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. 1 second reload and Boom,boom, boom,boom,boom,boom,boom,boom,boom,boom,boom,boom. I was reading a thread about posible changes in 1.7 and I read this: https://forums.dust514.com/default.aspx?g=posts&t=115737&find=unreadRailguns and missiles are getting buffed, however, not nerfed as you claim. Railguns will have smaller heat costs with higher damage per shot. Missiles also get increased damage per missile, in addition to the large variants being fully automatic with a 12 round clip and .15s fire interval, which will make large missile turrets have the highest DPS in the game. So now tanks are getting buffed and you might actually need teamwork to take them out so you're upset? Lmao its people like you which keeps this game broken |
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