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Young-tree
Planetary Response Organization
6
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Posted - 2013.07.17 08:25:00 -
[31] - Quote
The Scrambler Rifle is a beast of a weapon!
The only thing that needs to be changed is the hit detection when an enemy is moving at any kind of range - you have to aim about 10cm in front of them - even then it often misses. It is fantastic though - great for holding people off at longer ranges, if used as a support... I've even counter-sniped (medium ranges only) with it.
Its great -and I only use the standard model these days. Charge shot is charge shot! |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
60
|
Posted - 2013.07.17 08:31:00 -
[32] - Quote
TEXA5 HiTM4N wrote:No. all the scrambler rifles are fine and balanced. the only issue is the hit detection not registering the hip fire or the single shot as good as it could be.
By replying No, you brought this thread back after over a month of darkness... FAIL
Actually in my experience the only issue is that to be an efficient scrambler rifle user you have to be Amarr Assault. However the Assault variant seems fine. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
584
|
Posted - 2013.07.17 08:33:00 -
[33] - Quote
Uhm, don't even know where to begin. So how about
Pandora Mars wrote:What's the purpose of a laser dot scope on a CQC weapon? The SA Scrambler Rifle is not a CQC weapon.
Pandora Mars wrote:How I think it should work: -You can get a very fast kill if you do it right -If your opponents is "good enough/armored enough" he still got a chance to "counter attack/run away very very fast" (good luck) -If you mess up your charged shot you still got a chance to survive against a competent opponent even if with a clear disadvantage (good luck to you, this time) -If you start the gunfight shooting fast and the first 5 shots are not enough, you actually have the chance to gradually slow down the rate of fire instead of stop shooting immediately and being owned while "waiting for the cooldown/switching to sidearm". -You do get a kill very fast if you do it right. -They can -If you mess up your charge shot at range then you do. If you mess up your charge shot in closer range than that's your fault and better switch to your sidearm. -You can fire 15 shots without overheating and without the Amarr assault suit. If you are overheating and your enemy is still running around that's your fault.
I have Scrambler Rifle Operations at Level 5. Trust me they're fine.
EDIT: LOL, I need to read dates more often. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
729
|
Posted - 2013.07.17 08:59:00 -
[34] - Quote
Pandora Mars wrote:Speaking of Semi-Automatic SCR... it doesn't work as it obviously should work. At all. I know for sure from the forums and in-game friends that the majority of people agree with the fact SA Scramblers are messed up. They are redicolously powerful but still totally unreliable and useless in any tactical situation. Right now it feels like a hyper-powered scoped pistol. What's the purpose of a laser dot scope on a CQC weapon? Yesterday I read a thread about Tac AR nerf (pointless here) where the OP speaks about the SA Scrambler as well. She's also my friend and after replying to her post I actually had the will to try this weapon once again. Well, it feels like going around with one of those Looney Toones' toy-guns which disintegrate people with one shot. Right now it's like this: A or B A) You get a kill in a split second B) You are dead How I think it should work: -You can get a very fast kill if you do it right -If your opponents is "good enough/armored enough" he still got a chance to "counter attack/run away very very fast" (good luck) -If you mess up your charged shot you still got a chance to survive against a competent opponent even if with a clear disadvantage (good luck to you, this time) -If you start the gunfight shooting fast and the first 5 shots are not enough, you actually have the chance to gradually slow down the rate of fire instead of stop shooting immediately and being owned while "waiting for the cooldown/switching to sidearm". My idea of fix: -Increase Max Range (not optimal range...) by 100%. Yes, I mean double it. -Slightly decrease damage-per-hit -Slightly decrease overheating-per-shot OR slightly increase cooldown speed while firing (not after full overheat) Credits to Keri Starlight for the idea (original post: https://forums.dust514.com/default.aspx?g=posts&t=84063&find=unread) I really, really hope this weird weapon gets fixed. It deserves it HTFU you aren't using thhe gun right. Amarrian weapons are the best this game has to offer. |
Son Down
SamsClub
44
|
Posted - 2013.07.17 09:00:00 -
[35] - Quote
Pandora Mars wrote:Speaking of Semi-Automatic SCR... it doesn't work as it obviously should work. At all. I know for sure from the forums and in-game friends that the majority of people agree with the fact SA Scramblers are messed up. They are redicolously powerful but still totally unreliable and useless in any tactical situation. Right now it feels like a hyper-powered scoped pistol. What's the purpose of a laser dot scope on a CQC weapon? Yesterday I read a thread about Tac AR nerf (pointless here) where the OP speaks about the SA Scrambler as well. She's also my friend and after replying to her post I actually had the will to try this weapon once again. Well, it feels like going around with one of those Looney Toones' toy-guns which disintegrate people with one shot. Right now it's like this: A or B A) You get a kill in a split second B) You are dead How I think it should work: -You can get a very fast kill if you do it right -If your opponents is "good enough/armored enough" he still got a chance to "counter attack/run away very very fast" (good luck) -If you mess up your charged shot you still got a chance to survive against a competent opponent even if with a clear disadvantage (good luck to you, this time) -If you start the gunfight shooting fast and the first 5 shots are not enough, you actually have the chance to gradually slow down the rate of fire instead of stop shooting immediately and being owned while "waiting for the cooldown/switching to sidearm". My idea of fix: -Increase Max Range (not optimal range...) by 100%. Yes, I mean double it. -Slightly decrease damage-per-hit -Slightly decrease overheating-per-shot OR slightly increase cooldown speed while firing (not after full overheat) Credits to Keri Starlight for the idea (original post: https://forums.dust514.com/default.aspx?g=posts&t=84063&find=unread) I really, really hope this weird weapon gets fixed. It deserves it
It is two builds ago, TAC rifle 2.0. Modded controllers, transforming what was supposed to be a semi-auto weapon into a full auto beast. Thats it. Eventually, it will have the same fire rate as the Caldari TAC rifle. Unfortunately, it takes CCP around 4 months to insert these utterly obvious fixes. Welcome to Dust 514.
