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DRT 99
Commando Perkone Caldari State
310
|
Posted - 2015.03.24 04:39:00 -
[1] - Quote
First off quick story-time.
So recently i was in a match where we had the enemies pushed to an exterior objective, where they were firmly lodged behind cover with decent logi support, and we were assaulting from a pretty much open field with minimal cover. Needless to say we werent making much progress untill a friendly tank showed up, and while the pilot didnt get any kills, he remained stationary and allowed the infantry to use him as cover and his small rails eventually supressed the enemies long enough for us to rush them. Now im relatively certain that the tank and some of the infantry were squadded and this was synchronized, but still. This is something that should be encouraged.
So then i thought for a bit, and i feel like there is currently very little cooperation between infantry and pilots, theres lots of interaction as they shoot each other, but actual cooperation is limited to MCRUs and infantry making opposing AV infantry's lives difficult, both of which are passive (basically 'shoot the reds' or 'equip blueberry dispenser")
I feel like the biggest reason for this is the lack of incentive for either side to help the other - untill recently MCRUs didnt award any points, and rep tools have long since awarded no points for repairing vehicles. To that end, im proposing some changes and new modules with the aim of promoting more interaction between infantry and vehicles.
First off - MCRUs need to be fixed. They are still broken and can only be spawned on if your clone has been terminated. Make them always active and reduce WP per spawn from 50 to 25 (like uplinks)
On top of that, buff repairing vehicles. The axis repair tool is in a sorry state right now, nobody uses it, and repairing vehicles offers no rewards. as far as WP goes, repping vehicles should reward SOMETHING, but in order to prevent massive WP farming exploits, repair points should be earned far slower than repairing a dropsuit. On the flipside, guardian points would be expanded to include vehicle damage and vehicle destruction points, so the person repping a tank that destroys another tank will receive a sizable ammount of WP.
Beyond that, there are a few vehicle modules that i have though of to increase a vehicle's versatility and make more of a positive impact on friendly infantry (aside from destroying enemy tanks) Nanocloud Disperser Offers passive healing to nearby teamates, up to 40hp/s at proto. Would be very hard to fit (PG/CPU hog) Provides triage WP to vehicle pilot
Mass Ammo Replicator Creates ammo for infantry in a small radius around the vehicle, relatively easy to fit Offers restocking WP for pilot
Both these modules, combined with MCRUs would encourage the use of tanks as 'mobile bases' , rewarding both tankers and infantry. Tanker finally get that role they always wanted, and infantry benefit from more acessible spawns and repairs. also may get some blueberries to start thinking teamwork (I like the reps this tank is giving me... maybe i should kill that AVer over there?)
If this were to happen, then i believe that tanks could be made more into 'focal points' on the battlefield - far slower, far more durable, far more damaging, maknig tanks the best counter to tanks but making them require infantry support by removing almost all AI capability from the main gun, so they could handle some AV fire but would die quickly to concentrated AV without infantry support.
So i know this has become a bit of a wall of text but i think that these changes would benefit everybody, tankers and non tankers. |
Terry Webber
Molon Labe. General Tso's Alliance
619
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Posted - 2015.03.24 04:51:00 -
[2] - Quote
This looks nice to me but I'm no vehicle expert. |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2794
|
Posted - 2015.03.24 05:27:00 -
[3] - Quote
Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hit-and-run. Slow them down, and perhaps buff their hp. This makes it easier to place AV remotes on them, means they struggle to escape AV once it becomes overwhelming, and emphasizes their main role: support of infantry. This also means that they need infantry to protect them from AV, scouts with remotes, and lighter vehicles.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Boot Booter
Titans of Phoenix
1226
|
Posted - 2015.03.24 07:37:00 -
[4] - Quote
I really like your ideas about the new modules. That would be very interesting. I also agree with what alena said too. I've been saying the exact thing forever; slow them down but buff their hp. The problem has always been though that AV could just run them down and kill them. However with these new modules and the idea that tanks are a mobile base of sorts, infantry would have more incentives to protect tanks from AV.
+1 |
Takahiro Kashuken
Red Star.
