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541. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Malkai Inos wrote: CCP Wolfman wrote: steadyhand amarr wrote: That is awsome and a good move :-), hard to kill is a plus to prevent sniping :-) i could even see some awsome firefights over them if u can hack them onc...
- by Sylwester Dziewiecki - at 2014.06.25 21:30:00
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542. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ghural wrote: I like the idea of having to call in an RDV that slowly lifts off with your lootz. Creates some nice tense gameplay in which all of your phat lootz are vulnerable to disruptive gameplay. Disruptive gameplay for someone with AV ...
- by Sylwester Dziewiecki - at 2014.06.24 19:32:00
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543. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
True Adamance wrote: Sylwester Dziewiecki wrote: CCP Wolfman wrote: EVE players and drones IGÇÖve seen a few comments asking whether or not EVE players will be allowed to deploy drones to salvage themselves. This is a pretty cool ide...
- by Sylwester Dziewiecki - at 2014.06.23 00:20:00
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544. Most Overpowered Weapon In History? - in General Discussions [original thread]
Atiim wrote: What was the most overpowered weapon in the history of DUST 514, and why? This includes Codex and Chrome. Swarm Launcher(in times of S1.0) - dubfire weapon that was able to annihilate 3x Heavy with single wave . Everyone loved t...
- by Sylwester Dziewiecki - at 2014.06.21 05:32:00
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545. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: EVE players and drones IGÇÖve seen a few comments asking whether or not EVE players will be allowed to deploy drones to salvage themselves. This is a pretty cool idea although it seems like a shame to not create a player...
- by Sylwester Dziewiecki - at 2014.06.21 02:02:00
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546. Aurum item on market 'CN-V Light Damage Modifier' ? - in Technical Support/Bugs [original thread]
It is complex LDM that cost 30A and have CPU/PG req of Enhanced version - I think it end up on marked by accident, because it's breaking "equality" of ISK vs. AUR items.
- by Sylwester Dziewiecki - at 2014.06.18 15:50:00
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547. Character Movement - in General Discussions [original thread]
Maken Tosch wrote: Sylwester Dziewiecki wrote: I'm playing as a gallente scout for a while, and I agree with most thing that was told here. Once I try to make full proto BunnyHopping-fit, I don't remember exact numbers except that I was ab...
- by Sylwester Dziewiecki - at 2014.06.16 20:43:00
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548. Character Movement - in General Discussions [original thread]
I'm playing as a gallente scout for a while, and I agree with most thing that was told here. Once I try to make full proto BunnyHopping-fit, I don't remember exact numbers except that I was able to make 5 jumps and sprint for half match without ...
- by Sylwester Dziewiecki - at 2014.06.15 19:17:00
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549. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Some good points and hilarious videos there! I had a thought of something that could be done with a minimum of work that may help alleviate the problems somewhat. It would be pretty easy to change the entry rules for the LA...
- by Sylwester Dziewiecki - at 2014.06.14 23:05:00
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550. Character Movement - in General Discussions [original thread]
CCP Wolfman wrote: Jaysyn Larrisen wrote: CCP Wolfman wrote: Let's not get too far ahead of ourselves. I think we should be able to walk smoothly over rocks before we start running on walls :-) Not sure if it falls under the movement ...
- by Sylwester Dziewiecki - at 2014.06.11 17:59:00
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551. It's very hard to place RE on enemy HAV because of "Roadkil... - in Technical Support/Bugs [original thread]
Each time I approach HAV and other vehicles, and driver moves his tank or whatever he is driving a little, it automatically push me back and everyone that is touching HAV for 3-4 meters(yes! roadkill fix is annoying at low speed of vehicles). Plan...
- by Sylwester Dziewiecki - at 2014.05.28 18:40:00
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552. How to fix Sniping in Dust - in General Discussions [original thread]
Tyjus Vacca wrote: I think its universally agreed that sniping in dust is pretty crappy looking from either side of the scope :D......... my proposals are made to discourage redline sniping while making sniping much more effective.... 1. Chang...
- by Sylwester Dziewiecki - at 2014.05.27 22:00:00
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553. How to be an OP sniper..... - in General Discussions [original thread]
End is Near wrote: First, your core skills must be lvl 5. Next you need a lvl 5 logi (caldari would be best) 5 complex damage mods 4 complex armour plates 10 nano hives (if you just plain suck) I use 2 ammo, 2 repair LOCATION IS EVERYTH...
- by Sylwester Dziewiecki - at 2014.05.26 13:19:00
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554. Officer event - in General Discussions [original thread]
The dark cloud wrote: I would love to see a event where we could earn officer weapons. Ya know proto stuff for events is nice but i can get that allways with ISK. The events need something worthwhile and something that is worth working for. Som...
- by Sylwester Dziewiecki - at 2014.05.25 23:22:00
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555. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to stick to the dampening removal on cloaks. How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta? Go! I want to be inform when my Gallente Scout is be...
- by Sylwester Dziewiecki - at 2014.05.25 18:12:00
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556. Check me idea on Domination matches, ok? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=161679&find=unread
- by Sylwester Dziewiecki - at 2014.05.09 04:22:00
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557. Time for another Jenza poll - in General Discussions [original thread]
Garrett Blacknova wrote: 1. Continuing PROPER support for DUST on PS3 during Legion's development. 2. PS4 version confirmed. Preferably for immediate/minimally delayed release. CCP confirms 1, and will proceed to 2 when will feel comfortable...
- by Sylwester Dziewiecki - at 2014.05.09 04:21:00
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558. since Dust is being abandoned, can we have optional respecs? - in General Discussions [original thread]
D legendary hero wrote: seriously. Support ticket respecs on a first come first serve basis. since the skeleton crew is taking over, the least you can do for the Dust players is either full SP access (unlimited SP) or continuous optional respcs...
- by Sylwester Dziewiecki - at 2014.05.09 04:16:00
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559. What if terminal would not be on center of map? - in Domination Gamemode [original thread]
Wat all dominance maps have in common is that the terminal is located at the middle of map, between two teams main spawn points(ground bases, or how ever you call it). As I can remember this is the only template that we was testing. What if the i...
- by Sylwester Dziewiecki - at 2014.05.09 04:04:00
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560. Time for another Jenza poll - in General Discussions [original thread]
jenza aranda wrote: http://www.polljunkie.com/poll/etazqj/what-youd-like-to-see-most-in-legion "Enhanced new player experience" is the most important part of the game that will help us all - without that every game how ever you call it is dead.
- by Sylwester Dziewiecki - at 2014.05.09 03:42:00
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