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1021. Bug: Infantry texture 'swimming' on the platform - in Technical Support/Bugs [original thread]
When I'm sniping on the roof, and I'm scooping infantry that are below me building, all I can see is they heads floating on the level of platform - it's like they are walking on the ground level, and their bodies are hide in the texture of platfor...
- by Sylwester Dziewiecki - at 2013.07.28 22:52:00
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1022. [BUG] limbus armor damage % - in Technical Support/Bugs [original thread]
ladwar wrote: Joey Stone wrote: With lvl 5 armor upgrades and lvl 2 gallente LLAV I had -37% armor damage on a bare limbus, then I leveled the LLAV to 3 and still had -37%. My guess is the limbus has a default -25% armor damage, armor upgrad...
- by Sylwester Dziewiecki - at 2013.07.28 22:33:00
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1023. Balance 'Necromancer' KIN-012 Nanite Injector - in Feedback/Requests [original thread]
It is advance Nanite Injector with standard skill requirements, attributes of prototype, price and CPU/PG requirements of advance module. It need to be fix.
- by Sylwester Dziewiecki - at 2013.07.28 22:13:00
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1024. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
Derek Maple wrote: Stop hiding in the mountains and take control of the points! I would never expect snipers if the entirely team is losing when all points are captured and are losing terribly! I think it should be clear to the other team th...
- by Sylwester Dziewiecki - at 2013.07.28 22:02:00
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1025. Quick fix for Tank module activation - in Feedback/Requests [original thread]
Beld Errmon wrote: Fixing the radial module selector must be harder than it sounds because so far its still nearly impossible to use (for KB/M) my suggestion is to remap the the controls for tanks, we don't need all that many of the buttons to ...
- by Sylwester Dziewiecki - at 2013.07.25 23:22:00
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1026. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
CCP I want high slot vehicle module that work on basis of Vehicle Scanner but instead of reveling hostile unit its turning OFF AV grenades, they magnets and/or they self activating mechanism. I want this module to have area of effect a little bit ...
- by Sylwester Dziewiecki - at 2013.07.22 00:22:00
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1027. Perhaps my Final Goodbye - in General Discussions [original thread]
Canari Elphus wrote: Apathy reigns supreme in this game right now. I have 3.5mil unallocated SP because I refuse to invest in anything because it might be the next nerf target. Im one of the guys who are waiting for jets to hit and I probably ...
- by Sylwester Dziewiecki - at 2013.07.21 23:29:00
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1028. Tanks are fine - in General Discussions [original thread]
Skyhound Solbrave wrote: Wait a minute so if one tank spawns, almost half the team has to ignore the objective to take it down? Two tanks mean the whole team has to devote themselves to AV? Three tanks.... That's not even counting the other 85...
- by Sylwester Dziewiecki - at 2013.07.21 22:32:00
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1029. Tanks are fine - in General Discussions [original thread]
Heimdallr69 wrote: Jason Pearson wrote: Heimdallr69 wrote: The only thing I'm understanding from avers is they feel they shouldn't have to use teamwork but a tank should have to, more sp more isk yet you think it needs teamwork and av sho...
- by Sylwester Dziewiecki - at 2013.07.21 17:34:00
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1030. Tanks are fine - in General Discussions [original thread]
Skyhound Solbrave wrote: Sylwester Dziewiecki wrote: Take into consideration that we do not have ADV, PRO and RAR HAV in game yet, and vehicle are meant to be destroy be squad, not a ssingle guy with proto stuff, and that we(Armor HAV) have ...
- by Sylwester Dziewiecki - at 2013.07.21 17:19:00
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1031. Tanks are fine - in General Discussions [original thread]
Vickers S Grunt wrote: Recently i acquired the ability to seriously hurt tanks buy skilling in to the proto swarm launcher and have finally been able to start making tanks explode on a regular basis . I tried all the levels of swarm launcher f...
- by Sylwester Dziewiecki - at 2013.07.21 15:10:00
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1032. [Feedback] Treat DUST players at least as good as EVE players. - in Feedback/Requests [original thread]
You know for what you are asking, right? It's like CCP would do re adjust sp in EVE every single time when they made some changes to skill tree, with they are not doing. Every single time CCP is making changes to ship we - EVE pilots - have to lif...
- by Sylwester Dziewiecki - at 2013.07.19 12:43:00
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1033. PROTOTYPE swarm launcher useless versus most jeeps.....lol - in Feedback/Requests [original thread]
LLAV don't need nerf, they require fix: they have incorrect resistance bonuses - extra 25% from nowhere. OP, When and how you launch Swarms greatly determinadas will you actually hit LAV.
- by Sylwester Dziewiecki - at 2013.07.19 01:19:00
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1034. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Aeon Amadi wrote: Essentially these reveal players on the map with different strengths, some have longer range and others show targets for longer. What it boils down is that no one uses them because - while useful - dont have much in line for ...
- by Sylwester Dziewiecki - at 2013.07.19 01:12:00
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1035. PLAYER OWNED SERVERS!!!!!! READ - in Feedback/Requests [original thread]
TheLastAlive105 wrote: Battlefield 3 has these player owned servers where the owner can set his own rules and he has admins to over look the match and if the player breaks the rules they get kicked and to make sure the admins dont overuse this ...
- by Sylwester Dziewiecki - at 2013.07.18 11:53:00
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1036. Scrambler Rifle = Toon Toy-gun. Fix needed. - in General Discussions [original thread]
Marston VC wrote: Sylwester Dziewiecki wrote: I skill up Semi-Automatic SCR on me alt recently, and I'm disappointment that I have 3-4 shoots and standard version is overheat. It's hurt that I have to pay more attention to overheating measur...
- by Sylwester Dziewiecki - at 2013.07.17 17:43:00
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1037. Oh NOES, i'm under fire - log off LOG OFF! - in General Discussions [original thread]
Cody Sietz wrote: I've been on both sides. I've had my dropship take a few hits, landed behind a hill, then recalled it. I've also had tons of redline tankers killing me (and my dropships) then when I finally almost kill them, they get behind ...
- by Sylwester Dziewiecki - at 2013.07.17 17:32:00
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1038. Oh NOES, i'm under fire - log off LOG OFF! - in General Discussions [original thread]
Kastigrar wrote: As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Not all fits are designed for tanking - like Madruger-Sniper fit with ...
- by Sylwester Dziewiecki - at 2013.07.17 16:50:00
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1039. Scrambler Rifle = Toon Toy-gun. Fix needed. - in General Discussions [original thread]
I skill up Semi-Automatic SCR on me alt recently, and I'm disappointment that I have 3-4 shoots and standard version is overheat. It's hurt that I have to pay more attention to overheating measure than focusing on where I'm shooting right now.. an...
- by Sylwester Dziewiecki - at 2013.07.17 16:28:00
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1040. Can this game live with this player count? - in General Discussions [original thread]
I think that our players base is constantly increasing, we have over 3 millions merc character(http://dustboard.com/global/), and number of player currently is keep rising(2 months ago we had 10x less players currently play DUST). It's good alrea...
- by Sylwester Dziewiecki - at 2013.07.17 16:13:00
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