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Thread Statistics | Show CCP posts - 10 post(s) |
Kincate
DUST University Ivy League
73
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Posted - 2014.06.16 12:20:00 -
[91] - Quote
Sole Fenychs wrote:Kincate wrote:I was in early beta, bunny hoping was one among many problems. Frankly right now no one is saying it is a balance issue, it is just both stupid looking and a wholly outdated mechanic to have. If you are worring about low obsticles take the time and develop obsticle interaction, vaulting over something looks better than the bunny hops. If you arent going to do it because it is time consuming that is something by itself, but if you want immersion you need mechanics which allow you to interact with your enviornment. How the **** is the ability to jump an outdated mechanic? It's a vital aspect of scout gameplay to be able to scale terrain by jumping over it. Also, stupid-looking? Seriously? There are many stupid looking things in Dust and jumping around is not one of them. In fact, it looks awesome to see someone scale heights and distances with long jumps. And jumping into cover is completely valid, though it should have its own animation to make it look more dynamic.
Because you are starting to see more shooters with systems which forgoe jump and instead give people the ability to interact with their terrain. I also do not know how much you scale or climb things but unless you are doing some awesome parkour it is usually hand hold to hand hold, and hell if you make the jumping look parkourish more power to you. But there is no way you are going to take the look of jumping as it is right now and say this fits stylisticly in the idea of future combat that is New Eden. There is a difference in immersion requires a certain amount of this LOOKS real. Not to start a discussion about realism because that is not my intention, but when I see what is on my screen I should be able to go ok this looks like it could happen, whether it can happen or not is an entirely different story, but I want to believe! That is why it needs to be replaced with something different.
1st Legionhare
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Aighun
Zumari Force Projection Caldari State
901
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Posted - 2014.06.16 13:03:00 -
[92] - Quote
Sole Fenychs wrote:
Also, stupid-looking? Seriously? There are many stupid looking things in Dust and jumping around is not one of them. In fact, it looks awesome to see someone scale heights and distances with long jumps. And jumping into cover is completely valid, though it should have its own animation to make it look more dynamic.
Goat Simulator, the Mountain Goat expansion pack...
I find scaling heights, especially when you run out of stamina and can just spam the jump button to hop up a hill to be awkward at best. From first person or even watching someone else attempt Dust 514's version of mountaineering.
But I really like the idea of jumps that are specific to interactions with different elements of the environment. What would be really great for legion to do is build a movement system that would allow CCP to add those features over time. At least spend some time planning ahead so that they don't need to spend huge amounts of time and effort and risk causing game breaking bugs every time they want to change or add to how the characters interact with walls, or hills, or vehicles. For both third person and first person animations. It would be especially cool if first and third person animations were linked so all you had to do was change or add to the movement once and it would just work.
Not sure if more contemporary game engines account for that. Not sure if it makes sense to try to build something like that into their current Frankenstein engine. But the time to do it is now. Not in 3 years time when the existing character movement model will feel even more dated, clumsy, unwieldy and artificial than it does today.
Since they have to rebuild some very basic character movement/ environment interactions anyway, why not make that work as part of a system that can be built upon in the future? Instead of scrambling to create a more short term solution to one problem, that just becomes the source of other problems down the line. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6072
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Posted - 2014.06.16 14:51:00 -
[93] - Quote
Kincate wrote:I was in early beta, bunny hoping was one among many problems. Frankly right now no one is saying it is a balance issue, it is just both stupid looking and a wholly outdated mechanic to have. If you are worring about low obsticles take the time and develop obsticle interaction, vaulting over something looks better than the bunny hops. If you arent going to do it because it is time consuming that is something by itself, but if you want immersion you need mechanics which allow you to interact with your enviornment.
Right but so would jumping in the first place =P
Only complaint anyone has had about the jumping mechanics is the ability to scale those small obstacles, so fix that and I can't help but wonder what the reason for jumping is at all save for trying to scale "Grabs-your-ankles-and-don't-let-go" mountain/hill
I see where you're coming from though. I just figure that if a guy is sacrificing two/three plates worth of low-slots for Cardiac Regulators, he should be able to do something other than run for a longer period of time
Useful Links
Aeon Amadi for CPM1
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Sylwester Dziewiecki
Interregnum.
314
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Posted - 2014.06.16 20:43:00 -
[94] - Quote
Maken Tosch wrote:Sylwester Dziewiecki wrote:I'm playing as a gallente scout for a while, and I agree with most thing that was told here. Once I try to make full proto BunnyHopping-fit, I don't remember exact numbers except that I was able to make 5 jumps and sprint for half match without resting(it was so stupid - IRL it's challenging to sprint extremely fast for longer than 2 minutes). I would like to see separation between sprinting and jumping, it would be so cool if those both things would not be depended on just one source(stamina) but on two. Some actions like crossing railings would consume both of them but not in way that jumping is more efficient. Also I would like to see Sniper Sway implemented to this mechanic(some-how) like in other games when you hold your breath and cross stop swaying for short amout of time. Beside, stamina or other rechargeable source should have impact on Inertia dampeners, because I think it is too safe for now. This mechanic should have a greater margin of error. Player should be able to turn it on when ever he wishes, but if he will turn it on too early or too late, he will not land safely. Everyone should be able to cross small obstacles(to size of railings) without having to jump, It should be flowing to them and not consume too much rechargeable 'powers', but at the same point players should not be able to do it forever, theres should be some boundaries. Heavy should not be able to hop, or jump in Legion - they do not need it, they are brick of health points already and as soon as they will be able to defeat railings they do not need to jump. ..and I run out of ideas No. Jumping and Sprinting needs to rely on the same source of stamina. Why?
Imagine that you are Bioengineer, and someone ordered you to design humen that will be super soldier, weapon with extraordinary ability on battlefield that doesn't have to care about decay/material fatigue because it will have short life cycle.
You may fail on making that kind of human but I'm sure that someone else would apply those abilities to exoskeleton - modern robots do not need heart and stamina to jump.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
89
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Posted - 2014.06.19 07:28:00 -
[95] - Quote
CCP Wolfman wrote:yeah, we've definitely got some improvements to do in that area. It's still too janky and I also think we need to help players get over geometry like fences even if they can't... quite... reach!
there should be a key to press for vaulting over fences or boxes, as well as "hugging" cover
and for god's sake add the prone position in legion....and the ability to crawl/ roll |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
171
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Posted - 2014.06.22 18:17:00 -
[96] - Quote
Jumping. Remove it. You dont need it to trasverse obstacles, just to imitate the eastern bunny. |
Aighun
Zumari Force Projection Caldari State
906
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Posted - 2014.06.22 18:51:00 -
[97] - Quote
Ender Storm wrote:Jumping. Remove it. You dont need it to trasverse obstacles, just to imitate the eastern bunny.
But then why not just make legion a vehicle game? A western mech game?
Why make a game with human combatants? We are hominoids. Jumping around is what we do. As much as any leporidae. |
TechMechMeds
Inner.Hell
3670
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Posted - 2014.06.22 18:57:00 -
[98] - Quote
Remove the 3 dimensional aspect.
2D ftw with massive pixels.
Remove movement altogether.
Fanks.
I will spam your face with aurum proto.
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