4383
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Posted - 2015.03.24 10:50:00 -
[5] - Quote
If you want me to sit still and be a wall for infantry to push up then i better get a good old buff in the form of HP because base HP has been nerfed, HP modules have been nerfed, armor repairers and shield booster have been nerfed/don't work.
AV hits hard, AV nades like a mini nuke, swarms which endlessly follow you around corners, JLAV for the terrorist in you and installations with more HP than your HAV.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Juno Tristan
Obscure Reference
476
|
Posted - 2015.03.24 12:01:00 -
[6] - Quote
+1
I'm all for new module ideas, the current armour hardener situation allows you to push an objective with infantry support (so long as you can get it done before they go on cooldown)
FYI The MCRU is a currently passive mod so is always on (unless the pilot exits the vehicle) You do get guardian points from tanks
ADS Ramming Revenge!
Plasma Cannon Rampage
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Spkr4theDead
Red Star.
3123
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Posted - 2015.03.24 15:27:00 -
[7] - Quote
Kinda doesn't mean anything when 6 enemies stop seeing all colors except red, as those 6 take out AV and proceed to throw 10k damage your way every second.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2797
|
Posted - 2015.03.24 15:30:00 -
[8] - Quote
So in essence, tanks would be analogous to Titans from Eve?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Tread Loudly 2
Ametat Security Amarr Empire
110
|
Posted - 2015.03.24 16:17:00 -
[9] - Quote
Alena Ventrallis wrote:Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hit-and-run. Slow them down, and perhaps buff their hp. This makes it easier to place AV remotes on them, means they struggle to escape AV once it becomes overwhelming, and emphasizes their main role: support of infantry. This also means that they need infantry to protect them from AV, scouts with remotes, and lighter vehicles.
We need separate roles for tanks.
1st type: High speed High damage output and low HP tanks. 2nd type: Low Speed Medium damage High HP. 3rd type: Med speed med damage High HP 4th type: Infantry killer no large turret 4 small turrets (driver is unable to shoot)
That's my opinion
I Like Tanks, Nova Knives and MagSec SMG's.
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DRT 99
Commando Perkone Caldari State
319
|
Posted - 2015.03.25 05:20:00 -
[10] - Quote
Takahiro Kashuken wrote:If you want me to sit still and be a wall for infantry to push up then i better get a good old buff in the form of HP because base HP has been nerfed, HP modules have been nerfed, armor repairers and shield booster have been nerfed/don't work.
AV hits hard, AV nades like a mini nuke, swarms which endlessly follow you around corners, JLAV for the terrorist in you and installations with more HP than your HAV.
Yeah, the last paragraph i spoke about how this would open the door for HAVs to be more of a focal point, and how this would allow them to have more HP and do more damage, but be slower and less capable at AI (as far as the main gun is concerned). Thus tanks can shrug off one or two infantry AVers, but in numbers they can take out the tank. Therefore infantry would be requred to protect the tank from AV.
Alena Ventrallis wrote:So in essence, tanks would be analogous to Titans from Eve?
Not just titans but capitals in general. They could trade fire with other tanks like titans and dreads, but be vulnerable to numbers of smaller infantry (ships) and therefore need the support of smaller ships (infantry) The AOE repair mod, combined with (hopefully) the return of vehicle RR mods, would allow them to function somewhat like carriers and supercarriers (with the MCRU launching fighters in the form of infantry)
All you need is a cargohold full of strippers. Im sure we could ask ratatti nicely?
Spkr4theDead wrote:Kinda doesn't mean anything when 6 enemies stop seeing all colors except red, as those 6 take out AV and proceed to throw 10k damage your way every second. 6 people attacking a tank simultaneously should make a mess of it. I think thats working as intended.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
208
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Posted - 2015.03.25 10:49:00 -
[11] - Quote
+1. Although instead of 2 modules, add 3 1. Nanohive thingy -ammo 2. Vehicle version of compact nanohives 3. A light dropsuits repper. A super light repper like 5hp/s
48th Special Operations Force.
