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Banning Hammer
Tal-Romon Legion Amarr Empire
1287
|
Posted - 2013.07.16 12:26:00 -
[31] - Quote
gbghg wrote:Banning Hammer wrote:gbghg wrote:Banning Hammer wrote:gbghg wrote:For those complaining about vehicle recall, while it's annoying can I point you to insta swapping suits at supply depoys is ONE supply depot in each map.. is a bit different than " Do it everywhere you want " The principle is the same, you can bet that if infantry could do the same they would every single chance they got, and if you made a vehicle user recall well then you've done your job and removed the vehicle from the field haven't you? Sorry.. no... just no ...Get 20 kills, wait to you armor is about 50%, run away behind a building, recall you tank, and call it again 15 seconds later..that is broken, stupid, and another unbalance BS that CCP needs to fix. The same bloody thing applies to infantry as well, seriously if the ranker recalls his vehicle it shows that the av on the field is too much to deal with, are you going to complain about pilots recalling dropships to stop them from being swatted out of the air air next? Seriously it's like there's one rule for infantry and another for vehicle users.
I just saying that it should be a "recall area".. similar to the supply depots, but for vehicles. At least make them work to save their vehicle, and not just give them a "Get Out of Jail Free card" |
Rupture Reaperson
Kinsho Swords Caldari State
248
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Posted - 2013.07.16 12:27:00 -
[32] - Quote
OH boo ******* hoo. so its ok for the guy goin 21-0 with his tank to "bail out anywhere" but the AV dude who sacrifices his primary gun plus denying himself of enemy infantry kills AND exposing his as in order to take the tank, wherever by using an LAV (because an LAV its such a difficult target for a tank) or just running towards the damn thing (No main gun + running in the open= sitting duck) "well though **** son, better luck next time, oh btw that tank pilot its an HMG heavy. Enjoy dying in futility" |
IamI3rian
OSG Planetary Operations Covert Intervention
298
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Posted - 2013.07.16 12:28:00 -
[33] - Quote
I see a lot of people complaining about bunny hopping.
I don't see too many people jumping around in game though. Am I missing something? Is this contained to Ambush? I rarely play that mode.
--- Remember: IamI3rian told ya. Enemy MCC shields... failed |
MlDDLE MANGEMENT
lMPurity
132
|
Posted - 2013.07.16 12:30:00 -
[34] - Quote
Kastigrar wrote:As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Sniper killed a few and doesn't want a death to spoil their KDR? Logoff Tank been badly damaged when the enemy finally starts to shoot back? Duck into cover and do an instant recall. Words cannot describe the contempt I hold you all in if you do this. Don't bother telling me all snipers do that either - my main is a sniper and never logs off just because it looks like i've been spotted. Most don't in fact. I know this was a problem in EVE, the term 'Logoffski' was coined there - rightly or wrongly the RA was blamed for creating this technique. Personally I believe the new vehicle recall is a disease - make them wait 15 seconds or more and they may actually think about what they are doing. Infantry who log mid battle should lose their fit and have a kill recorded against them. Now got that off my chest
More likely players getting disconnected from crap game client. Sad CCP has brainwashed you into not thinking instability as the primary cause for all of these issues. |
Sgt Buttscratch
Z.G.R.B
501
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Posted - 2013.07.16 12:38:00 -
[35] - Quote
I do kinda agree that a tank should need to wait 1 minute after last damage recieved to recall, but then again, but with the cost of AV, and its ease of use, consider this, our cheap side |
Maken Tosch
DUST University Ivy League
3346
|
Posted - 2013.07.16 13:50:00 -
[36] - Quote
As far as I understand, you have to actually get out of the vehicle in order to recall it. That means everyone including those in the passenger seats need to vacate the vehicle immediately. Ultimately this means one thing...
1. Active modules become useless because the driver is not there to keep them running and is too busy going through the long recall cycle.
2. The stats of the vehicle revert to their default as soon as the driver gets off which means it becomes much more easier to kill the vehicle.
Base stats plus no active modules equals sitting duck.
Overall, the best solution to this is to adopt the Eve Online system of aggression.
In Eve Online, if you are being aggressed, you can still log off but your ship and pod still remains in the system visible to everyone to continue shooting at because you are now on an aggression timer. This discouraged many people in Eve from becoming a Logoffski in the middle of a fight because now they are forced to commit to the fight once they get involved. |
Cody Sietz
Tritan's Onslaught rise of legion
554
|
Posted - 2013.07.16 14:01:00 -
[37] - Quote
I've been on both sides. I've had my dropship take a few hits, landed behind a hill, then recalled it.