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steadyhand amarr
Royal Uhlans Amarr Empire
941
|
Posted - 2013.07.17 09:03:00 -
[36] - Quote
Uh I disagree completely anyone who has gone up against me has learned to have a very healthy respect for it and not to run out into the open. It's a very easy gun to use incorrectly and u must build your fitting around it. But when your one shoting cal logis I think it's fine :-) |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
128
|
Posted - 2013.07.17 12:23:00 -
[37] - Quote
Panther Alpha wrote:EnglishSnake wrote:Scramble is fine
The assault scramble is broke it doesnt overheat i think Shhhhh !! What you doing men !! ....crap... now everyone is going to start to QQ about the SCR Assault Rifle... thank you very much..... NOT.
It does overheat, but only after It's been reloaded from constant fire. Exp: Constant fire, reload, constant fire-overheat. |
Mobius Wyvern
BetaMax. CRONOS.
2539
|
Posted - 2013.07.17 12:26:00 -
[38] - Quote
Green Living wrote:Good luck with your suggestions.
signed
Laser Rifle user I literally ******* wince every time I see that.
As someone who loved my ELM-7 in Chromosome, I feel your pain, man. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
173
|
Posted - 2013.07.17 12:29:00 -
[39] - Quote
EnglishSnake wrote:Scramble is fine
The assault scramble is broke it doesnt overheat i think
It does, you just have to use it really stupidly |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.07.17 12:35:00 -
[40] - Quote
Just get an Imperial Scrambler Rifle, use a modded controller, and have fun. Win sauce. I can post this because I know CCP will take decades to correct it. |
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leafblades
Fraternity of St. Venefice Amarr Empire
34
|
Posted - 2013.07.17 12:36:00 -
[41] - Quote
Think i've died to cars landing on me more than scrambler rifles. |
da GAND
187. League of Infamy
66
|
Posted - 2013.07.17 12:52:00 -
[42] - Quote
dude wtf scrambler rifles are fine, you were probably trying to use it like an AR. Try out the assault scrambler rifle and it's probably the most balanced weapon on this game so far |
Chunky Munkey
Amarr Templars Amarr Empire
824
|
Posted - 2013.07.17 13:00:00 -
[43] - Quote
Happy Violentime wrote:Strange......
Whenever I see Protoman in game he's always pwning with the scrambler rifle....
Maybe the gun is fine and it's the players who are ****?
Ever think about that, maybe, just maybe, you (and anyone else QQ'ing) are just bad players?
Good players can make the most of any weapon. I know people who can get a kill with every round of a plasma cannon. That doesn't make it any good. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
257
|
Posted - 2013.07.17 13:46:00 -
[44] - Quote
EnglishSnake wrote:Scramble is fine
The assault scramble is broke it doesnt overheat i think
It does.
Fire two clips without stopping. |
semperfi1999
Internal Error. League of Infamy
668
|
Posted - 2013.07.17 15:10:00 -
[45] - Quote
GRIMSNIPER69 wrote:i think the assault sr needs a buff in damage slightly
Seriously??
Anyone wonder why dust is failing??? Because there are ppl like this thats why. Here I will do the math for you since its not your strong suit.