Twitter- @48SOF
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DRT 99
Commando Perkone Caldari State
321
|
Posted - 2015.03.26 14:30:00 -
[12] - Quote
im not sure if 5hp/s is enough, it feels like it would be irrelevant in a serious gunfight. At which point whats the point of a compact nanohive if you have a triage hive and nanohives? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7721
|
Posted - 2015.03.26 16:07:00 -
[13] - Quote
Alena Ventrallis wrote:So in essence, tanks would be analogous to Titans from Eve? Holy f**k no.
If we get to that point it's time to just pull the plug and let DUST die.
AV
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DRT 99
Commando Perkone Caldari State
327
|
Posted - 2015.03.27 04:11:00 -
[14] - Quote
tanks obviously wouldnt be ground based titans. think of them more along the lines of battlecruisers / command ships that provide bonuses to others (in the forms of reps, ammo, spawns and cover) but are still vulnerable to groups of frigates (AV infantry) of even just one frigate given enough time and lack of support for the battlecruiser. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7723
|
Posted - 2015.03.27 07:46:00 -
[15] - Quote
DRT 99 wrote:tanks obviously wouldnt be ground based titans. think of them more along the lines of battlecruisers / command ships that provide bonuses to others (in the forms of reps, ammo, spawns and cover) but are still vulnerable to groups of frigates (AV infantry) of even just one frigate given enough time and lack of support for the battlecruiser. If there was a way to turn the HAV into a battlefield command landcruiser that sacrificed something for team bonuses I'd be tempted to commit the blasphemy of actually skilling into them.
AV
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DRT 99
RAT PATROL INC.
329
|
Posted - 2015.03.28 05:44:00 -
[16] - Quote
yes, the idea was that a tank could sacrifice some Damage / tank in order to become a support powerhouse (less DPS and Tank, more utility)
of we could introduce specializations that enhance these roles but that would be way later. |
Gabriel Ceja
Ready to Play
101
|
Posted - 2015.03.28 06:28:00 -
[17] - Quote
I would really like to see something like this introduced these ideas sound pretty cool , as it is whether I am in a squad or not I try to support my team as much as possible with my tank.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2834
|
Posted - 2015.03.28 07:03:00 -
[18] - Quote
I'm seriously thinking land-based titans are a good idea for them. They provide bonuses to the infantry like ammo and reps, and while they have a lot of health, they aren't very maneuverable. So they need infantry nearby in order to protect them from counterattack, because the tank weaponry is too big to effectively target the smaller threats.
This is exactly how titans work in Eve. Big ships that provide logistical support (albeit a different type of logistics) and can take on capitals with their huge weapons, but cannot engage smaller ships and are vulnerable to counterattack without the support of a fleet. This idea can go places.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7727
|
Posted - 2015.03.28 07:55:00 -
[19] - Quote
Alena Ventrallis wrote:I'm seriously thinking land-based titans are a good idea for them. They provide bonuses to the infantry like ammo and reps, and while they have a lot of health, they aren't very maneuverable. So they need infantry nearby in order to protect them from counterattack, because the tank weaponry is too big to effectively target the smaller threats.
This is exactly how titans work in Eve. Big ships that provide logistical support (albeit a different type of logistics) and can take on capitals with their huge weapons, but cannot engage smaller ships and are vulnerable to counterattack without the support of a fleet. This idea can go places.
If something like this were done, deploying them in pubs would be suicidal. You can't count on blueberries to support something like this.
No this is not a reason why it shouldn't be done. Just an observation.
It's a concept that could be awesome on the right maps in PC or FW. Team deploy is almost mandatory for something like this.
AV
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
176
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Posted - 2015.03.28 19:53:00 -
[20] - Quote
I like the idea m8. Nice module names.
Amarr Victor
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Void Echo
Helix Order
2768
|
Posted - 2015.03.28 22:54:00 -
[21] - Quote
If the blue berriea are anything like I remember (********, think everything is for free, think this is call of duty) then your chances ofbbuilding a pilot/infantry relationship is slim to not a chance. Pilots only care about 2 things, profit and their vehicles and 90% of-áinfantry completely block both aaspects of teamwork for pilots.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
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DRT 99
RAT PATROL INC.