I've also had tons of redline tankers killing me (and my dropships) then when I finally almost kill them, they get behind a hill and recall the tank THEN call it back on the field with full health.
If a vehicle is recalled, then called back in...shouldn't it have the same health it left with? |
Kastigrar
Ametat Security Amarr Empire
8
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Posted - 2013.07.16 14:04:00 -
[38] - Quote
Mobius Wyvern wrote:Kastigrar wrote:As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Sniper killed a few and doesn't want a death to spoil their KDR? Logoff Tank been badly damaged when the enemy finally starts to shoot back? Duck into cover and do an instant recall. Words cannot describe the contempt I hold you all in if you do this. Don't bother telling me all snipers do that either - my main is a sniper and never logs off just because it looks like i've been spotted. Most don't in fact. I know this was a problem in EVE, the term 'Logoffski' was coined there - rightly or wrongly the RA was blamed for creating this technique. Personally I believe the new vehicle recall is a disease - make them wait 15 seconds or more and they may actually think about what they are doing. Infantry who log mid battle should lose their fit and have a kill recorded against them. Now got that off my chest No, don't make them wait longer, make an RDV come out to pick up their vehicle. That way you have time to try and destroy it before the RDV gets there, or quickly gather your squad to be ready when it comes, and then shoot it down on top of the vehicle for a double-kill.
Basically what I had in mind with the 'wait' bit. A good idea.
Anyhow, I was feeling a bit irritated and decided to have a rant. All good now, bad players will exploit game flaws and good players will not. Such is life
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Kekklian Noobatronic
Goonfeet Top Men.
189
|
Posted - 2013.07.16 14:20:00 -
[39] - Quote
This has been on CCP's list of things to look in to(check the Feedback thread) for some time now.. Since right after 1.2 went live and introduced the Recall feature.
True to CCP form however, they're slow to fix things. |
Maken Tosch
DUST University Ivy League
3348
|
Posted - 2013.07.16 14:23:00 -
[40] - Quote
Cody Sietz wrote:I've been on both sides. I've had my dropship take a few hits, landed behind a hill, then recalled it.
I've also had tons of redline tankers killing me (and my dropships) then when I finally almost kill them, they get behind a hill and recall the tank THEN call it back on the field with full health.
If a vehicle is recalled, then called back in...shouldn't it have the same health it left with?
An aggression timer is the better option. It forces the player to commit.
Even if the player is given a 1 minute timer after receiving damage, and suddenly they retreat back behind the hill for cover, that is literally one minute in which they can't do anything but wait and become useless to their team as they wait for the timer to expire. |
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Medic 1879
Tritan's Onslaught rise of legion
693
|
Posted - 2013.07.16 14:51:00 -
[41] - Quote
I must admit my initial reaction to coming under fire is to curl into a ball and cry. |
hamual jackson
OSG Planetary Operations Covert Intervention
25
|
Posted - 2013.07.16 15:08:00 -
[42] - Quote
Hop in lav with a buddy, flank tank if its a rail gun he is fuqd anyway. Jump out Lai Dai and proto swarms will ruin the best tanks day. Now all you have to do is wait for him to call in another, the pride usually guarantees that will happen destroy it too. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
10
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Posted - 2013.07.16 15:12:00 -
[43] - Quote
do u have any ideea how many ppl would go broke if they couldnt recall their vehicules?
as for ppl who log off they lose points they earned so far so where is the problem? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
579
|
Posted - 2013.07.16 15:15:00 -
[44] - Quote
Kastigrar wrote:Mobius Wyvern wrote:Kastigrar wrote:As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Sniper killed a few and doesn't want a death to spoil their KDR? Logoff Tank been badly damaged when the enemy finally starts to shoot back? Duck into cover and do an instant recall. Words cannot describe the contempt I hold you all in if you do this. Don't bother telling me all snipers do that either - my main is a sniper and never logs off just because it looks like i've been spotted. Most don't in fact. I know this was a problem in EVE, the term 'Logoffski' was coined there - rightly or wrongly the RA was blamed for creating this technique. Personally I believe the new vehicle recall is a disease - make them wait 15 seconds or more and they may actually think about what they are doing. Infantry who log mid battle should lose their fit and have a kill recorded against them. Now got that off my chest No, don't make them wait longer, make an RDV come out to pick up their vehicle. That way you have time to try and destroy it before the RDV gets there, or quickly gather your squad to be ready when it comes, and then shoot it down on top of the vehicle for a double-kill. Basically what I had in mind with the 'wait' bit. A good idea. Anyhow, I was feeling a bit irritated and decided to have a rant. All good now, bad players will exploit game flaws and good players will not. Such is life
Im sorry but your wrong good tankers will use everything at their disposal to keep their tank in one piece. Denying the enimy a potential 200+wp for your tanks destruction is part of your job as a tanker. Bad players will moan and whine about good players having the brains to deny them a kill . So basicly HTFU and get good at killing tanks , snioers ect.