Assault scrambler - 45.77 dmg with the operations fully upgraded. Assault scrambler - 54.92 dmg to shields per hit Assault scrambler - 36.62 dmg to armor per hit
Other weapon features: More accurate, similar ROF, less recoil/dispersion, faster reload time, more ammo per mag, overheat a virtual nonfactor as you can fire 1.5 mags before overheating, Optimal is virtually identical to AR
Assault Rifle - 43.12 dmg with operations fully upgraded Assault Rifle - 47.44 dmg to shields per hit Assault Rifle - 38.81 dmg to armor per hit
Other weapon features: No overheating mechanic......everthing else is virtually identical or less than the assault scrambler
As we can see the assault scrambler only does 2.2 dmg less per shot than the AR against armor. But against shields (which most ppl tank) the scrambler does 7.5 more dmg than the AR.
Also necro thread FTW! |
Zekain Kade
TeamPlayers EoN.
1240
|
Posted - 2013.07.17 15:18:00 -
[46] - Quote
General Erick wrote:Here's my 2 cents. Increase recoil, decrease hipfire accuracy, and decrease fire rate and/or clip size. So... Make it useless? |
Omen Astrul
Red Star. EoN.
100
|
Posted - 2013.07.17 15:34:00 -
[47] - Quote
semperfi1999 wrote: Assault scrambler - 45.77 dmg with the operations fully upgraded. Assault scrambler - 54.92 dmg to shields per hit Assault scrambler - 36.62 dmg to armor per hit
Other weapon features: More accurate, similar ROF, less recoil/dispersion, faster reload time, more ammo per mag, overheat a virtual nonfactor as you can fire 1.5 mags before overheating, Optimal is virtually identical to AR
semperfi1999 wrote:More accurate, .... less recoil/dispersion WAT. The ASR has vastly more recoil/dispersion, making it's accuracy more like the SMG than the AR... |
Buster Friently
Rosen Association
1162
|
Posted - 2013.07.17 15:53:00 -
[48] - Quote
They all suck except the AR. Go AR or go home.
Don't expect any buffs to bring alternate weapons to parity. |
Sylwester Dziewiecki
BetaMax. CRONOS.
114
|
Posted - 2013.07.17 16:28:00 -
[49] - Quote
I skill up Semi-Automatic SCR on me alt recently, and I'm disappointment that I have 3-4 shoots and standard version is overheat. It's hurt that I have to pay more attention to overheating measure than focusing on where I'm shooting right now.. and it would be great if would be possible shot 3 extra shots before overheating me weapon without skilling much in it. |
Marston VC
SVER True Blood
598
|
Posted - 2013.07.17 16:49:00 -
[50] - Quote
Pandora Mars wrote:Speaking of Semi-Automatic SCR... it doesn't work as it obviously should work. At all. I know for sure from the forums and in-game friends that the majority of people agree with the fact SA Scramblers are messed up. They are redicolously powerful but still totally unreliable and useless in any tactical situation. Right now it feels like a hyper-powered scoped pistol. What's the purpose of a laser dot scope on a CQC weapon? Yesterday I read a thread about Tac AR nerf (pointless here) where the OP speaks about the SA Scrambler as well. She's also my friend and after replying to her post I actually had the will to try this weapon once again. Well, it feels like going around with one of those Looney Toones' toy-guns which disintegrate people with one shot. Right now it's like this: A or B A) You get a kill in a split second B) You are dead How I think it should work: -You can get a very fast kill if you do it right -If your opponents is "good enough/armored enough" he still got a chance to "counter attack/run away very very fast" (good luck) -If you mess up your charged shot you still got a chance to survive against a competent opponent even if with a clear disadvantage (good luck to you, this time) -If you start the gunfight shooting fast and the first 5 shots are not enough, you actually have the chance to gradually slow down the rate of fire instead of stop shooting immediately and being owned while "waiting for the cooldown/switching to sidearm". My idea of fix: -Increase Max Range (not optimal range...) by 100%. Yes, I mean double it. -Slightly decrease damage-per-hit -Slightly decrease overheating-per-shot OR slightly increase cooldown speed while firing (not after full overheat) Credits to Keri Starlight for the idea (original post: https://forums.dust514.com/default.aspx?g=posts&t=84063&find=unread) I really, really hope this weird weapon gets fixed. It deserves it
Your just using it wrong, and making too many assumptions. |
|
Marston VC
SVER True Blood
598
|
Posted - 2013.07.17 16:50:00 -
[51] - Quote
Sylwester Dziewiecki wrote:I skill up Semi-Automatic SCR on me alt recently, and I'm disappointment that I have 3-4 shoots and standard version is overheat. It's hurt that I have to pay more attention to overheating measure than focusing on where I'm shooting right now.. and it would be great if would be possible shot 3 extra shots before overheating me weapon without skilling much in it.
