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Tactic Angel
GodsWolves
18
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Posted - 2013.06.09 05:48:00 -
[1] - Quote
There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be modified by existing light damage amplifiers. Please consider, also, adding something like a Swarm Assist System which could help augment the speed and/or range of swarm launchers by varying percentages. |
Eris Ernaga
Super Nerds
172
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Posted - 2013.06.09 05:53:00 -
[2] - Quote
Tactic Angel wrote:There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be modified by existing light damage amplifiers. Please consider, also, adding something like a Swarm Assist System which could help augment the speed and/or range of swarm launchers by varying percentages.
Improve your tank don't nerf the swarm or find a way to out play and out think them what if I was making nerf your tank thread you wouldn't be happy if it got nerfed so let the few swarmers out there do their job. I do however believe militia swarms need their damage to be slightly lowered to many free suit nobs using um. |
Tactic Angel
GodsWolves
18
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Posted - 2013.06.09 06:04:00 -
[3] - Quote
Eris Ernaga wrote:Tactic Angel wrote:There seems to be a lot reasonable amount of consternation about the range and effectiveness of swarm launchers against armor. As they are light weapons, clearly the damage they can do already can be modified by existing light damage amplifiers. Please consider, also, adding something like a Swarm Assist System which could help augment the speed and/or range of swarm launchers by varying percentages. Improve your tank don't nerf the swarm or find a way to out play and out think them what if I was making nerf your tank thread you wouldn't be happy if it got nerfed so let the few swarmers out there do their job. I do however believe militia swarms need their damage to be slightly lowered to many free suit nobs using um.
Eris, I am not trying to advocate the nerfing of tanks. If you want to build a dedicated missile build, the ability to make your swarm launcher reach out another 50 or 100 meters could be very valuable, particularly in a game where many of the things you are shooting and those supporting that armor do not have the same sort of strictly defined range. As you can already greatly increase the damage of your missiles, I do not see how reducing your damage (because you would have to substitute out a damage modifier) in favor of accuracy or range would be inherently unbalancing. |
Ser Chard
Osmon Surveillance Caldari State
15
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Posted - 2013.06.09 06:32:00 -
[4] - Quote
I think they should just buff range. Its a little ridiculous that I can outrun swarms - though if they're impossible to outrun I'd like them to be a little easier to dodge behind cover. |
medomai grey
Fenrir's Wolves RUST415
24
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Posted - 2013.06.09 06:43:00 -
[5] - Quote
I find that waiting for the target vehicle to get close before firing my swarm launcher gives me more opportunities fire more volleys at the target. But this doesn't always work because of the ridiculous health vehicles have. |
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