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Nemo Bluntz
TeamPlayers EoN.
132
|
Posted - 2013.07.16 15:15:00 -
[45] - Quote
Is this even a real problem? I'm sure people log off all the time for whatever real reason, but I don't know if its a ton of rage quitting. |
Soldiersaint
Deepspace Digital
180
|
Posted - 2013.07.16 15:25:00 -
[46] - Quote
gbghg wrote:For those complaining about vehicle recall, while it's annoying can I point you to insta swapping suits at supply depoys ^^^^^^^THIS^^^^^^^^ |
Soldiersaint
Deepspace Digital
180
|
Posted - 2013.07.16 15:32:00 -
[47] - Quote
The WindowLicker wrote:Keep crying about the recall, I'll keep doing it , it's not going anywhere so it's pointless to complain, damn right I'm going to glass cannon you bunny hopping COD fanboys with my rail and call it quits when you switch to your easy mode swarm spam. So keep hopping before you die and I'll keep turning a profit hey now swarms launchers are not easy...and even if they where so what? thats the point of the weapon...i was going to give you a like until you talked crap about a good weapon...people like you just burn me up.....your weapon is ok but any other weapon is nooby? man get out of here with that.you talk about cod players but here you are doing exactly what cod players do...your no different from the cod bunny hoppers.. a real gamer doesnt whine about anything in the game....ANYTHING! |
Poplo Furuya
Condotta Rouvenor Gallente Federation
370
|
Posted - 2013.07.16 15:43:00 -
[48] - Quote
Reality check, a good HAV is about 1.5 mil ISK. That's about six games it has to last to break even. Not profit, break even. Wouldn't begrudge them having an escape mechanism.
I run AV and while a destruction is the ultimate goal if I've forced them to either back off from my team or recall then my job's done. The true mark of your success isn't whether you destroy vehicles, it's whether you deny them the ability to freely operate.
Recalling is robust but still requires a retreat and some time to pull off. A combined strike from multiple AV users on the hunt can destroy them before this is a possibility, or you can strike them from a point where all immediate paths to retreat away from your main force leave them within your sights. As this is behind them you're likely going to be able to get a reactor shot or two for double damage to kick things off, the trick's just getting there unmolested. |
Soldier of Mawat
Militaires-Sans-Frontieres
93
|
Posted - 2013.07.16 15:52:00 -
[49] - Quote
In one match I was in there was a tanker who kept recalling his tank as soon as he started taking damage. He didn't try to retreat, he just jumped out, ran behind his tank and recalled it. By the third time he recalled it my corpmates and I had had enough so when our forge gunner started firing on him and the tanker drove away a bit and stopped to recall I dropped an OB. He jumped out right into it and got killed before he could be a coward and recall the tank.
Now I have no problem with tankers retreating into the outskirts of the map and recalling their vehicle but what this guy was doing was just stupid.
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 16:03:00 -
[50] - Quote
gbghg wrote:For those complaining about vehicle recall, while it's annoying can I point you to insta swapping suits at supply depoys
But your tanks blow them up |
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TunRa
The Vanguardians
2
|
Posted - 2013.07.16 17:09:00 -
[51] - Quote
Khal V'Rani wrote:It takes 15 seconds to get it on the field, it should take 15 seconds to get it removed.
