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7 Wulf
Company of Marcher Lords Amarr Empire
0
|
Posted - 2013.09.20 12:47:00 -
[31] - Quote
Master Jaraiya wrote:hackerzilla wrote:either small arms or explosions. one or the other Both Yea absolutely both |
Fizzer94
L.O.T.I.S.
201
|
Posted - 2013.09.20 14:01:00 -
[32] - Quote
It seems that heavies want to be able to take massive punishment, and I'm fine with that.
When I think of a heavy, I think of the Heavies in Killzone. They can take a stupid amount of damage. They can deal out a stupid amount of damage. But these enemies are balanced with a weak spot (fuel tanks on their back) and slow turning speed.
I think our heavies should be more like this. They could take only 30% damage from any light weapons, grenades, and sidearms (excluding the Plasma Cannon), but their backpack could be their weak point, and when they are shot there they take 150-200% damage from weapons like the AR, Sniper Rifle, ScR, Shotgun, SMG, ect... They would also still take the same amount of damage from vehicle mounted turrets (because that is another issue for a different time and place), but be very resistant to small arms fire.
This would require their turning speed to be nerfed to what it used to be(if not slower) so someone like a scout can get around them and place a shotgun round in their back for a OHK. This would make heavier the slaughter machines they want to be, while making them easier to kill for people that know to get around them for an easy kill. They might even need to be slower than they already are for this to be balanced.
TL;DR Make heavies more like the heavies in Killzone. |
Master Jaraiya
Ultramarine Corp
847
|
Posted - 2013.09.20 14:18:00 -
[33] - Quote
Fizzer94 wrote:It seems that heavies want to be able to take massive punishment, and I'm fine with that.
When I think of a heavy, I think of the Heavies in Killzone. They can take a stupid amount of damage. They can deal out a stupid amount of damage. But these enemies are balanced with a weak spot (fuel tanks on their back) and slow turning speed.
I think our heavies should be more like this. They could take only 30% damage from any light weapons, grenades, and sidearms (excluding the Plasma Cannon), but their backpack could be their weak point, and when they are shot there they take 150-200% damage from weapons like the AR, Sniper Rifle, ScR, Shotgun, SMG, ect... They would also still take the same amount of damage from vehicle mounted turrets (because that is another issue for a different time and place), but be very resistant to small arms fire.
This would require their turning speed to be nerfed to what it used to be(if not slower) so someone like a scout can get around them and place a shotgun round in their back for a OHK. This would make heavier the slaughter machines they want to be, while making them easier to kill for people that know to get around them for an easy kill. They might even need to be slower than they already are for this to be balanced.
TL;DR Make heavies more like the heavies in Killzone. Something like this would actually be quite balanced. I don't think they would need to be slower, or have less turn speed. If you are able to sneak up on a Heavy even now, with a MLT Shotty and no skills, 9/10 times that heavy is going down. Sneaking up on does not equate to running circles around. You should never be able to simpley strafe in circles around any opponent. |
HowDidThatTaste
Ancient Exiles
3630
|
Posted - 2013.09.20 14:21:00 -
[34] - Quote
Fist Groinpunch wrote:What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them.
I always love these kind of quotes. Yes the role you spent your Sp should be limited to 20% of the engagements on any map limiting your fun factor to minimal. However if you try to play" your role" any other way you get out ranged in the open.
First off this is a sandbox style game and who determined our role was to camp hallways Boring!? Honestly I hardly ever camp hallways cause most good players know how to throw grenades and spam mass drivers. Hence the OP's request to increase our resistance to Explosives.
Yes you can play in open areas it just takes some awareness to get from a to b or like most take a jeep, bring an AR friend to cover the open areas. The hmg suit combo needs something to be feared again.
I have mostly switched to AR and I tear up heavies in 1v 1 all day long even in CQC so I laugh at these post's too. |
Fizzer94
L.O.T.I.S.