Yeahhhhhh too bad 1 charge shot can 1 hit most scouts, 2 hit most everything else...... You just need to understand that this is like the tact rifle only with a limit to how many times you can fire. |
Sylwester Dziewiecki
BetaMax. CRONOS.
115
|
Posted - 2013.07.17 17:43:00 -
[52] - Quote
Marston VC wrote:Sylwester Dziewiecki wrote:I skill up Semi-Automatic SCR on me alt recently, and I'm disappointment that I have 3-4 shoots and standard version is overheat. It's hurt that I have to pay more attention to overheating measure than focusing on where I'm shooting right now.. and it would be great if would be possible shot 3 extra shots before overheating me weapon without skilling much in it. Yeahhhhhh too bad 1 charge shot can 1 hit most scouts, 2 hit most everything else...... You just need to understand that this is like the tact rifle only with a limit to how many times you can fire. Understood I'm doomed for range Charged shoots only, and Automatic are just fancy addition . I was charging one shoot, and then use automatic, when weapon overheat, and I was jumping like a chicken.. and die. While skiling this weapon I count it's gonna be more dynamic . |
Soldiersaint
Deepspace Digital
190
|
Posted - 2013.07.17 17:46:00 -
[53] - Quote
Happy Violentime wrote:Strange......
Whenever I see Protoman in game he's always pwning with the scrambler rifle....
Maybe the gun is fine and it's the players who are ****?
Ever think about that, maybe, just maybe, you (and anyone else QQ'ing) are just bad players? any one who is good at shooters can be good with any weapon....what you say is untrue... |
semperfi1999
Internal Error. League of Infamy
669
|
Posted - 2013.07.17 17:59:00 -
[54] - Quote
Omen Astrul wrote:semperfi1999 wrote: Assault scrambler - 45.77 dmg with the operations fully upgraded. Assault scrambler - 54.92 dmg to shields per hit Assault scrambler - 36.62 dmg to armor per hit
Other weapon features: More accurate, similar ROF, less recoil/dispersion, faster reload time, more ammo per mag, overheat a virtual nonfactor as you can fire 1.5 mags before overheating, Optimal is virtually identical to AR
semperfi1999 wrote:More accurate, .... less recoil/dispersion WAT. The ASR has vastly more recoil/dispersion, making it's accuracy more like the SMG than the AR...
I dont know what weapon your using but I have used the AR since I started playing in August.....after the last respec I went with the scrambler since I knew the AR was about to be hit with a nerf. Scrambler recoil/dispersion is the same as the AR recoil dispersion after the AR has specced up into the SS (which reduces dispersion).
However I did just remember that the hipfire on the AR does seem to be a bit better than the hipfire for the scrambler. So I will admit that I forgot to include that on the AR side regarding its positives.
However on the ADS.....the scrambler is better because you dont have to spend 1.5 mill SP to get the same dispersion/recoil as the AR.
ANd LOL at your "vastly more recoil" the freakin gun has virtually no recoil whatsoever.....not quite as little recoil as the imp scrambler (which is literally nonexistent) but the assault scrambler definitely has no recoil to speak of when comparing it to the AR. |
semperfi1999
Internal Error. League of Infamy
669
|
Posted - 2013.07.17 18:02:00 -
[55] - Quote
Sylwester Dziewiecki wrote:I skill up Semi-Automatic SCR on me alt recently, and I'm disappointment that I have 3-4 shoots and standard version is overheat. It's hurt that I have to pay more attention to overheating measure than focusing on where I'm shooting right now.. and it would be great if would be possible shot 3 extra shots before overheating me weapon without skilling much in it.
Your doing it wrong then. You should be able to get 15 shots easy and probably 21 shots or more before overheating. Remember this gun is different from all other weapons. Other guns when you press the trigger it fires. For this gun when you release the trigger it fires...so holding your finger on the trigger will cause the gun to start charging thus more heat will be built up from the shot (but each bolt will be more powerful). |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2385
|
Posted - 2013.07.17 18:03:00 -
[56] - Quote
Your first mistake was assuming they're close quarters. Assault scramblers are, but pulse lasers are meant for mid range. |
Sev Alcatraz
Bullet Cluster
302
|
Posted - 2013.07.17 18:15:00 -
[57] - Quote
hmm yes a pule laser based weapon should have a much greater range then a plasma based weapon needs a range buff is all and id be happy with it |
Zero Harpuia
warravens League of Infamy
610
|
Posted - 2013.07.17 18:56:00 -
[58] - Quote
It could use a bit of a range buff, but that's about all I can think of. It's laughable that a Blaster Rifle can outdistance a Laser weapon. |
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