Have you been playing? It only takes 5 seconds now or near instant to come drop of vehicles. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
423
|
Posted - 2013.07.16 17:13:00 -
[52] - Quote
Kastigrar wrote:As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Sniper killed a few and doesn't want a death to spoil their KDR? Logoff Tank been badly damaged when the enemy finally starts to shoot back? Duck into cover and do an instant recall. Words cannot describe the contempt I hold you all in if you do this. Don't bother telling me all snipers do that either - my main is a sniper and never logs off just because it looks like i've been spotted. Most don't in fact. I know this was a problem in EVE, the term 'Logoffski' was coined there - rightly or wrongly the RA was blamed for creating this technique. Personally I believe the new vehicle recall is a disease - make them wait 15 seconds or more and they may actually think about what they are doing. Infantry who log mid battle should lose their fit and have a kill recorded against them. Now got that off my chest
lol mad bruh? Broke game is broke anyway |
Khal V'Rani
Nephilim Initiative
186
|
Posted - 2013.07.17 01:06:00 -
[53] - Quote
TunRa wrote:Khal V'Rani wrote:It takes 15 seconds to get it on the field, it should take 15 seconds to get it removed. Have you been playing? It only takes 5 seconds now or near instant to come drop of vehicles.
lol yeah I play, I just don't have a great connection, not so bad I get dc'ed but things take a bit sometimes. I also don't pay too much attention to how long it takes to call in a vehicle as I rarely use one. But if it takes 5 seconds than I'll go with that. I stand by my statement whatever the time frame is.
Also, switching out a suit at a supply depot doesn't instantly heal you anymore. I mainly play a heavy so to heal up at a SD I have a scout suit with armor repair mods and shield regens set up to switch into, to heal up faster. That can only happen at very specific spots on the map.
Also, imho, vehicle users should be able to recall their vehicles from anywhere. I would just like to see a rdv come in to pick it up. If the driver/pilot is savvy enough to get away they deserve to keep the vehicle. No arguments here. But the mechanic in place at the moment needs to be... looked at.
If a vehicle is recalled and a new is brought in I don't care if it's at full hps unless you only have one left and that is the one that was recalled and called back in. Then it should come back in, in whatever condition it left the field in.
my 2 anyway. |
Jason Pearson
Seraphim Initiative. CRONOS.
1928
|
Posted - 2013.07.17 01:17:00 -
[54] - Quote
I personally don't care too much about stats, but let you blow up my 1.3-2.5mil Tank? Will I ****. |
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
42
|
Posted - 2013.07.17 15:22:00 -
[55] - Quote
gbghg wrote:Banning Hammer wrote:gbghg wrote:Banning Hammer wrote:gbghg wrote For those complaining about vehicle recall, while it's annoying can I point you to insta swapping suits at supply depoys
is ONE supply depot in each map.. is a bit different than " Do it everywhere you want " The principle is the same, you can bet that if infantry could do the same they would every single chance they got, and if you made a vehicle user recall well then you've done your job and removed the vehicle from the field haven't you? Sorry.. no... just no ...Get 20 kills, wait to you armor is about 50%, run away behind a building, recall you tank, and call it again 15 seconds later..that is broken, stupid, and another unbalance BS that CCP needs to fix. The same bloody thing applies to infantry as well, seriously if the ranker recalls his vehicle it shows that the av on the field is too much to deal with, are you going to complain about pilots recalling dropships to stop them from being swatted out of the air air next? Seriously it's like there's one rule for infantry and another for vehicle users. You are right. This is not World of tanks.
And what's up with all the tanks wankers here? They think tanks are weak? Holy ****, in every other FPS tanks can be taken out with 2-3 shots. Here you can spam swarms and just barely scrape the paint, unless militia. If the damn rockets even reach the target, and don't hit a pillar, container or simply disappear because the rail turd is too far away.
Go home, you're ******* KDR-drunk.
Rupture Reaperson wrote:OH boo ******* hoo. so its ok for the guy goin 21-0 with his tank to "bail out anywhere" but the AV dude who sacrifices his primary gun plus denying himself of enemy infantry kills AND exposing his ass in order to take the tank, wherever by using an LAV (because an LAV its such a difficult target for a tank) or just running towards the damn thing (No main gun + running in the open= sitting duck) "well though **** son, better luck next time, oh btw that tank pilot its an HMG heavy. Enjoy dying in futility"
Spare me of your stupidy, This. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
1319
|
Posted - 2013.07.17 15:55:00 -
[56] - Quote
Khal V'Rani wrote:TunRa wrote:[quote=Khal V'Rani]It takes 15 seconds to get it on the field, it should take 15 seconds to get it removed. Also, switching out a suit at a supply depot doesn't instantly heal you anymore. I mainly play a heavy so to heal up at a SD I have a scout suit with armor repair mods and shield regens set up to switch into, to heal up faster. That can only happen at very specific spots on the map.
