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481. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
A minor change to flux grenades(or adding plasma grenades using the numbers from my second post) would be an easy change for right now, it's likely going to be several months/years before we see other heavy suits(you know, "SOON").
- by Stile451 - at 2013.07.05 16:27:00
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482. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Scan profile seems to work properly but the detection distance sucks(seems to be hard capped at 10m - the smaller circle of the minimap).
- by Stile451 - at 2013.07.05 16:19:00
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483. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Just dropping this here for devs to read(my first 2 posts, I like the second one better): https://forums.dust514.com/default.aspx?g=posts&t=91406
- by Stile451 - at 2013.07.05 16:13:00
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484. [Request] Add Feedback Damage to Flux Grenades - in Feedback/Requests [original thread]
I have read that flux grenades are currently bugged and sometimes add damage to their attack(killing players outright - no player can out tank 1200 damage). They have also been killing LAV players. Perhaps my above ideas could be looked at while ...
- by Stile451 - at 2013.07.05 16:09:00
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485. Petition: Locked your vehicle - > CCP for you - in Feedback/Requests [original thread]
What I would propose is the ability to initiate the recall while in the vehicle(even with other players inside). Once activated the vehicle would go into lockdown, leaving active modules running if they already are but disabling further modules fr...
- by Stile451 - at 2013.07.05 02:15:00
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486. Damn you heavy HMG - in General Discussions [original thread]
Disturbingly Bored wrote: Stile451 wrote: Every weapon has become more dangerous, but the HMG the least of all(it has more range to not hit an enemy with due to it's dispersion). Oh, cry some more. When I spew bullets at an Assault at 50m...
- by Stile451 - at 2013.07.04 17:47:00
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487. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Infantry proximity explosives aren't a bad idea, but they should be directional like a claymore and only detonate when an enemy is at a certain distance(say between 5 and 7 meters). I would suggest a wide and flat explosion that would hit any indi...
- by Stile451 - at 2013.07.04 17:17:00
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488. Stealth buffs/nerfs are a really terrible idea CCP, and you are just shooting yo... - in Feedback/Requests [original thread]
When I don't want to play the role I've specialized in I generally have a blast running around in militia gear. Same SP worse KDR twice the fun. Also, presuming you have some of your core skills already then you should be able to skill into a dec...
- by Stile451 - at 2013.07.04 16:21:00
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489. [REQUEST] More information about our recruits' progress - in Feedback/Requests [original thread]
I like the first part. Adding information per recruit doesn't seem that necessary.
- by Stile451 - at 2013.07.04 15:56:00
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490. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
gk.0 has 1 high, 4 low, 1 equip, 1 light weapon, 1 sidearm, 1 grenade for a total of 9 slots. The mk.0 similarly has 9 slots. 12.5% is a rounder number though.
- by Stile451 - at 2013.07.04 08:30:00
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491. Damn you heavy HMG - in General Discussions [original thread]
Maken Tosch wrote: I have noticed that the HMG has become a little more dangerous to me. Every weapon has become more dangerous, but the HMG the least of all(it has more range to not hit an enemy with due to it's dispersion).
- by Stile451 - at 2013.07.04 07:10:00
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492. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Maken Tosch wrote: The primary concern is not about the slots but the lack of CPU/PG for scouts. I'm not asking for too much. Just maybe a tiny little buff is enough. You've been around for a long time so I assume you already know this but fo...
- by Stile451 - at 2013.07.04 07:08:00
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493. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
Ah, so you're basically asking for an 11%(1/9*100) increase in pg and cpu for each new slot given if any are given. I could see one low module with an 11% increase in CPU and PG.
- by Stile451 - at 2013.07.04 05:50:00
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494. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
D legendary hero wrote: what does tl:dr even mean? Too long; didn't read.
- by Stile451 - at 2013.07.04 05:36:00
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495. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
There was a bug reported that flux grenades could kill if the defending player jumped at a specific time. There was also a bug reported that would kill LAV drivers occasionally. I thought both of these had been fixed, but maybe they were working...
- by Stile451 - at 2013.07.04 05:22:00
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496. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
You aren't supposed to be able to fit all of your slots with prototype gear. I certainly can't on my prototype Minmatar logistics suit(even if I had all passive skills at level 5). I could maybe fit 9 prototype items with 1 dead slot(cpu/pg upgra...
- by Stile451 - at 2013.07.04 05:10:00
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497. Weekly SP cap still apply during 3x promotion? - in General Discussions [original thread]
You get 3x SP earned per match, your bonus SP will also be increased 3x. You will play just as long as you did last week to hit your cap.
- by Stile451 - at 2013.07.04 03:09:00
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498. Sticky:Instant Battle Academy - in General Discussions [original thread]
I expect the drone missions will be the first thing you see in the game(when it's introduced), then the academy, then the real game.
- by Stile451 - at 2013.07.04 02:50:00
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499. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Scheneighnay McBob wrote: Skirmish on spine crescent, spawning on the cladari MCC- When the turret is at the correct angle, I can jump onto it and snipe from it. Sure it's possible on other maps. (Btw, I see what you did there- putting 4 railg...
- by Stile451 - at 2013.07.04 02:48:00
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500. Broken Weapon Ranges in Uprising 1.2 - in Technical Support/Bugs [original thread]
Have they fixed the rendering bug where the terrain in front of the enemy player does not appear(a.k.a. what people call head glitching)? This is the most likely culprit.
- by Stile451 - at 2013.07.04 02:44:00
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