201
|
Posted - 2013.09.20 14:42:00 -
[35] - Quote
Master Jaraiya wrote:Fizzer94 wrote:It seems that heavies want to be able to take massive punishment, and I'm fine with that.
When I think of a heavy, I think of the Heavies in Killzone. They can take a stupid amount of damage. They can deal out a stupid amount of damage. But these enemies are balanced with a weak spot (fuel tanks on their back) and slow turning speed.
I think our heavies should be more like this. They could take only 30% damage from any light weapons, grenades, and sidearms (excluding the Plasma Cannon), but their backpack could be their weak point, and when they are shot there they take 150-200% damage from weapons like the AR, Sniper Rifle, ScR, Shotgun, SMG, ect... They would also still take the same amount of damage from vehicle mounted turrets (because that is another issue for a different time and place), but be very resistant to small arms fire.
This would require their turning speed to be nerfed to what it used to be(if not slower) so someone like a scout can get around them and place a shotgun round in their back for a OHK. This would make heavier the slaughter machines they want to be, while making them easier to kill for people that know to get around them for an easy kill. They might even need to be slower than they already are for this to be balanced.
TL;DR Make heavies more like the heavies in Killzone. Something like this would actually be quite balanced. I don't think they would need to be slower, or have less turn speed. If you are able to sneak up on a Heavy even now, with a MLT Shotty and no skills, 9/10 times that heavy is going down. Sneaking up on does not equate to running circles around. You should never be able to simpley strafe in circles around any opponent. Their turn speed would have to be reduced for this to work. If this were implemented a heavy would be almost unkillable if they are facing you, but they would go down quickly if you were behind them. Their weak point would be the downside of using a heavy suit, a slow turn speed would be needed to make the weak point reachable for an shotgun user. A shotgun scout should be able to dodge around a heavy at extremely close ranges and kill a heavy, because shotgun scouts should be able to do that, against all enemies. |
Sgt Kirk
SyNergy Gaming EoN.
1875
|
Posted - 2013.09.20 15:16:00 -
[36] - Quote
I haven't seen a Logi follow a heavy in ages.
All I see are heavies roaming the country side by themselves when I roll up on them with a flux, AR combo.
Shield heavies are pathetic. |
General John Ripper
teamplayers EoN.
2587
|
Posted - 2013.09.20 15:41:00 -
[37] - Quote
I like this idea. This thread is now General John Ripper approved.
But I want this to affect all classes... not just heavies... |
THUNDERGROOVE
ZionTCD
175
|
Posted - 2013.09.20 15:41:00 -
[38] - Quote
Dunk Mujunk wrote:So 3% resistance to everything but turrets and other heavies? No bueno. How about you guys start running with logis like you used to do? Because all the logis are running around just going for kills/easy WP or don't run a good enough rep tool. You can't keep a heavy alive with a standard rep tool. They need to stop being cheap-asses and at least pay a bit for a BDR-8 |
Shruikan Iceeye
Brotherhood of Seals
64
|
Posted - 2013.09.20 15:44:00 -
[39] - Quote
Guys, take into account that 15 percent resistance to small arms fire and explosives (at LVL5!) isnt all that much.. You put a complex damage mod on your gun and that reduces the net resistance of the heavy to 5%.. not that crazy. This new skill I'm suggesting is just something to balance out how slow heavies move and how easy they are to hit. It is a logical bonus for a heavy to have. If you look at the dust514 website, it describes heavies as "being designed to withstand small arms fire/explosives". A stooopid amount of extra HP could accomplish this, however i think damage resistance would be less OP, and would better fit the heavies anti-infantry design logically |
7 Wolv
Intara Direct Action Caldari State
2
|
Posted - 2013.09.20 16:19:00 -
[40] - Quote
General John Ripper wrote:I like this idea. This thread is now General John Ripper approved.
But I want this to affect all classes... not just heavies... How's that fair? |
|
Shruikan Iceeye
Brotherhood of Seals
64
|
Posted - 2013.09.20 16:24:00 -
[41] - Quote
Can a Dev please look at this and just give me your thoughts? |
Fist Groinpunch
Goonfeet Top Men.