Wrong.
I've done it countless times today, as long as its a different dropsuit it should work.
Switching from an ADV Scout suit, to another ADV Scout suit wont heal you, but switching from an ADV Scout Suit to a Proto Scout suit will. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
20
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Posted - 2013.07.17 15:57:00 -
[57] - Quote
Khal V'Rani wrote:The vehicle recall... Broken as hell. I hate it when people get an instant save to their vehicle. I put in work to kill your tank, you shouldn't be able to save it that damn easy. It takes 15 seconds to get it on the field, it should take 15 seconds to get it removed. And that should involve an rdv coming to pick it up as well.
I do like this idea, having the RDV coming to pick it up - it means it would force you to find somewhere quiet , or if you're under fire you take the risk of having your RDV shot down, and waiting another X seconds before another one can attempt a pick up. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
813
|
Posted - 2013.07.17 16:21:00 -
[58] - Quote
Kastigrar wrote:Oh if you kill someone it registers regardless, however the pilots often jump out and recall the vehicle so quickly that you won't get a kill. Happened a few times today, in the time it took me to fire another swarm (that would have been the killer), the tank was suddenly gone.
Pathetic.
Why the **** would I stay in a tank about to blow up and not jump out and sprint away? Don't be such an entitled moron. |
Sylwester Dziewiecki
BetaMax. CRONOS.
114
|
Posted - 2013.07.17 16:50:00 -
[59] - Quote
Kastigrar wrote:As per subject line. Amazing how many sad cases in this game log off or recall their tanks when it suddenly looks like they are about to come under fire. Not all fits are designed for tanking - like Madruger-Sniper fit with pure dmg mods in low slot's. Supply depot give Infantry advantage to be 'Jack of All Trades' whenever they want. Why are you surprised that HAV pilot sometimes decide to recall his precious thing..
Kastigrar wrote:Sniper killed a few and doesn't want a death to spoil their KDR? Logoff I always killing to the end - when I'm a Infantry sniper - but mostly because of me good spot and skills at couter-sniping.
Kastigrar wrote:Tank been badly damaged when the enemy finally starts to shoot back? Duck into cover and do an instant recall. In EVE players can warp-off, we don't have that option in DUST, if someone attacking HAV, and pilot manage to disengage and recall his vehicle - I think it's telling much about persone that decide to attack this HAV in first place, he made fail trap on this HAV.
Kastigrar wrote:Personally I believe the new vehicle recall is a disease - make them wait 15 seconds or more and they may actually think about what they are doing. Infantry who log mid battle should lose their fit and have a kill recorded against them. Now got that off my chest Strike vehicle with your friends and then drop orbital on it - mission accomplished. And as regards the infantry, they are losing stats on dc.
Beside we have all types of Infantry AV - militia, standard, advanced, prototype even rare, and just militia and standard HAV - and this puts us(HAV pilots) in a bad light when we occasionally manage to safe our very expensive vehicle from destruction? Yea sure!
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Sylwester Dziewiecki
BetaMax. CRONOS.
115
|
Posted - 2013.07.17 17:32:00 -
[60] - Quote
Cody Sietz wrote:I've been on both sides. I've had my dropship take a few hits, landed behind a hill, then recalled it.
I've also had tons of redline tankers killing me (and my dropships) then when I finally almost kill them, they get behind a hill and recall the tank THEN call it back on the field with full health.
If a vehicle is recalled, then called back in...shouldn't it have the same health it left with? Guided by how Supply Depot works it not suppose to be at full HP. When you 'changing' your damaged suit on Supply Depot on different fit with the same suit it do not instantly repair your damage, because all that Supply Depot see on that operation is different modules(not suit). But if you switch to different type suit, and then switch back, the suit you used previously is at full HP. People are often driven by the fact that how Supply Depot works in Recall mechanics, and it's something different. When you have just one copies of the fit(one madruger with modules), and you call it on battle you can not call another one with full HP if your's is already damaged, you need to Recall it, wait 30sec, and Call it back - that 30sec is a punishment, because you don't have skill in anything else than HAV and you are very vulnerable in period of time. Wherever vehicle is hold, they totally fix it there - it's like docking on station in EVE with damaged shield(after undock shield is full).
What really worries me is that the shield recharge sucks, and pilots need to use Recall option to fully recharge they shield.
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