335
|
Posted - 2015.03.30 21:30:00 -
[22] - Quote
no, the blueberries may not be worth a damn, but a six man squad most likely is.
that 6 man squad is also more likely to communicate and prioritise threats properly, as well as skillfully use the tank as cover from small arms. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17870
|
Posted - 2015.03.30 22:12:00 -
[23] - Quote
I'm feeling iffy about this. Land based Titans is a no go...... but I do like the idea of giving them larger calibre weapons which would logically have more destructive force behind them. Therefore while its harder to hit your targets if you do they all die.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Greiv Rabbah
M.T.A.C Assault Operations Command
301
|
Posted - 2015.03.31 02:18:00 -
[24] - Quote
DRT 99 wrote:First off quick story-time.
So recently i was in a match where we had the enemies pushed to an exterior objective, where they were firmly lodged behind cover with decent logi support, and we were assaulting from a pretty much open field with minimal cover. Needless to say we werent making much progress untill a friendly tank showed up, and while the pilot didnt get any kills, he remained stationary and allowed the infantry to use him as cover and his small rails eventually supressed the enemies long enough for us to rush them. Now im relatively certain that the tank and some of the infantry were squadded and this was synchronized, but still. This is something that should be encouraged.
So then i thought for a bit, and i feel like there is currently very little cooperation between infantry and pilots, theres lots of interaction as they shoot each other, but actual cooperation is limited to MCRUs and infantry making opposing AV infantry's lives difficult, both of which are passive (basically 'shoot the reds' or 'equip blueberry dispenser")
I feel like the biggest reason for this is (i stopped reading here because you're blaming CCP from here on for something the players are doing wrong).
Hi. I speak in wall of texts, but i feel i got far enough to contribute a useful comment...
i noticed you thought of an interesting way to foster infantry/vehicle cooperation, thats great! this is a sandbox game, so please take the sand you just discovered and build a fantastic castle with it. you revealed to the most active portion of the forum that you've discovered a way to shake up the meta, this may prove dangerous for you. use this to your advantage, tell your friends about it, encourage this kind of behavior because it will help to improve vehicles' place in the game and
instead of coming on here to say what the devs should or shouldnt do about it or to encourage/discourage it... encourage or discourage it yourself! if you do it, people will see your good tactics, and some people will imitate while some people will try to counter it. then maybe people on your team will see the value and come to defend your sqds tank.... it could change up how tanks are used altogether!
it was suggested on trello to add a deployable cover that infantry can stand behind and shoot from. you've discovered that this already exists in-game, good job!
sorry if you had useful things to say after that, but as far as i got, it looked like your post was about to take a turn in the wrong direction. or maybe it was the right direction and you had good points, but i felt compelled to say something directly regarding your opening salvo
DRT 99 wrote:some other stuff after that that i'm glad i went back to read i think bringing back axis rep wp rewards would be great and is long needed by now. rep tool farming has been fixed for like a year now, lets bring back vehicle reps and make the axis viable again!! also vehicles healing and resupplying infantry?! dangerous territory... i'd like to see this happen, but in something other than tanks. a mobile fortress of some sort. something bigger, slower, stronger, and easier to shoot at... like a mobile fortress of some sorts... a "land titan" as true adamance would argue against, could actually be a great idea...
Sebiestor scout, MTAC pilot, Merc w/ a face
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17877
|
Posted - 2015.03.31 02:41:00 -
[25] - Quote
Greiv Rabbah wrote:DRT 99 wrote:First off quick story-time.
So recently i was in a match where we had the enemies pushed to an exterior objective, where they were firmly lodged behind cover with decent logi support, and we were assaulting from a pretty much open field with minimal cover. Needless to say we werent making much progress untill a friendly tank showed up, and while the pilot didnt get any kills, he remained stationary and allowed the infantry to use him as cover and his small rails eventually supressed the enemies long enough for us to rush them. Now im relatively certain that the tank and some of the infantry were squadded and this was synchronized, but still. This is something that should be encouraged.
