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1141. Team Deploy for the future of the game..., - in General Discussions [original thread]
Thor Odinson42 wrote: Sports Dude wrote: Team deploy would be great, even if its just for FW To me that is where they can make it really shine. I'd guarantee you you'd see a lot of corps step up if they were able to fight as a team more ...
- by THUNDERGROOVE - at 2013.09.23 15:45:00
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1142. Tanks in PC vs Tanks in Pubs - in General Discussions [original thread]
Xaviah Reaper wrote: forge guns and av grenades need a nerf. The forge gun should have damage drop off over distance. And its range shortened immensely. Cut the forge gun range and it's useless. If I hit you with a direct shot over any distan...
- by THUNDERGROOVE - at 2013.09.23 15:43:00
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1143. Ist that stupid?[FG] - in General Discussions [original thread]
The only thing that needs to be changed about the forge gun is splash damage falloff. Farther you are from your target less damage dealt by splash
- by THUNDERGROOVE - at 2013.09.23 15:40:00
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1144. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
straya fox wrote: Just saying mabe u guys are just paying for your KDR.. Ever wonder if they just do it because it's what they enjoy in the game. Now off to CoD where everyone just jacks off about their KDR between matches
- by THUNDERGROOVE - at 2013.09.23 15:38:00
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1145. Mountain railgunners and Tower forgegunners - in General Discussions [original thread]
Keri Starlight wrote: - Mountain railgunner : You have a portable railgun cannon with damage mods and proficiency, 1,875 second charge time, 4 clip size, 2300 raw damage per shot with 2 dmg mods and proficiency (actually outdamages a prototype ...
- by THUNDERGROOVE - at 2013.09.23 15:36:00
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1146. 3% resistance to small arms fire/explosives per level - in General Discussions [original thread]
Dunk Mujunk wrote: So 3% resistance to everything but turrets and other heavies? No bueno. How about you guys start running with logis like you used to do? Because all the logis are running around just going for kills/easy WP or don't run a g...
- by THUNDERGROOVE - at 2013.09.20 15:41:00
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1147. fit for Anti-Infantry (Shield Tanks)? - in General Discussions [original thread]
With my small amount of experience tanking I would recommend removing your normal shield extender for a scanner or nitrous
- by THUNDERGROOVE - at 2013.09.12 18:16:00
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1148. Are dropships fulfilling their role? - in General Discussions [original thread]
What dropships really need is a large(40-60%) damage reduction to direct impact damage(forge guns and rail guns), instead it will toss your dropship through the air.
- by THUNDERGROOVE - at 2013.09.12 18:09:00
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1149. PUB matches - in General Discussions [original thread]
Banning Hammer wrote: m twiggz wrote: Hmm? This thread doesn't make a whole lot of sense. There will always be players playing competitively in public matches. Theres absolutely nothing CCP can do about that, it happens in every FPS game. Pe...
- by THUNDERGROOVE - at 2013.09.12 18:05:00
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1150. We lost a major part of the game: nanite injectors - in General Discussions [original thread]
OZAROW wrote: This is why your broke, when I started this game in jan/feb EVERYONE had a needle, logies were logies an assault picked up the fallen. We need this back. Right now it's too easy to kill. People use free fits to make way too muc...
- by THUNDERGROOVE - at 2013.09.12 18:03:00
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1151. dust breeds idiots - in General Discussions [original thread]
bjorn morkai wrote: I'm assuming you're talking about public games. man, it's like this. Whoever is LESS coordinated, looses, and both sides are very damn uncoordinated. I dunno man, every time I've played lately it's a squad of my corp and ...
- by THUNDERGROOVE - at 2013.09.12 18:00:00
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1152. Debunking the 'Assault Logi' Myth - in General Discussions [original thread]
My average pub fit is a Logistics A/1 series 3 basic shield extenders 2 enhanced reppers 1 enhanced plate 'Toxin' AR 'Toxin' SMG KIN-012 nanate injector BDR-2 Repair tool K-2 hive I have tested brick tanking and it's not that great except 1v1 whe...
- by THUNDERGROOVE - at 2013.09.12 06:35:00
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1153. CCP What are your plans to fix invisible turrets, swarms, and forgeguns??? - in General Discussions [original thread]
It's sad when the game doesn't render infantry throwing AV grenades at you from less than 15 meters away..
- by THUNDERGROOVE - at 2013.09.12 01:02:00
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1154. Proto Amarr Logi PG - in General Discussions [original thread]
Patrick57 wrote: Just as a question, why does the Amarr Logi ak.0 have only 72 PG as compared to the other Logis that have 78 PG? And if anyone says that I'm a "QQer" the door is That Way----> Or maybe it's <----That Way... I can't rem...
- by THUNDERGROOVE - at 2013.09.12 00:56:00
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1155. Return the Logistics ck.0 CPU 390 - in General Discussions [original thread]
SAIRAX SIS wrote: after1.4 pÇÇ Balance of armor and shield has improved. Superiority of the shield tank is reduced. Why, CPU capacity is what remains low only ck.0. I want back to the CPU the same capacity as the other logistics suit. Cal log...
- by THUNDERGROOVE - at 2013.09.12 00:54:00
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1156. Buff installation HP - in General Discussions [original thread]
Two words: Hell no They already target tanks from 500 meters away, it's far FAR out of their render distance. I can't shoot at what I can't see.
- by THUNDERGROOVE - at 2013.09.10 19:20:00
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1157. Where'd the mass drivers go? - in General Discussions [original thread]
SUNNY THE NINJA wrote: Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? They just peek their head out for 2 second to fire a MD round and get GEK'd for 700 damage in two seconds. All the MD users are just wai...
- by THUNDERGROOVE - at 2013.09.09 19:44:00
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1158. Sentinel skill discussion - in General Discussions [original thread]
I-Shayz-I wrote: Today I went 26-4 just by sitting on an objective (first two deaths were from being blown up when I took on a tank) It's not that hard to be an effective sentinel, especially with the new maps having some better close quarters...
- by THUNDERGROOVE - at 2013.09.09 19:38:00
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1159. Sentinel skill discussion - in General Discussions [original thread]
Absoliav wrote: As of late, I've notice Sentinels have been falling behind in performance, I thought that with the changes in 1.4 it would be the different, but it seems everyone isn't lasting as long as they should. So, since survivability is ...
- by THUNDERGROOVE - at 2013.09.08 08:31:00
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1160. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
It's really not that bad, I put together a suit called "Poverty" last night and have been doing pretty well. Amarr logistics A-1 Two basic shield extenders Enhanced plate Enhanced repper 'Toxin' Assault rifle 'Toxin' ICD-9 Submachinegun K-2 Nanoh...
- by THUNDERGROOVE - at 2013.09.08 07:09:00
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