68
|
Posted - 2013.09.20 16:25:00 -
[42] - Quote
HowDidThatTaste wrote:Fist Groinpunch wrote:What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them. I always love these kind of quotes. Yes the role you spent your Sp should be limited to 20% of the engagements on any map limiting your fun factor to minimal. However if you try to play" your role" any other way you get out ranged in the open. First off this is a sandbox style game and who determined our role was to camp hallways Boring!? Honestly I hardly ever camp hallways cause most good players know how to throw grenades and spam mass drivers. Hence the OP's request to increase our resistance to Explosives. Yes you can play in open areas it just takes some awareness to get from a to b or like most take a jeep, bring an AR friend to cover the open areas. The hmg suit combo needs something to be feared again. I have mostly switched to AR and I tear up heavies in 1v 1 all day long even in CQC so I laugh at these post's too.
CCP did. Sentinels are for point defense. They built the class specifically for it. |
7 Wulf
Company of Marcher Lords Amarr Empire
0
|
Posted - 2013.09.20 18:13:00 -
[43] - Quote
Devs??? |
Master Jaraiya
Ultramarine Corp
849
|
Posted - 2013.09.20 18:16:00 -
[44] - Quote
Fizzer94 wrote:Master Jaraiya wrote:Fizzer94 wrote:It seems that heavies want to be able to take massive punishment, and I'm fine with that.
When I think of a heavy, I think of the Heavies in Killzone. They can take a stupid amount of damage. They can deal out a stupid amount of damage. But these enemies are balanced with a weak spot (fuel tanks on their back) and slow turning speed.
I think our heavies should be more like this. They could take only 30% damage from any light weapons, grenades, and sidearms (excluding the Plasma Cannon), but their backpack could be their weak point, and when they are shot there they take 150-200% damage from weapons like the AR, Sniper Rifle, ScR, Shotgun, SMG, ect... They would also still take the same amount of damage from vehicle mounted turrets (because that is another issue for a different time and place), but be very resistant to small arms fire.
This would require their turning speed to be nerfed to what it used to be(if not slower) so someone like a scout can get around them and place a shotgun round in their back for a OHK. This would make heavier the slaughter machines they want to be, while making them easier to kill for people that know to get around them for an easy kill. They might even need to be slower than they already are for this to be balanced.
TL;DR Make heavies more like the heavies in Killzone. Something like this would actually be quite balanced. I don't think they would need to be slower, or have less turn speed. If you are able to sneak up on a Heavy even now, with a MLT Shotty and no skills, 9/10 times that heavy is going down. Sneaking up on does not equate to running circles around. You should never be able to simpley strafe in circles around any opponent. Their turn speed would have to be reduced for this to work. If this were implemented a heavy would be almost unkillable if they are facing you, but they would go down quickly if you were behind them. Their weak point would be the downside of using a heavy suit, a slow turn speed would be needed to make the weak point reachable for an shotgun user. A shotgun scout should be able to dodge around a heavy at extremely close ranges and kill a heavy, because shotgun scouts should be able to do that, against all enemies. Or you could do something other than run straight at the Heavy, and try to rely on your strafing to get behind him.
You could sneak around through cover, sneak up right behind him. This isn't that difficult. |
Rogatien Merc
Red Star. EoN.
1223
|
Posted - 2013.09.20 18:26:00 -
[45] - Quote
Can't wait till CCP just says "Fuckit" and gives heavies 4 highs and 5 lows at the proto level. |
7 Wolv
Intara Direct Action Caldari State
2
|
Posted - 2013.09.20 21:38:00 -
[46] - Quote
This needs to be seen |
SgtDoughnut
M.E.R.C. Elite
143
|
Posted - 2013.09.20 21:45:00 -
[47] - Quote
Honestly heavies should have the most slots, and have access to damage resistance mods. This way they can be absolute tanks but incredibly slow. |
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