So then i thought for a bit, and i feel like there is currently very little cooperation between infantry and pilots, theres lots of interaction as they shoot each other, but actual cooperation is limited to MCRUs and infantry making opposing AV infantry's lives difficult, both of which are passive (basically 'shoot the reds' or 'equip blueberry dispenser")
I feel like the biggest reason for this is (i stopped reading here because you're blaming CCP from here on for something the players are doing wrong). Hi. I speak in wall of texts, but i feel i got far enough to contribute a useful comment... i noticed you thought of an interesting way to foster infantry/vehicle cooperation, thats great! this is a sandbox game, so please take the sand you just discovered and build a fantastic castle with it. you revealed to the most active portion of the forum that you've discovered a way to shake up the meta, this may prove dangerous for you. use this to your advantage, tell your friends about it, encourage this kind of behavior because it will help to improve vehicles' place in the game and instead of coming on here to say what the devs should or shouldnt do about it or to encourage/discourage it... encourage or discourage it yourself! if you do it, people will see your good tactics, and some people will imitate while some people will try to counter it. then maybe people on your team will see the value and come to defend your sqds tank.... it could change up how tanks are used altogether! it was suggested on trello to add a deployable cover that infantry can stand behind and shoot from. you've discovered that this already exists in-game, good job! sorry if you had useful things to say after that, but as far as i got, it looked like your post was about to take a turn in the wrong direction. or maybe it was the right direction and you had good points, but i felt compelled to say something directly regarding your opening salvo DRT 99 wrote:some other stuff after that that i'm glad i went back to read i think bringing back axis rep wp rewards would be great and is long needed by now. rep tool farming has been fixed for like a year now, lets bring back vehicle reps and make the axis viable again!! also vehicles healing and resupplying infantry?! dangerous territory... i'd like to see this happen, but in something other than tanks. a mobile fortress of some sort. something bigger, slower, stronger, and easier to shoot at... like a mobile fortress of some sorts... a "land titan" as true adamance would argue against, could actually be a great idea...
A Baneblade is an example Land Titan not a tiny ***** ass Madrugar.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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DRT 99
RAT PATROL INC.
335
|
Posted - 2015.03.31 02:51:00 -
[26] - Quote
Greiv Rabbah wrote:(i stopped reading here because you're blaming CCP from here on for something the players are doing wrong)
(snip)
also vehicles healing and resupplying infantry?! dangerous territory... i'd like to see this happen, but in something other than tanks. a mobile fortress of some sort. something bigger, slower, stronger, and easier to shoot at... like a mobile fortress of some sorts... a "land titan" as true adamance would argue against, could actually be a great idea...
i didnt intend that part of my post to come off like 'CCP FAILED TO GIVE US THINGS!', i was actually thinking 'Heres some ideas that might foster some cooperation!' Ill have a look at my OP and see if i can make this segment less ...inflammatory?
on your second point, i do agree somewhat. maybe a tank variant that has 3 or 4 small turrets and no large gun and gets bonuses to these support modules?
or MAVs? 1 driver operated small turret and increased support abilities? along with carrying capacity for a full squad. either way this results in a 'support vehicle' specialization and regular tanks that can make sacrifices to offer some support.
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Miokai Zahou
WarRavens
456
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Posted - 2015.03.31 03:37:00 -
[27] - Quote
Alena Ventrallis wrote:Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hit-and-run. Slow them down, and perhaps buff their hp. This makes it easier to place AV remotes on them, means they struggle to escape AV once it becomes overwhelming, and emphasizes their main role: support of infantry. This also means that they need infantry to protect them from AV, scouts with remotes, and lighter vehicles.
Right... only when AV and especially the swarm stuipdness is toned considerably then let's talk about giving tanks staying power and less speed and manoeuvrability... Not before.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head. pâ+(n+ƒ-ön+ƒ)n+ë
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DRT 99
RAT PATROL INC.
343
|
Posted - 2015.04.01 02:57:00 -
[28] - Quote
Miokai Zahou wrote:Alena Ventrallis wrote:Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hit-and-run. Slow them down, and perhaps buff their hp. This makes it easier to place AV remotes on them, means they struggle to escape AV once it becomes overwhelming, and emphasizes their main role: support of infantry. This also means that they need infantry to protect them from AV, scouts with remotes, and lighter vehicles. Right... only when AV and especially the swarm stuipdness is toned considerably then let's talk about giving tanks staying power and less speed and manoeuvrability... Not before.
Ideally, tanks would lose speed and infantry AV would lose damage
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bathtubist
TRUE SAVAGES Learning Alliance
68
|
Posted - 2015.04.01 05:28:00 -
[29] - Quote
DRT 99 wrote:First off quick story-time.
So recently i was in a match where we had the enemies pushed to an exterior objective, where they were firmly lodged behind cover with decent logi support, and we were assaulting from a pretty much open field with minimal cover. Needless to say we werent making much progress untill a friendly tank showed up, and while the pilot didnt get any kills, he remained stationary and allowed the infantry to use him as cover and his small rails eventually supressed the enemies long enough for us to rush them. Now im relatively certain that the tank and some of the infantry were squadded and this was synchronized, but still. This is something that should be encouraged.
So then i thought for a bit, and i feel like there is currently very little cooperation between infantry and pilots, theres lots of interaction as they shoot each other, but actual cooperation is limited to MCRUs and infantry making opposing AV infantry's lives difficult, both of which are passive (basically 'shoot the reds' or 'equip blueberry dispenser")
I've thought up a few features that would help encourage and reward more cooperation. First off - MCRUs need to be fixed. They are still broken and can only be spawned on if your clone has been terminated. Make them always active and reduce WP per spawn from 50 to 25 (like uplinks)
On top of that, buff repairing vehicles. The axis repair tool is in a sorry state right now, nobody uses it, and repairing vehicles offers no rewards. as far as WP goes, repping vehicles should reward SOMETHING, but in order to prevent massive WP farming exploits, repair points should be earned far slower than repairing a dropsuit. On the flipside, guardian points would be expanded to include vehicle damage and vehicle destruction points, so the person repping a tank that destroys another tank will receive a sizable ammount of WP.
Beyond that, there are a few vehicle modules that i have though of to increase a vehicle's versatility and make more of a positive impact on friendly infantry (aside from destroying enemy tanks) Nanocloud Disperser Offers passive healing to nearby teamates, up to 40hp/s at proto. Would be very hard to fit (PG/CPU hog) Provides triage WP to vehicle pilot
Mass Ammo Replicator Creates ammo for infantry in a small radius around the vehicle, relatively easy to fit Offers restocking WP for pilot
Both these modules, combined with MCRUs would encourage the use of tanks as 'mobile bases' , rewarding both tankers and infantry. Tanker finally get that role they always wanted, and infantry benefit from more acessible spawns and repairs. also may get some blueberries to start thinking teamwork (I like the reps this tank is giving me... maybe i should kill that AVer over there?)
If this were to happen, then i believe that tanks could be made more into 'focal points' on the battlefield - far slower, far more durable, far more damaging, maknig tanks the best counter to tanks but making them require infantry support by removing almost all AI capability from the main gun, so they could handle some AV fire but would die quickly to concentrated AV without infantry support.
So i know this has become a bit of a wall of text but i think that these changes would benefit everybody, tankers and non tankers. I like this I can be the mechanic now
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KalOfTheRathi
Nec Tributis
1459
|
Posted - 2015.04.01 07:06:00 -
[30] - Quote
There is an existing mechanism. It is called a squad. Preferably one with mics.
Random inputs, aka blue belles, produce random output.
When the Great Vehicle Gank of 2014 occurred, costing me most of my Dust squad mates, we got single turrets tanks. Which we have now lost. When we discovered how wonderful the ammunition reloading of the tanks were, we asked for infantry to be able to supply it. It would give a good reason to not shy away from blue belles. Plus it would reward squad play even more. What we have now is 50% of the Supply Depots do not support vehicles. Partly because CCP/Shanghai's code base has some trouble with plane versus sphere in their calculations (check several known infantry not displaying, turrets not displaying posts from tank drivers).
We used to have Logistics vehicles. LAVs, HAVs and dropships that could boost armor and/or shields. Adding ammo refill for either infantry or other vehicles would have been an easy sell - to pilots and drivers.
Remember you are down in the dust here. Think low.
My favorite tank is a Lightning. Just sayin.
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